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aedenthorn

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49 comments

  1. pheonix0604
    pheonix0604
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    How do I change the fabricator I can build the chip from? I went into configure and where it says FabricatorType = Fabricator instead of MapRoom but I only can build it in the scanner room still.
  2. TheJarredHog
    TheJarredHog
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    • 20 kudos
    Here's an idea. Something like this, but it's a console or something for the Cyclops.
  3. milknine
    milknine
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    • 2 kudos
    update pls
    1. aedenthorn
      aedenthorn
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      Should work now.
    2. milknine
      milknine
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      • 2 kudos
      thank you!
    3. AuroraPhoenix44
      AuroraPhoenix44
      • supporter
      • 33 kudos
      Wait I'm confused, I thought we weren't using SMLHelper (Modding Helper) anymore with Subnautica 2.0 (after the Living Large update)... Instead, moving on to BepInEx and Nautilus. Does this work in the current version of Subnautica?
    4. aedenthorn
      aedenthorn
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      Sorry, I forgot to update the description. The latest version uses nautilus.
    5. deftesthawk
      deftesthawk
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      You also forgot to update the mod requirements ;)
    6. leonalayja
      leonalayja
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      Could you share the version that uses SML Helper?
    7. TimwerPro
      TimwerPro
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      Is it possible to port this mod to subnatica below zero?
  4. babayagah07
    babayagah07
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    • 3 kudos
    this makes the game flow much better, thank you!
  5. uwumodsaresogood
    uwumodsaresogood
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    hey i noticed whenever i break a resource all of the resource blips dissapear for 10 seconds is that a bug or a feature?
    1. aedenthorn
      aedenthorn
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      It was a bug, should be fixed in latest version
  6. Thorman12345
    Thorman12345
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    Are there plans to update your mods to Nautilus? SMLHelper is officially incompatible with Nautilus as of the newest version. So your mods would need to be updated to Nautilus for us to continue using your mods alongside other authors mods that have updated to Nautilus because SMLHelper and Nautilus are no longer compatible.
    1. Layarion
      Layarion
      • supporter
      • 1 kudos
      here's to hoping they update to Naut. 
    2. 7aichi
      7aichi
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      • 2 kudos
      i second this hard. i don't wanna keep moving my scanner or making a second one just to scan a different area. the chip sounds like a great idea. hopefully we get to see the updated version of it soon.
    3. goriiman
      goriiman
      • member
      • 0 kudos
      seriously a dealbreaker for my modlist and having to choose between this and some of the vehicle upgrade mods is killing meee
    4. Ekzz
      Ekzz
      • supporter
      • 6 kudos
      adding my vote for an update, fingers crossed!
    5. aedenthorn
      aedenthorn
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      Should work now.
  7. kanine9
    kanine9
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    Such a cool mod! It sucks it doesn't fuckin work. The button for it doesn't show up anywhere. I tried changing the location, but it still doesn't work.
    1. aedenthorn
      aedenthorn
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      • 1,597 kudos
      Should work now.
  8. PerseusCreed
    PerseusCreed
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    • 0 kudos
    i hope there is an update that eliminates the need for sml, this conflicts with the vehicle mods i use, but i love this so much!
    1. aedenthorn
      aedenthorn
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      • 1,597 kudos
      Should work now.
  9. aedenthorn
    aedenthorn
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    If I ever get around to playing Subnautica again I'll update my mods.
  10. sergasar123
    sergasar123
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    Hey is there a chance that you could make a legacy version?
    1. Thalalalalalalal
      Thalalalalalalal
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      i hope