Valheim

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raziell74

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raziell74

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179 comments

  1. facepalm927
    facepalm927
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    I forked, integrated with Valheim 0.217.29 and rebuilt it.
    Working version available here: https://github.com/Galll1/Valheim-AMPED-Auto-Map-Pins-Enhanced/releases/tag/1.3.6_FOR_VALHEIM_0.217.29
    1. monolithtma
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      It works great! Thanks so much!
    2. al9984
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      Thank you! Very much appreciated
  2. LuxZg
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    Hey all!

    Sorry to say, but - original mod author moved on and not playing/modding Valheim anymore.

    Description page has link to mod source code, but here's a copy:
    https://github.com/raziell74/Valheim-AMPED-Auto-Map-Pins-Enhanced

    In case anyone wants to take it, fork, and fix, feel free to do so. I've caught the raziel for a real short today and confirmed it's OK if anyone wants to post fixes.

    Also, I have permissions for uploading new files and posts to this mod page, so if someone makes a fix let me know, I can upload to this very page, or link your fixed or improved version somewhere once it's posted online somewhere.

    I am personally not a developer, so can't fix this, but if you'll need help with icons themselves (my icon pack) msg me and I'll do my best to help with whatever I can. I'm checking from time to time, and I plan returning to Valheim eventually when more content gets released again, so I'll be seeing you around!

    Cheers!
    Lux
  3. LuxZg
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    Sticky post for
    LuxZg's Pin Pack 

    Update : 2023-01-29
    LuxZg Pin Pack v1.3.6 is now online and available to download!

    New readme and changelog are now (permanently) published as an article and will be continuously updated: 
    LuxZg Pin Pack - readme and changelog 
     
    Highlights
    - 50+ new icons and almost as many (40) new pin types, mostly enemies/creatures/bosses 
    - new configs with tweaked pin sizes both on map and minimap 
    - separatie JSON files per pin type "category", eg. one file with pickables, one with creatures, one with dungeons, etc, allowing you to add/delete icons as mini-packs 
     
    As raziell74 has also pushed pre-release of 1.3.6 this was tested with it, but will also work with mod version 1.3.5 ! 
     
    Cheers! 
    LuxZg 
  4. raziell74
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    Apologies, I've been away for a few weeks. It's been SUPER busy with a ton happening in my personal life. I am getting back on the 1.3.7 update once again but it will be slow going since I don't have very much time to work on it. I'll likely put in some extra time this weekend and maybe do an all nighter and pump out the new version which will hopefully solve quite a few of the issues players are seeing. Thank you for sticking around :) looking forward to getting all the updates and fixes out to you all.

    Please read through this sticky before reporting any bugs as some are already known and I'm actively working on them.

    Known Bugs

    • Draugr and Skeleton Spawners are not being pinned.
    • FPS takes a small hit when a lot of new pins are being added as the player moves
    • Creature pins only pin the initial spawn location and do not track current position
    • Reloading the world while within range of a saved pin will overlap another pin on top of it
    • Pins somehow have a default circle dot pin added underneath them when loading a previously pinned world with Version 1.3.5. I Haven't been able to reproduce this phenomenon yet but I am looking into it. 

    Plans for the next release (v1.3.6):

    • Add Wishbone feature from the Road map, this is a highly requested feature
    • I'll be attempting to change how objects are detected by AMPED so I can increase the types of objects that can be pinned as well as the status of the objects. Like if pickables have been picked or if an Ancient root has any sap to be extracted or not
    • Looking into solving the pin clustering issue. Very often pins will overlap and the Pin Overlap Range config only relates to pins of the same type, label, and icon. This results in different pin types often overlapping and stacking on top of each other.
    • Working with LuxZg to add new object pins and new kinds of pins! Things like player constructed items, fishing spots, Bee Hives, and more!
    • Enemy detection and tracking. Players will be able to add or create a new pin pack type. Adding the "trackers" section to json configs will add live updating pins to the objectIds provided. This new section will allow players to add multiple icons and some tracking specific configurations. For example you will be able to have a separate icon if the creature is engaged in combat, aggressive, or passive. I would HIGHLY recommend using aedenthron's Compass mod with this feature to get a true "Skyrim" type feel where enemies can be tracked via the compass.
    • LuxZg is working diligently on breaking down his amazing HD pin pack into smaller consumable packs so people can pick and choose what type of pins they want in their game with out having to deal with game configs or editing json files. 

