Are there plans to update your mods to Nautilus? SMLHelper is officially incompatible with Nautilus as of the newest version. So your mods would need to be updated to Nautilus for us to continue using your mods alongside other authors mods that have updated to Nautilus because SMLHelper and Nautilus are no longer compatible.
i second this hard. i don't wanna keep moving my scanner or making a second one just to scan a different area. the chip sounds like a great idea. hopefully we get to see the updated version of it soon.
How can I Change what can or cant be scanned for. when i load the mod I'm limited to Creature eggs, Fragments, Limestone Chunks, Metal Salvage, Quartz, ReefBack, Salt deposits, Sandstone Chunks, and wrecks. I'd like to be able to change what i can scan for to the vanilla things before i enabled the mod.
I installed it with vortex and manually and it doesn't appear in the scanner room fabricator. Did I do anything wrong? I followed the insructions in the description for the manual installation.
I made the mistake of pressing Shift+L while typing the name for a Beacon. this messed up the UI to be nearly unusable. could not exit the scanner interface no matter what button i clicked, aside from quitting to the main menu. going to disable this while i sort out the config files...
if I could make a suggestion, it would be to have the default be Alt+L instead. unless you know how to disable the mod's function while typing in a text box?
Installed it via Vortex, made sure i had BepInEx installed (latest) and a configuration manager. Started the game, loaded my save, checked the config manager and it showed up, went to my scanner room but sadly no button to craft the chip. I replaced my scanner room but sadly no success.
Everything seems to be in working order, yet somehow the only thing that's missing is the craft button in the scanner room. To test i changed the crafting location to the fabricator, but it didnt show up there either. Am I missing something here? Really want this mod to work!
29 comments
[Error : Unity Log] TypeLoadException: VTable setup of type MobileResourceScanner.ScannerItem failed
Stack trace:
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <bd0d47c27bd84106afaaecc2c74cdb94>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
MobileResourceScanner.BepInExPlugin:Awake()
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.InputSystem.InputSystem:.cctor()
What is it i am doing wrong?
[Error : Unity Log] TypeLoadException: VTable setup of type MobileResourceScanner.ScannerItem failed
Stack trace:
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <bd0d47c27bd84106afaaecc2c74cdb94>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
MobileResourceScanner.BepInExPlugin:Awake()
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
UWE.GameApplication:AppAwake()
put your file inside of a folder :)
if I could make a suggestion, it would be to have the default be Alt+L instead. unless you know how to disable the mod's function while typing in a text box?
otherwise great idea for a mod
[Error : Unity Log] TypeLoadException: VTable setup of type MobileResourceScanner.ScannerItem failed
Stack trace:
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <bd0d47c27bd84106afaaecc2c74cdb94>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
MobileResourceScanner.BepInExPlugin:Awake()
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
UWE.GameApplication:AppAwake()
Shame i can't use it.
Installed it via Vortex, made sure i had BepInEx installed (latest) and a configuration manager. Started the game, loaded my save, checked the config manager and it showed up, went to my scanner room but sadly no button to craft the chip. I replaced my scanner room but sadly no success.
Everything seems to be in working order, yet somehow the only thing that's missing is the craft button in the scanner room. To test i changed the crafting location to the fabricator, but it didnt show up there either. Am I missing something here? Really want this mod to work!
Thanks
in advance