File information

Last updated

Original upload

Created by

IronFox

Uploaded by

AshenShade

Virus scan

Safe to use

196 comments

  1. AshenShade
    AshenShade
    • supporter
    • 14 kudos
    Locked
    Sticky
    In case the sub isn't showing up in the vehicle bay and/or you can't spawn it, please update the following:
    If that does not help, please post the contents of your [Subnautica Install Dir]\BepInEx\LogOutput.log file in the bug section. Thank you for slightly reducing my workload
  2. marstem
    marstem
    • member
    • 0 kudos
    Hello,

    I really loved this vehicle. Thanks! I have translated it to Russian, here it goes:
    Russian translation

    The https://www.nexusmods.com/subnautica/mods/2227 is incomplete and besides it looks like mostly machine translated. Also my version has similar style of the official vanilla translation.

    And I did let myself to add one final line to "encyclopedia", the way it's done for some other vehicles. In English, it would be something like this:
    "Echelon: Why run when the predator is you?"
    Probably you'll want to add it to English version too ;)

    --
    Marstem
    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Oh nice . I'll add that in the next version. Your loose translation sounds funky. marstem is your preferred name for the credits?
    2. marstem
      marstem
      • member
      • 0 kudos
      Marstem - yes!
    3. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Done. Thanks
  3. SyntheticFonz
    SyntheticFonz
    • member
    • 0 kudos
    I just came to say thanks. Excellent mod. The final drive upgrade allows me to jump over islands. Endorsed
    1. SyntheticFonz
      SyntheticFonz
      • member
      • 0 kudos
      Also, I painted by base Echelon Black and it looks black in the Moonpool, but silver everywhere else in the water. Stripe works as intended. Small, tiny thing though. Still the best vehicle imo. edit: NVM found the uniform shininess setting... this... is perfect
    2. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      There are a number of problems with the moonpool, one of which being that the VF  mod does something to the lighting and materials in an unsuccessful attempt to compensate for the dark lighting in there. The Echelon self-repairs its materials after undocking, but only then since I wasn't sure when exactly this happens. I'm afraid you'll have to cope with the moonpool being weird for the time being.
    3. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      I experimented with fixing materials when docking and that worked so well, I put that in the newest version (1.3.6). So now the odd materials in the Moonpool are replaced with what they really look like, albeit darker because the Moonpool is not well lit internally. Still better
  4. Tugakit
    Tugakit
    • premium
    • 3 kudos
    What a awesome mod. It makes maybe the game a bit too easy but it is really great. Only thing i dont like much is that when exiting, we spawn at the rear of the echelon and not infront or on top.
    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      That prevents the sub from killing you when you're moving a tad too fast and then hitting exit . I've seen a mod do this and adapted it. A bit weird at rest but it prolly saved me a couple times already.
  5. Elder74
    Elder74
    • member
    • 0 kudos
    Hi, your mod is just great, I would like to know if you have any ideas on replacing torpedoes with a type of energy weapon? I wish you success in everything)
    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Actually yeah. I don't like how those torpedoes behave and having a second set of weapon levels is possible. At this point my primary ideas are 1) Laserdrones that just float around the sub and can shoot any direction you look or 2) a railgun that shoots out the nose with some tolerance but won't fire at anything behind because, well, railgun
    2. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Finally got around to tackling this. Added railgun support in v1.3.0
    3. Elder74
      Elder74
      • member
      • 0 kudos
      Hi, the railgun is awesome, thanks a lot, however, at least I had a problem painting the Echelon. I can't repaint it as shown in screenshot №15 (only the side stripes and the edge of the engines are repainted), and my other plugins don't affect this. Do you have any idea why this is happening?
    4. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Hoh boy, I messed up the color adaptation somehow in one of the newer versions. Fixing this
    5. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Alright, I seem to have fixed it in v1.3.3. Please give that a try. Please note though that the screenshot up top was taken before I had added shininess to materials. So if you set the same colors as that now, you'll get shiny black and matte white. It looks a bit different. I don't know how to customize shininess.
    6. Elder74
      Elder74
      • member
      • 0 kudos
      it's a pity that "black" is no longer one( . But a new bug has appeared that changes the coloring on its own during attachment to the moonpool. Anyway, thank you for your hard work
    7. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Hah, if only. I've been fighting the moonpool color reset from the day I added color customization. I have no idea what's going on with that, but it rarely picks up on the vehicle's current colors. Most of the time, it goes to black. I've tried to find workarounds but they never worked well. I basically don't dock these days. Set color once, undock, stay undocked.
    8. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Alright, I experimented a bit more with it and found a _somewhat_ working solution. The sliders will still (usually) revert to all black when docking but the sub's colors should no longer be affected. Technically speaking, the sub will refuse setting any color to total black if it was ever set to any other color. Visually this should not matter because any visually indistinguishable almost-black color will be accepted. You should not even notice the change because of how the sliders are positioned. I also added global options to enforce a uniform shininess and set that shininess to any value you like. Note that this will apply to every Echelon you may have anywhere. I still do not know how to allow setting that per Echelon. Maybe the interior color which isn't used?
    9. Elder74
      Elder74
      • member
      • 0 kudos
      Honestly, I don't know why in this game needs more than one Echelon or if it even needs the ability to customize each one individually, but I really appreciate the shininess adjustment feature
  6. Prixion38
    Prixion38
    • supporter
    • 0 kudos
    Any chance of docking inside the Cyclops or the Beluga?
    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      Not likely. For the Cyclops it's plain too large and the Beluga guys aren't much interested in implementing special handling, though they do plan to make it larger. Maybe then. Meanwhile I'm trying to develop my own carrier but that takes much more time than I feared.
    2. LordKackvogel
      LordKackvogel
      • member
      • 0 kudos
      Could it be possible to dock it vertically, but I don’t know if that’s possible to mod only for the cyclops
    3. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      I'm exploring that possibility. And by exploring, I mean I explained the issue to the author of VF and hope they'll fix it eventually. I'm lazy like that
  7. you should add support for this to work with the seamoth arms mod
    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      I feel like this is something they should do, not me. I have no plans to add arms to the Echelon but the vehicle framework does support it. I'm sure someone can hack this in. God, would that look awful. How would you even control this?
  8. EllyAmber8
    EllyAmber8
    • member
    • 0 kudos
    Are there any requests to add a cockpit view? Because I'd love to have one in this sub.
    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      That is very tricky for the following reasons:
      1) the Echelon is actually too small where it counts. I initially had a problem with the seated character sticking out places. That was not pretty. A normal cockpit orientation appears to consume more vertical space than the current hull shape permits.
      2) The camera is based on full directional freedom and a fly-by-wire system. The first-person camera was a stretch but a cockpit would seriously mess with this. If Subnautica supported full off-screen-rendering, I could whip up some fancy hybrid with a screen, but that did not work out when I tried it initially.
      3) The Echelon has passed the point where serious modifications like that make sense anymore. The amount of work involved with modelling a cockpit, defining bone positions and animations, and debugging that mess to work everywhere is somewhat inappropriate at this point.

