The Outer Worlds

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bythetwinmoons

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bythetwinmoons

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About this mod

Edits certain weapon effects, example- shrink ray shrinks smaller or grows instead. Changes ammo type of light assault rifle.

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This mod will be an assortment of weapon edits. So far includes

  • Shrink ray but with more shrink (changed effect value from 1 to 0.1)
  • Shrink ray but with more shrink plus longer duration (changed effect value from 1 to 0.1 and duration from 2 to 30)
  • Shrink ray grows instead (changed effect value from 1 to 10)
  • Shrink ray grows instead plus longer duration (changed effect value from 1 to 10 and duration from 2 to 30)

  • Needler damage and critical damage increase - base damage, critical chance, and critical multiplier doubled. Helen's needler has a separate item name (XFH_Needler_Weapon_Helen instead of XFH_Needler_Weapon_Base) but it appears to refer to the base item so bear that in mind if you choose to attack her.
  • Spacer's Choice light assault rifle but with light ammo instead of heavy. Applies to Light Assault Rifle t1, t2, t3, Bursty, and Phin’s Phorce
  • Grenade launcher with sight and mysterious underbarrel mod slots enabled. I don't know what mods, if any, are 'underbarrel' ones. I don't see any but if you figure it out please tell me because I'm confused and curious. Scopes and other sight mods work for the grenade launcher with this :) One version with only sight slot enabled, if you're bothered my the seemingly useless underbarrel addition.
  • Agony with mod slots enabled. Requires Peril on Gorgon DLC.
  • Assassin perk expanded - Makes the Assassin perk apply to all weapons instead of only quiet weapons.
  • Needler ammo edit - Rid O' Life with double damage (technically a little more, its base is 13 or so, I made it 30)
  • Needler ammo edit - Rid O' Life with half the interval (same damage amount but its affect ticks by faster)
  • Needler damage, critical chance, and critical multiplier doubled and durability x10
  • Needler damage, critical chance, and critical multiplier doubled and durability x2
  • Needler damage tripled, critical chance, stealth critical multiplier, and critical multiplier doubled and durability x13
  • Overheat ammo changed to light
  • Rapti-don't ammo changed to heavy
  • Added ricochet (and burst) to Joch plasma rifles in an attempt to make the Bouncer live up to its name. Adds it to all Joch plasma rifles though, not just the Bouncer. If I can fix it to just Bouncer I will but for now this is all I got. 

Note that most of these edits conflict with my mod that adds slots to weapons (if the weapon is one that I was able to add slots to). If you'd like any combined, let me know.
Feel free to suggest other ideas!

Made using AssetEditor by KaiHeilos

Join my TOW Modding discord server - https://discord.gg/cFaUJqjyQU

Only choose one per weapon or they will simply override each other. Place the pak file in your Paks folder. You can create a ~mods folder if you want, it's not truly necessary if your mods all start with z so they load after the game's regular pak files.