    If you would like to help test and give feed back on these features you may find the Pre-Release here: AMPED-Auto-Map-Pins-Enhanced v1.3.6 Pre-Release

    Keep in mind this version is pre-release and may have bugs. It is also updated often as I make iterations on the release features. Use at your own risk.
  5. Spishak
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    Using the pinned forked version with game version 217.38

    It does auto pin, but when I log out and back in nothing is saved, and my map is blank.

    *Shrugs*
    1. Stollie
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      It only stores the ones you have put into the config indefintely, by default they are the below: -

      Crypt,Troll Cave,Sunken Crypt,Frost Cave,Infested Mine

      List of Labels is here for modifying: -

      https://github.com/raziell74/Valheim-AMPED-Auto-Map-Pins-Enhanced/blob/master/Auto%20Map%20Pins%20Configurable/AMP_Enhanced/amp_pin_types.json

      Image in config for reference: -
      https://imgur.com/a/KwyN9O4
  6. ezryder914
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    It looks like the download for 1.3.6 was deleted?

    https://github.com/Galll1/Valheim-AMPED-Auto-Map-Pins-Enhanced/releases/tag/1.3.6_FOR_VALHEIM_0.217.29
    1. gyrofalcon
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      It's still there.
    2. ezryder914
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      I checked a couple hours later and it was back, so maybe just Github having probelms :)
  7. monolithtma
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    So, I'm using the updated version from GitHub and it works great except when I enter a Burial Chamber and exit it stops working. If I restart the game it works again.
    1. ezryder914
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      I've noticed this as well.  Entering any dungeon or instanced area it temporarily breaks the updating for map pins.  It recovers after about 10 minutes or so.
    2. gyrofalcon
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      For me the delay has been only seconds.
  8. GrandPM
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    not work
    1. gyrofalcon
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      Correct. Read the pinned post.
  9. Xode007
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    additional feature request - Ignore player base/warded areas

    I was hoping you might be able to add an option in the setup that would let you choose to have the pins not populate the map/minimap if they are within a player base /  warded area (2 different options) I know where everything is within my home base, but i still want to see the pins when im out in the wild so i cant turn them off. Would be nice to have a clean mini/map of my home base because i can turn on the option to ignore pin items within the warded area or player base areas. 
  10. Xode007
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    The most recent game update to 0.217.38 seems to have broken the mod again. Any chance of it being updated for this new version?
  11. RyuAzuku
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    Would love to see this updated, the version that someone made in November sounds like it has a few issues
  12. spiritwind
    spiritwind
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    Would be awesome if this got an update.  Someone adopt it :)
  13. Wrathlan
    Wrathlan
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    Not working at all for me, shows up in the config manager but it does not track anything.

    raziell are you still working on this mod?
    1. VulcanTourist
      VulcanTourist
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      His user profile shows that he's been active on NexusMods even today, so his commitment to this has wavered, at the least because of something like he's turned off notifications from this forum and so doesn't know the state of things unless he consciously thinks to check.

      PinAssistant is what I'm using, but I would use this if it was functional.
  14. kinrau
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    I love this mod. Does anyone have any idea on how to get it working again? I have tried other mods and they either don't work or are missing features this one had.
    1. Wrathlan
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      I searched alot to find a replacement and all I found was PinAssistant. https://www.nexusmods.com/valheim/mods/2531 It does the job but not anywhere near as good as this mod.