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Various features bundled in a single mod that can be used and built upon by me and or others (without affecting the base functionality in order to permit more then one mod to relay on the same features):
Service buildings visitor list - shows the visitors as a list of icons in the building's info panel with the same functionality as the residents list including closing slots.
More options to workforce restrictions button on workplaces: Reject Specialists - allows only non specialized colonists to work there; No Wrong Specialization - allows only the correct specialization and non specialists.
Lightning Speed: adds a new button for x10 game speed (should be compatible with mods changing default speeds and will double the fastest speed)
RC Vehicles calls: button for anomalies to call nearest idle Explorer, button for surface resources to call the nearest idle transporter
Passage usage control: button for passages that will change how many a colonist can use to travel from residence to workplace/service
Hydrocarbon on Mars - adds Hydrocarbon deposits on the planet which are spawned from mods that wants to enable it like there's a fully functional but simple Oil Extractor in my Oil On Mars mod.
Deep Scanned GameRule - starts the game with all sectors deep scanned, disables achievements (I hope).