      So, while I changed my mind on several suggestions before, this, I fear, is several steps too far.
  9. IHAVEBIGGESTCOCK
    IHAVEBIGGESTCOCK
    • member
    • 0 kudos
    so im having a problem
    how do i get the upgrades??
    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      You need to construct the vehicle framework upgrade console: 

      It should be right next to the regular fabricator in the builder menu
  10. freddstaaa
    freddstaaa
    • member
    • 0 kudos
    im tired of waiting for a subnutica 2.0 stasis torpedo and you reply to most of your comments sooooo could you make one pls :D
    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      How do they work?
    2. freddstaaa
      freddstaaa
      • member
      • 0 kudos
      you shoot the torpedo and a stasis ring appears wherever it lands
    3. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      And the stasis just freezes creature behavior for a certain time?
    4. freddstaaa
      freddstaaa
      • member
      • 0 kudos
      shure
  11. Saintsk1
    Saintsk1
    • member
    • 0 kudos
    Awesome update!!

    I've only checked the Railgun on the page of this mod and I have a couple questions about it before I update.

    Does it work in tandem with the torpedoes? (Can you use the Railgun and the Torpedoes together?)

    Do you have to charge it up to fire? Like (beeeeeeeee BOOM)

    Can't wait for Archon!

    1. AshenShade
      AshenShade
      • supporter
      • 14 kudos
      1) you can equip both one torpedo module and one railgun module and switch via quickbar. If you equip only one, it'll automatically select that one if you try to fire.
      2) Yes, it charges exactly like that