Valheim
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Brandon Mousseau

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manicmoose99

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145 comments

  1. linamuss
    linamuss
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    I remember reading something about making your Amplify Occlusion a standalone thing to be used instead of the game's one in a non-vr environment. Is it still in the plans?
  2. SpynalTom
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    Just wanted to say thank you. Not only does this keep getting better you are advancing it very quickly. Keep up the great work.
  3. Thanatron218
    Thanatron218
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    Hello again, Awesome job with the mod, only one question. When in vr, and not moving its super smooth, but when i use the mouse to turn the image drags, and when moving forward the images stutters. i have turned off/on ever setting but it only seems to be the mouse movement that causes this stutter or breaking of the image in HMD. Any ideas on how to fix that?
    1. manicmoose99
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      Thanks! I'm not really sure - could you let me know what your system specs are? Hopefully I can find opportunities to optimize things, but a lot of it is outside of my control.
    2. Thanatron218
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      amd fx830 oc 5.0 Ghz
      GTX 1080 ti
      32 gigs of ram 
      Quest 2 / OG Vive
      I use a 4 k monitor .

      Great job with the updates ! I have already told everyone I know about this mod lol!
      Its unbelievably smooth when I just look around in the headset, but using the mouse blurs the image and when pressing W it studders, when I'm in my huge base, or when just running around in the world. At first I thought it may be dpi settings on the mouse, but nochange in that setting affected the overall image.  Are you not experiencing this image drag? Anyone?
    3. fella123
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      Have you tired lowering the super sampling level in Steam VR settings yet?  Just sounds like you are re-projecting.   I also have a 1080ti and had to lower my super sampling to 70% in the per application settings menu to get semi-smooth gameplay.  It still stutters somewhat, but not enough to bother me.  I am using an 8KX though, so with your Vive or Quest 2 setting it down to like 80% or something should get you there.
    4. Thanatron218
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      Ill give it a shot! Ty!
  4. milesn005
    milesn005
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    First off, I love this mod. Great job!
    I have noticed a couple of things though.
    I cant see any health bars when using it. is that a thing? Or am I being oblivious.
    I also notice when I play with my friend, his character is always facing the same way as mine so he is always looking away from me in my perspective.
    Also I cant see the turning indicator when sailing which makes it very difficult.
    1. manicmoose99
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      What version of the mod are you using? I made a change that I was hoping would fix the issue you see in multiplayer, but maybe there are some other causes.

      Health bars for enemy characters is something I am working on. Based on the way it works in the base game, there is a bunch of work necessary to translate it into VR.
    2. milesn005
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      Hi! Yes I was using 0.1.3 I just got the new update and haven’t been able to test it yet, sorry. Will let you know if the issue persists. The health bar thing makes sense. Is the sailing turning indicator something you’re working on? I get if it’s not a priority. You’re doing a lot. Just curious. Thanks again!
    3. manicmoose99
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      Haven't started working on that specifically yet, but getting all the UI to work is a priority - right now I'm adding the enemy huds into VR so you'll be able to see enemy their health etc.
    4. milesn005
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      That makes total sense. I'll just continue to have my non VR friends taxi me over the seas. I think you're doing a really neat thing with this mod and I appreciate it a lot. I am also appreciative of how responsive you've been to comments. So thanks!
  5. leonil
    leonil
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    you are my god !!!
  6. alexmckee
    alexmckee
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    Really nice work! Thanks so much for sharing.
  7. malohkan
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    I’m on a Rift CV1 and this worked great! I would wish for higher FPS but hey whatcha gonna do?

    My only real feedback are:

    1. when aiming a bow it would be preferable to aim with the mouse entirely as right now I have to aim with my head which is a lot harder!

    2. The Cultivator tool is a bit bugged. Planting works perfectly but when actually cultivating the ground it seems that the position is locked to where you’re standing at the moment you equip the tool, and doesn’t move. The only way to reposition it is to unequip and re-equip the Cultivator. I don’t remember the shoe doing this but I’m not certain. 

    Thank you so much for your work! It’s super exciting to see how well this works already. 
    1. manicmoose99
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      I might consider updating how aiming works, but its hard to create a good system until motion controls are enabled. Vertical camera movement with a mouse is super uncomfortable for most people.

      I'll look into the cultivator tool thanks for that feedback!
    2. malohkan
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      That makes sense. You’d really have to separate aiming from looking and let the circle follow the mouse. If that’s at all possible I’d think that would feel most natural. 
  8. Ryuichi187
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    I have one big problem, i'm in the menu, starting screen, but I can't get the cursor to work. I pressed the windows button, alt-tab etc, but the windows cursor won't stay in the game. I can't go into settings or start a game. 
    The menu itself looks awesome, in 3d. 
    I read this whole forum but It seems only i have this problem?
    1. manicmoose99
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      Hmm - I'm not sure what the specific problem you might be having is, but because I have to create a software cursor, the only way I can read the mouse input is if the game window has focus - so if anything is taking focus away from your game, that may be the cause.
    2. Ryuichi187
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      I wonder what can be done to fix this.I tried everything  I could but I couldn't keep the cursor in the menu. 
    3. manicmoose99
      manicmoose99
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      If you want some additional help, please come join the discord linked on the main mod page and we might have better luck debugging there.
    4. lambskinba
      lambskinba
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      Did you ever debug this issue?  I have the same one.  Cannot start game or highlight options.
    5. manicmoose99
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      no, but if you want help feel free to go to the discord, it'll be easier to help debug whatever it might be.
  9. ziher
    ziher
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    I can't get rid of static cursor after the latest version. I tried both enabling it and disabling in cfg but no effect.
    Also headtreacking works incorrectly, if i'm facing south it's OK but if i face north my head will move backward when i move forward (not sure if it was like this since beginning).
    UI and 3rd person are offset to the left by around a meter (not really an issue).
    Other than that game is now perfectly playable on my Pimax.
    1. manicmoose99
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      • Static cursor option will be fixed in next update.
      • Right now, the body is not rotating with the camera, so if you turn and face a different direction, the body won't be turning with you. That is why you will start walking the wrong direction when this happens. For now it's meant to be played seated with keyboard/mouse or gamepad. However I'm currently working on enabling this and it will be working in a future release as I move towards implementing motion controls.
      • I've fixed an issue related to the overlay GUI offset a bit - probably what you are seeing. I've also added the ability for players to adjust the third person camera position as well.

      Glad to hear it is working on Pimax!
    2. fella123
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      Yes it works great on the Pimax.  I'm using an 8KX and the game world is really immersive in the wide FOV!
    3. ziher
      ziher
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      Cheers, thanks for all what you've done here.
  10. Hoshi212
    Hoshi212
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    Hey there.
    Is there any way to rebind the re-position keys for the hmd? I am a leftie and using arrow keys and all sorrounding keys so... yeah, makes it unplayable with HeadPositioning set to true and recenter not always works. :) Would like to rebind them. Editing them in a cfg file would be fine :)
    1. manicmoose99
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      I'll look into doing this
    2. Hoshi212
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      Thanks :)
    3. manicmoose99
      manicmoose99
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      This will be in the upcoming release