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Mod articles
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Progress Update On ODYSSEY sequel
So, not much has been released, but a lot has been created. Here's a list of things I can confirm has been made/remade for the mod:
- Uniform verities for both UC and Freestar Security
- The job script that lets you make money from mining/plant gathering/hunting/whatever
- New crappy and yet cool looking starting ship without any weapons and only the lowest grade parts for a proper RP beginning
- New alternative start script
- An awesome new dynamic bounty hunting system that allows you to freely hunt the many crooks of the galaxy without being shoehorned by quests and long travel requirements, it works as follows:
Go to any bounty terminal and you'll have the option to buy Biotags. A biotag is a biometric device that lets you scan a cri... -
Understanding Starfield and Space
So here's the thing about space simulators: There's no such thing as a space simulator. That's because it's kind of a paradoxical thing. To truly capture the wonders of space you need A LOT of scale, and scale can be sublime and powerful and fascinating, but also, 90% of the time it's incredibly boring. Realistic space travel would feel less like a video game and more like a screensaver.
And, worst of all: Nothing truly has the depth and detail that it should have.
Even the most ambitious of space sims are usually very shallow experiences that revolve around fighting stuff, travelling, extracting resources and scoring various points. It lacks the necessary pacing of what you need for a game to feel sublime. Games, especially RPGs or action games at least in the ... -
Progress update: GALAKTRON-6000
So, I've been scripting away and working on a new mod. With Univus making the NASAPUNK overhaul we decided to kind of split our efforts. He wants to do the vanilla+ stuff, which leaves me to do what I kind of wanted all along. Namely, to make a lifesim/spacesim kind of immersive sandbox game. Kind of like a mix of Star Citizen/Star Traders/Freespace/The Sims. Where you kind of live and work as an ordinary person in an interactive and fun world.
So I've been setting up scripts to make a more engaging economy. Starting with the trade authority. Instead of just having 5000 measly credits here and there, now they have a scripted interface with infinite credits, buying contracts of crafting materials at flat rates. Meaning you can hunt, scavenge, mine, whatever you want in order ... -
Hey everyone, you haven't heard much from me. But I decided to fill you in on what's happening.
Now, I got good news and good news. Which one do you want first?
...
Really? Weird choice, but okay.
The good news is, the mod is not dead. Simply put: I don't like rushing my work. I try not to force it and I prefer to take creative/productive breaks and pivot between projects. So this is standard Thumblesteening at work here, it's all good.
Now, the good news is. I'm working on another project.
Let me ask you all something. Do you like spookies? Big spooky scary spooks? The kind of creepy crawls that haunt in the corners and crevices of your VERY OWN SKIN?
Then I have happy news for you. I'm ge... -
Small spacer subfaction sometimes found in remote outposts. Basically, the isolation of space can make people go a bit funny sometimes. So sometimes you get cults.
Talk about joining the moonies, am I right?
...no?
Okay.
... -
NEW FACTION: Crimson Insurgents
So here's the thing about a lot of sci fi games: They're all total dystopias. Corporations own everything, the private sector IS the state sector, and any notion of civil rights, constitutional law, legal personhood or due process is thrown out the window as industrialists influence literally everything.
And I get it, corporations make video games, and they like to see themselves as the heroes of their own stories even if those stories have a genuinely horrifying subtext. For instance: You have to earn your citizenship through military service. Minors, people with disabilities, people who don't speak English very well, the elderly and just about anyone else who desperately needs a citizenship in order to safeguard a secure a dignified life are basically exempt... and let's n... -
How Bethesda screwed up spaceship physics
So one thing I corrected in this mod is Bethesda's take on handling a spaceship. I will give them credit for researching, but the problem is that they researched the wrong thing.
Namely, fighter jets.
I can see the logic there. Maybe they used flight simulators to get some idea of how to make space flight work, maybe they did research by reading some abstract study, or talk to fighter pilots to get some idea of what a dogfight is like and how to actually control the space ship.
But there's one problem: Air.
The handling mechanic that gives you a "sweet spot" for handling the spaceship is basically accounting for the nominal amount of air resistance for wings on a fighter jet.
If you have too much acceleration then the... -
So here's the thing about me: I love spooky stuff. Most of my passion projects are usually horror. I like paranormal videos, I enjoy cryptids, haunted houses, folklore and anything involving creepy crawlies. Whether it's Bigfoot, Lisks, Area 51, the Browndoor Incident, UFO footage, the Gorefield tapes, government conspiracies, the West Kentucky Meatman, LOAB, the Green Children from the hollow earth or the Billy Spiderhands murders. I enjoy anything where horror meets the real world.
And xenos is a big opportunity there. Because we live in a vast universe governed by ambivalent laws of nature. Our own world, beautiful as it may be, is also the host to ancient and brutal viruses hidden deep below the melting polar ice caps waiting for the day when they get to visit us in our ... -
So it's been a while since you got an update, and that's because this next one is gonna be HUGE.
Featuring the following:
- New script overhaul to the starting quest with an optional sandbox mode that lets you play a free roam/space sim experience without a main quest and a bunch of handholding.
- 20+ new outfits that are part of a procedurally generated loadout you get based on your background/trait selection.
- Brand new starting ship with only the bare necessities for space travel, work your way up from the bottom.
- Improved mission consoles with more focus on nearby mission locations so you're not constantly forced to drop whatever you're doing just to get some extra credits.
- New and spooky enemies on the Gagarin planet, ... -
So I got a message from Univus about my thoughts on the Starborn, and they gave me an interesting reflection on it regarding the Starborn's experiences as a multiverse character being reborn into the same life over and over again.
And it reminded me of an existential play I watched when I was younger. Namely, Waiting For Godot. It's an interesting spin on the Greek legend of Sisyphus, the man who was punished by the Gods and was forced to roll a boulder up a mountain each day, only to see it roll back to the foot of the mountain come nightfall. Forced to repeat the same thing over and over again.
Waiting for Godot is a similar principle, except without the boulder and without the mountain. Rather you have two men trapped in a strange kind of limbo; A purgatorial... -
So here's a funny thing about classical theatre: People like it more than they think.
For example, take one of the latest horror hits, namely The Backrooms. Pretty original, right? WRONG. It's simply a fresh paintjob on the Greek mythos of the Minotaur.
And I am by no means saying that as a bad thing, I just mean, Greek mythology and theatre was more than just a religion, its pantheon of deities inspired a great deal of art, poetry and literature, as well as epic stories of heroism and adventure.
In other words: Polytheism was kind of like comic books before comic books.
Not exclusively of course, but that was a big part of it. We even have a modern example of this, namely Hinduism. Obviously Hinduism is a lot more than just popular e... -
Lore Thoughts: Freestar Collective
So right now I'm working on basically enhancing the Freestar Collective. And I want to share some thoughts on what I've learned about the lore and themes.
So, first off: We need to consider Bethesda's design philosophy, and it's pretty straightforward. They are extremely centred around the US. Everything is through a deeply American lens. That's not a bad thing as such, that's their home and culture after all, but it does create a very slanted notion of what a cosmopolitan civilisation would look like.
And Freestar can be summed up through that as follows:
It's Texas in space. They might as well call it Lonestar, which, frankly, they basically did.
The colony wars is a parallel to the US civil wars, the UC is the north, and Freestar i...