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JaeDL - Starborn Royalty Knights

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JaeDL

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About this mod

Upgraded Vanilla Legendary Weapon Enchantments to be more interesting and powerful, creating new builds and gear to chase, or just adding a little bit more interesting power to your guns.

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Starforged Legendaries - Vanilla Weapons Enhanced 

Google Doc With Legendary Enchantment Descriptions - Feel Free to Comment/Critique




Chasing god rolls is more fun when the legendary weapon enchantments are interesting and strong. :)

This should be highly compatible. Load it before other weapon or combat overhauls just in case they are sensitive to being overwritten.

Vanilla Legendary Enchantments have been buffed to support new play styles, and to ensure that every drop has a chance to be exciting.

I also expanded the # of perks that adjust things like fire rate so that guns can have a different feel.


This mod also includes my tweaks to recoil and aim models from Royal Galaxy.

Since this only tweaks Vanilla perks, it should be very compatible with more elaborate mods. Just load this before anything else that impacts weapons, crafting, aim, or recoil. That way, the mod you prefer can overwrite my changes.

Starforged Armory General Changes:
Tweaked zoom and recoil of most guns.
Updated vanilla descriptions with accurate, detailed percents wherever possible.
Iron Sights and Reflex sights look great, but are quickly out classes. 
Iron Sights get 10-20% faster reload. 
Iron and Reflex sight aim improved.
Large and Drum Magazines increased by 10-25%
“Small” magazines replaced. 
On Russian Assault Rifle, replaced with Whitehot Rounds. Burns targets and converts a small percent of damage to energy.
On futuristic guns: Orion, Equinox, Drumbeat: Small magazine replaced with Magnetic Rounds: +10 rounds, and rounds slightly slow targets with a greater chance to ricochet (Cut vanilla mechanic).
Tesla and Annihilator Rounds will no longer hurt friends and allies

Legendary Slot 1:

This tends to be the slot that offers the largest damage increases, so I tried to ensure everything was competitive. By adding fire rate adjustments to more weapon enchantments, the same gun can feel differently, since increased fire rate will also lead to different recoil and spread.

Atomic:
Molecular enhancements pierce armor and deal 10% bonus damage against humans.

(Buffed Anti-personnel. Helps make physical damage weapons viable by providing another path to armor piercing).

Earthseed:
Survival increases as health decreases. +15% damage while connected to a celestial body.
(Replaces Space-Adept. Honors Octavia Butler)

Endless Fury
Each consecutive hit deals 5% additional damage. Fire rate increased by 15%.
(Buffed Furious)

Overture
Deal double damage while targets have greater than 80% of their health.
(Buffed Instigating)

Meteoric:
Meteoric power burns enemies and deals 30% damage against alien creatures.
(Buffs exterminator; adds a new option for burn damage. Also grants incoming damage resistance from creatures)

Voltaic:
Slowing, magnetic particles enhanced with 20% damage against robots 
(Buffed Dissasembler. Also grants incoming damage resistance from robots)

Clarity:
Remain calm in the face of death, gaining increased damage and fire rate.
(Buffed Cornered)

Bloodlust:
Gain bonus survival and damage with low health or armor. Weapon bash and bleed damage increased.
(Buffed bashing. Allowed a player to invest in low health/armor/bleed builds all in one perk. Gain damage resistance as health decreases.)

Deadshot:
Increased stability and accuracy while moving. 20% bonus damage against Spacers and Ecliptic.

(Replaces Berserker, which was merged into Bloodlust alongside Bashing.)


Legendary Slot 2:

These mods tend to do something interesting or offer utility. Where possible, I tried to expand the functionality to include a small amount of AoE, or to synergize with other options.

Artillery
Heavy materials add firepower, increasing damage by 15%. This bonus doubles when you lack precision.
(Buffed Crippling, which granted a 30% damage boost to non-precision shots, compared to Vanilla 2.0x+ for precision)

Blessed:
Automatically use a Med Pack at low life. Defeated humans drop extra Med Packs. Increased range.
(Buffed Med Theft. Provides access to the automatic healing armor perk on a weapon).

Marksman:
+15% damage while aiming and increased focus. If applied to a rifle, 10% additional damage.
(Buffed hitman. Gives “no frills” rifle users an additional damage bump.)

Oxygenated
Attacks cause additional stagger. Hold-breath time with scoped weapons is increased.
(It was hard to make this one interesting, but getting stagger in slot 2 is nice!)

Rapid:
+25% increased attack speed. 25% increased accuracy
(Added accuracy bonus to synergize with other perks and to help deal with emptying your mag faster.)

Lacerate:
Bleed living targets for 12 seconds.
(Only affects living targets now, damage doubled from vanilla. Can be buffed by Bloodlust and has a chance to proc on multiple targets if your bullet hits them all).


Legendary Slot 3:
These tend to be a mixture of very specific utility or damage options.

Shattering:
Break through enemy armor, dealing 15% more damage.
(Unchanged, description updated to be more accurate).

Featherweight:

Premium build materials make this weapon light, fast, and quiet.
(Buffed Titanium. Now adds reload speed, slightly more fire rate, and a modest silencer).

Iron:
Chance to knock down targets. Reduced incoming damage while standing still.
(Buffed Staggering with the damage resistance half)

Mirrored Pain:
Chance to demoralize a target and reflect incoming damage.
(Buffed demoralizing)

Subzero:
Cryo technology slows your attacks, but may freeze enemies.
(Completely freezes enemies, but fire rate is reduced by 35%, reducing damage. This creates a true “Control” weapon, at the cost of DPS.)

One-Inch-Punch:
Rounds fire in a shotgun-like spread that deals bonus damage.
(Increased # of projectiles from 3 to 5.  Increased maximum range from 35 to 50, allowing it to be used more as a ranged weapon that isn't so situational.
Reduced the physical and energy weapon % scalars.

Created because how has somebody not overhauled the weapon legendaries yet? =)

Also, to go with my main list-making hobby:


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