Subnautica
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aedenthorn

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aedenthorn

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29 comments

  1. Thorman12345
    Thorman12345
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    Are there plans to update your mods to Nautilus? SMLHelper is officially incompatible with Nautilus as of the newest version. So your mods would need to be updated to Nautilus for us to continue using your mods alongside other authors mods that have updated to Nautilus because SMLHelper and Nautilus are no longer compatible.
    1. Layarion
      Layarion
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      here's to hoping they update to Naut. 
    2. 7aichi
      7aichi
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      i second this hard. i don't wanna keep moving my scanner or making a second one just to scan a different area. the chip sounds like a great idea. hopefully we get to see the updated version of it soon.
  2. sergasar123
    sergasar123
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    Hey is there a chance that you could make a legacy version?
    1. Thalalalalalalal
      Thalalalalalalal
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      i hope
  3. uwumodsaresogood
    uwumodsaresogood
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    hey i noticed whenever i break a resource all of the resource blips dissapear for 10 seconds is that a bug or a feature?
  4. nielsbulten
    nielsbulten
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    Hello, i get the following error:
    [Error  : Unity Log] TypeLoadException: VTable setup of type MobileResourceScanner.ScannerItem failed
    Stack trace:
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <bd0d47c27bd84106afaaecc2c74cdb94>:0)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    MobileResourceScanner.BepInExPlugin:Awake()
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    UnityEngine.InputSystem.InputSystem:.cctor()

    What is it i am doing wrong?
  5. DefilerOfFate
    DefilerOfFate
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    How can I Change what can or cant be scanned for. when i load the mod I'm limited to Creature eggs, Fragments, Limestone Chunks, Metal Salvage, Quartz, ReefBack, Salt deposits, Sandstone Chunks, and wrecks. I'd like to be able to change what i can scan for to the vanilla things before i enabled the mod.
  6. Zero0018
    Zero0018
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    Can't get this to work. This is the error inside belp:

    [Error  : Unity Log] TypeLoadException: VTable setup of type MobileResourceScanner.ScannerItem failed
    Stack trace:
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <bd0d47c27bd84106afaaecc2c74cdb94>:0)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    MobileResourceScanner.BepInExPlugin:Awake()
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    UnityEngine.Application:.cctor()
    UWE.GameApplication:AppAwake()
  7. riedlbr
    riedlbr
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    I installed it with vortex and manually and it doesn't appear in the scanner room fabricator. Did I do anything wrong? I followed the insructions in the description for the manual installation.
    1. Zipper16
      Zipper16
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      put your file inside of a folder :)
  8. TetriumSoul
    TetriumSoul
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    I made the mistake of pressing Shift+L while typing the name for a Beacon. this messed up the UI to be nearly unusable. could not exit the scanner interface no matter what button i clicked, aside from quitting to the main menu. going to disable this while i sort out the config files... 

    if I could make a suggestion, it would be to have the default be Alt+L instead. unless you know how to disable the mod's function while typing in a text box? 

    otherwise great idea for a mod 
  9. Zynmaster
    Zynmaster
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    is this suppose to appear?
    

    [Error  : Unity Log] TypeLoadException: VTable setup of type MobileResourceScanner.ScannerItem failed
    Stack trace:
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <bd0d47c27bd84106afaaecc2c74cdb94>:0)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    MobileResourceScanner.BepInExPlugin:Awake()
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    UnityEngine.Application:.cctor()
    UWE.GameApplication:AppAwake()
  10. Tjeuzer
    Tjeuzer
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    Such a cool mod! Shame i can't use it.

    Installed it via Vortex, made sure i had BepInEx installed (latest) and a configuration manager. Started the game, loaded my save, checked the config manager and it showed up, went to my scanner room but sadly no button to craft the chip. I replaced my scanner room but sadly no success.

    Everything seems to be in working order, yet somehow the only thing that's missing is the craft button in the scanner room. To test i changed the crafting location to the fabricator, but it didnt show up there either. Am I missing something here? Really want this mod to work!


    Thanks in advance