Star Wars: Battlefront II (2017)
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Benjamoose

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Benjamoose

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About this mod

Battlefront II reduced texture detail and resolution on Luke Skywalker.

This mod aims to restore the original higher resolution assets by porting over parts of the 2015 texture files and modifying and adjusting them to work with Battlefront II.

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Don't forget to add the other restored high resolution assets to your collection!

• Photogrammetry Restoration: Boba Fett
• Photogrammetry Restoration: Luke Skywalker
• Photogrammetry Restoration: ROTJ Sabers
• 4K Resolution Restoration: 4K Darth Vader
• Moose's Leia Face Restoration
• Moose's Rey Face Restoration

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Got a weird sense of humor? You'll get a kick out of this series!

• Goofy Troopers #1: Swimtroopers
• Goofy Troopers #2: Stormtrekkers

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Revamp and reignite your lightsabers with this graphical upgrade!

• Moose's CineSabers

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Elegantly sophisticated and a style for every occasion.

• The Dooku Collection
• De-Aged Count Dooku (1974)



=Description=With the release of Battlefront II came some sacrifice to the graphics and textures present in the first game in DICE's series.

DICE used a technique called "Photogrammetry" to digitally scan the original screen-used props and costumes into the game, to create ultra photo-realistic representations of our favorite Star Wars characters.

Upon porting their original assets to Battlefront II however, they have halved texture resolutions and have completely erased prop detailing into blank colors and have then run a filter over all of the textures to give them a "fabric" effect.

This mod aims to restore the original scanned assets by porting over parts of the 2015 texture files over the new.

This was not a simple drag-and-drop operation however.

Texture normals had to have red and green channels flipped, then the entire normal had to be inverted and several 2015 assets have been merged into lower resolution equivalents in 2017, so the ported assets had to be stiched back together into the new files but at their original resolutions.



What DICE Did
-
Halved or quartered the majority of Luke's resolutions from 2048px to 1024px/512px.

- Removed all photogrammetry detailing from several areas of his costumes, including his shirt, pants and shoes on ROTJ and completely changed several colors on HOTH.

- Added a harsh fabric normal map overlay to Luke's costumes to compensate for missing detail.

What I Did
+
Took the higher resolution (and prop detailed) textures from 2015, stitched them together and put them into 2017 (I also had to do the same to their normal maps).

+ Restored Luke's original glove textures at their original resolution (though thanks to Luke now using a shared glove asset along with them being on both hands, it is not impossible to make Luke wear only one glove through texture edits alone).

+ Restored Luke's body texture with all of it's Photogrammetry detailing.

+ Attempted to find and reduce the impact of their fabric overlay. This seemingly hasn't changed, so I need to somehow track down which texture he uses.


Compared to Boba, ROTJ Luke uses a LOT of fabric, so unfortunately the overlays are washing away the visibility of the fixed details on that costume. They're still there, just much harder to see until I can find a way to completely remove those fabric textures or, at the very least, reduce their visibility.