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672 comments

  1. supersilverdraco
    supersilverdraco
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    While it worked during my first run, ever since I loaded after saving, the max food/water increases stopped working. Now, when food/water updates, it rolls down to vanilla maximums.
    1. supersilverdraco
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      To better explain. The mod does let me eat/drink past the limit.
      But as soon as food/water drops a single point, they both roll down to their vanilla maximums.
    2. M4DMAXX27
      M4DMAXX27
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      Worked for me always, on my 3 playtrough now also.
      I can eat over the limit, and when its update it's stay over the vanilla limit
      But I got some different Issues with the mod, I don't had before
    3. supersilverdraco
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      After some more testing and playing, it's not that it rolls down to vanilla...it rolls down to default settings of the mod. In short, the config options for food/water maximums are being overridden for some reason. You can eat/drink up to the setting, but once food/water have an update tic, they suddenly roll down to the default settings instead.

      This is with *just* "Tweaks and Fixes" and its dependencies only.
  2. M4DMAXX27
    M4DMAXX27
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    Anything works like before. But The Hotkeys for "Move All Items"/"Move Same Items" don't work. "Move All Items" was not set, "Move Same Items" was on Left Shift. But Left Shift moves All Items. When I set "Move Same Items" as LCtrl, it works. Like the Mod/Game thought Move All Is always on Shift. If this is a bug I cannot fix, I have to go with it. But I'm always had Move Same Item on Shift and All Items on LCtrl on other Games.

    Edit: I also notice that with Tweaks and Fixes installed, the Cyclop is bugged. I can only turn around, up and down. But not moving forward or backward at all.
    1. qqqbbb
      qqqbbb
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      do you get bugs when you run this mod without other mods?
    2. M4DMAXX27
      M4DMAXX27
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      I did not test with only Tweaks and Fixed installed. I finish my current Playtrough. But I will test it tomorrow, I just notice, on remove Tweaks and Fixes, the Cyclop is moving again. I will update, when I had test it
    3. M4DMAXX27
      M4DMAXX27
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      Update: I tested now, only Installed BepInEx Pack (obviously), Config Manager, Nautilus, BepInEx Tweaks, and your Mod.
      And still the Cyclop not move a single Inch forward or backward.

      And it is not that the Engine not work at all. When pressing forward, on Stage 3 Speed, it overheats the Engine.
      So something is messed up and blocks the Cyclops from moving, but still the Engine can be overheated, like nothing is wrong.
    4. qqqbbb
      qqqbbb
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      Try deleting files from "Subnautica\BepInEx\config\Tweaks and Fixes". If that does not work download debug version of the mod, start the game, try piloting cyclops and upload your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica".
    5. M4DMAXX27
      M4DMAXX27
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      I will try that later. Thanks
  3. Doomantia
    Doomantia
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    I cant run Subnautica after installing this mod, it tried to load then crash to desktop. Everything works again if I remove the mod.
    I'm not sure why, probably incompatible with my other installed mods?

    Here is my log file My Player Log
    1. EX3124
      EX3124
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      Downgrade from "Nautilus 1.0.0-pre.37" to "Nautilus 1.0.0-pre.36" and it should start normally
    2. qqqbbb
      qqqbbb
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      your log on google drive is not public
    3. Doomantia
      Doomantia
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      I have changed the shared linked to public
      It seems by downgrading the Nautilus version 'Nautilus 1.0.0-pre.36' fixes the problem
  4. I dont know why but for some reason when I play new versions of the mod I cant move in water
    1. qqqbbb
      qqqbbb
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      upload your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica" after this happens
  5. RolandQuintaine
    RolandQuintaine
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    Hello dear mod creator,

    Can you make this incredibly great mod compatible with the Lagacy version of the game? Because there are still some players who enjoy playing the Lagacy version of the game. I am one of those players.

    Thank you so much. I know it means a lot more work, but you would be 100% assured of the community's thanks.
  6. Captainradish
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    Got a question. What does "Fix cyclops wall collision" mean? I'm REALLY wanting to build on my Cyclops walls properly but everything I build sticks out off the walls. It's driving me insane.
    1. qqqbbb
      qqqbbb
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      Where did you see it?
    2. Captainradish
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      Fairly deep in the changelog. Version 1.29 to be specific.
    3. qqqbbb
      qqqbbb
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      It's not in the mod anymore. Living large update broke it.
    4. Captainradish
      Captainradish
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      Damn. Anything you can do to fix it? The Cyclops is a great mobile base. I don't like the jankiness of the Beluga.
  7. Shadow6747
    Shadow6747
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    The fix for the cyclops hatch being open when exiting via vehicle works, but the fix makes so that upon exiting normally through the hatch, you see the character clipping though it, breaking the immersion.
  8. ChumBombarda
    ChumBombarda
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    Can you add a fix for the statis rifle pls. hostiles can bite if we get to close. i know there is a mod for that already but i dont have sure if make any conflit or not
    1. qqqbbb
      qqqbbb
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      What creature can attack when it is in stasis? 
      I tested it with this mod but they did not attack me. 
    2. ChumBombarda
      ChumBombarda
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      well they not moving... but if you get close enought to their mouth, they will bite... and i know with the mod of stasis rifle, they dont bite while in stasis effect.
      anyway im using the stasis rifle fix mod for now, just wanted to make sure that dont mess up with your mod. but duting my gameplay dindt find any issues in using your mod and the stasis rifle fix
  9. hippopotatamus
    hippopotatamus
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    Hi! I love this mod and it feels like one of my must-haves, but I didn't realise until a few days ago that it randomises rotation on plants, which has had me freaking out trying to figure out which mod caused it. Please let me know if I missed something, but I feel like I've read through all the options in settings a hundred times but can't find a way to disable it. It would truly be amazing if you could add a setting to toggle that on or off, or if you could guide me on how to change just that one specific setting in the file.

    Feels stupid but it would mean the difference between being able and not being able to use this mod as I have many (bad) perfectionistic traits.

    Thank you so much if you are able to help me!
    1. qqqbbb
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      "Random plant rotation" in config file
  10. wulfy301
    wulfy301
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    Me again...sorry
    Is there a way to control the rotation of the seamoth in the MoonPool?
    So that you can decide which side you want to exit on?