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Created by

Shaklin

Uploaded by

Shaklin

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About this mod

A simple mod with which you can easily replace textures, meshes and data

Requirements
Permissions and credits
Changelogs
TextureReplacer



You need BepInEx


Download the mod, open it and drag&drop the folder 'TextureReplacer' to:
TCG Card Shop Simulator\BepInEx\plugins\

https://i.imgur.com/OpSaGv5.png
https://i.imgur.com/PlPaCVI.png


Optional you can download Examples for it (Under Files/Optional Files).


THE FOLDERS:
TCG Card Shop Simulator\BepInEx\plugins\TextureReplacer\TextureReplacer.dll

Names and/or descriptions (.txt files):
TCG Card Shop Simulator\BepInEx\plugins\TextureReplacer\objects_data\cards\
TCG Card Shop Simulator\BepInEx\plugins\TextureReplacer\objects_data\figurines\

Meshes (.obj files): (you can create subfolders for more organization)
TCG Card Shop Simulator\BepInEx\plugins\TextureReplacer\objects_meshes\*anyfolders*

Textures (.png files): (you can create subfolders for more organization)
TCG Card Shop Simulator\BepInEx\plugins\TextureReplacer\objects_textures\*anyfolders*



Short Tutorial for Modders:

1. Start AssetStudioGUI
2. Click on File=>Load folder and select the gamedata folder:
   TCG Card Shop Simulator\Card Shop Simulator_Data\
3. Click on Filter Type=> and select Texture2D and Mesh
4. Go to the Tab 'Asset List' and select everything
   (click on the first entry, scroll down and click with holding Shift-Key the last entry)
5. Rightclick on the selected list and choose 'Export selected assets'
6. Choose a folder to extract (not the game folders!). For example, create a new folder on the Desktop
7. This takes a while.. after you have then a Texture2D and Mesh Folder


How to change a Texture?
Copy any texture file (png) in to the folder:
TCG Card Shop Simulator\BepInEx\plugins\TextureReplacer\objects_textures\
(you can create subfolders for more organization)
and edit it as you want!

How to change a Mesh?
Copy any mesh file (obj) in to the folder:
TCG Card Shop Simulator\BepInEx\plugins\TextureReplacer\objects_meshes\
(you can create subfolders for more organization)
and edit it as you want!


In-game, you can reload the Textures with F5 (the Default).
But be careful and try not to click with your mouse while loading!



SOME HELP:
'Play Table' Template (Thanks to CXANEL)
table template link
https://gofile.io/d/lp2yMY

card box template
https://gofile.io/d/q106pb

https://i.ibb.co/FYn455S/2024-10-25-021148.png
https://i.ibb.co/gyx0M9R/2024-10-25-023549.png
https://i.ibb.co/KKxYn4c/147-1729103044-1208625468.png


Some .png have random functions:
-Main Menu background: GameStartBG_Blur.png (GameStartBG_Blur2.png, GameStartBG_Blur3.png)
-Smartphone background: PhoneBG.png (PhoneBG2.png, PhoneBG3.png)
-The Card in loading Screen: CardBack.png (CardBack2.png, CardBack3.png etc)
-The Customers play table: wood1.png (wood2.png, wood3.png) or PlayTable_wood (PlayTable_wood2, PlayTable_wood3 etc)
-The customers Credit Card: credit_card_D.png (credit_card_D2.png, credit_card_D3.png)
-The building billboard in the end of the main street: mcp_building_32_billboards_d.png (mcp_building_32_billboards_d2.png, mcp_building_32_billboards_d3.png)









The mod uses Runtime OBJ Importer:
https://assetstore.unity.com/packages/tools/modeling/runtime-obj-importer-49547