0 of 0

File information

Last updated

Original upload

Created by

Dingo Updated by Delrathi for Below Zero

Uploaded by

dorock

Virus scan

Safe to use

Tags for this mod

About this mod

An autosave system for Subnautica Below Zero, based on time intervals and (configurable) separate save slots. - Ported from Subnautica

Requirements
Permissions and credits
Changelogs
I'm sorry to say I've abandoned this.

I really should have kept tabs on this and updated it to reflect where this project was at.

So to Recap:
This is not actively being worked on
The source is available on github, Link before.

So take a crack at developing a unity mod, or forking the repository. 

Go grab Arillsan's port of the mod if this cobbled together mod isn't working correctly.
Just an Updated Version of Dingo's Subnautica Autosave Mod

https://www.nexusmods.com/subnautica/mods/237

Since I was able to get Quicksave working on BZ I decided I was missing autosave as well. I just updated the DLLs and tweaked from method calls and this should now have the functionality as the original mod.

So remember children, back up your saves.

The below is also from the original Mod, because I'm lazy.

1.0.0 - Minor issue with SubnauticaZero/autosave_slot000x getting created with the screenshot of the last save in it. Doesn't appear to cause any issues. The original does the same thing, so it's expected.

Subnautica Autosave by Dingo

Description:
An automated save system which saves in time intervals. The autosave slots are separate from the normal save by default, but can be configured otherwise.
You can define several custom parameters in the settings file (see the Configuration section).

Installation:
1) Install QMods if you haven't already
2) Download the zip file from the Files tab
3) Unzip the contents of the zip to the game's main directory (where Subnautica.exe can be found)

(Optional) Configuration:
1) Navigate to the mod's directory (Subnautica\QMods\SubnauticaAutosave).
2) Edit settings.json with Notepad or your favourite text editor.
3) Define custom values according to your preference. The settings available are -
  • "SecondsBetweenAutosaves": 900 -- The time (in seconds) between autosave attempts. Must be at least 120.
  • "MaxSaveFiles": 3 -- The maximum amount of autosave slots. Must be at least 1.
  • "MinimumPlayerHealthPercent": 25 -- If player health is below this percent, no save will occur. Change to 0 to disable this option.
  • "HardcoreMode": false -- If true, autosaves will override the normal save slot instead of using separate slots.

(Optional) Translation:
If you want to contribute a translation for this mod, please follow these steps:
1) Look at the file "English.json" in QMods\SubnauticaAutosave\Languages
2) Copy that file and change the file name to your language. It needs to match the file name in Subnautica\SNUnmanagedData\LanguageFiles
3) Translate the file. Do not touch the keys ("AutosaveStarting"), only the translated values ("Autosave sequence...")
4) Share the file with me, preferrably over GitHub, a Nexus private message or (if you must) a comment

FAQ:
  • Q. Is this mod safe to add or remove from an existing save file?
  • A. Perfectly safe.
  • Q. Does this mod have any known conflicts?
  • A. I don't think so, but I would not use this mod with Safe Autosave due to redundancy.
  • Q. Does this mod impact performance?
  • A. Autosaves are stored using the same code as regular saves. Gameplay will "freeze" for a few seconds when saving and then continue normally.

Source code can be found here. (Link: GitHub)

Credits:
Powered by Harmony
Made for the QMods Subnautica Mod System
Unity 2019 update by MrPurple6411
September 2020 update by Bisa
German translation + feedback - DJDosKiller
Russian translation - ZiiMiller & NelttjeN
Swedish translation - obgr
French translation - Yanuut
Polish translation - vsx06
Turkish translation - Nodzukav
Spanish translation - Anthuulos

The github fork can be found here. (Link: Github)