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xatmos

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xatmos

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About this mod

Useless clutter can be highlighted a different color, made unlootable, or removed from the world.

Requirements
Permissions and credits
Donations
> What Does This Do? <

Filter junk from valuable and interesting items.

: Basic  -  Clutter Tracking
Requires Scavenging Rank 4.  Take over the resource tracking system to filter worthless clutter instead.  Several research projects are added under Outpost Development.  Tracking these projects will cause useless clutter to be highlighted differently, colors are customizable.  Clutter can still be looted in this version so decorating is completely unaffected.

: Basic Quality of Life
Same as above, but removes the Scavenging 4 requirement so that the highlighting works as early as getting aboard the Frontier (and tracking the research projects).

: Full  -  Unlootable Clutter & Tracking    Default Download
This expands on the Basic version by making clutter unlootable from the world.  You can still buy, sell, transfer, or drop the items, and you can move them like physics objects, but you cannot pick them up from the environment, and they will not produce popups in the HUD.  This version still requires Scavenging rank 4 for the highlighting.

: Full Quality of Life
This is the Full Unlootable version but without the skill requirement.

: Classic  -  No Tracking
Makes junk unlootable but cannot control highlighting.  No research projects are added.  If you really want to use vanilla tracking, and you don't mind junk still getting highlighted, this version is for you.

: Overkill  -  Send Clutter to the Shadowrealm
For those who really hate clutter you can completely remove it from the environments.


> Installation <

Extract in the usual way to the Data folder in your install path.

Then goto: \Documents\My Games\Starfield\

Open or create: StarfieldCustom.ini

And add the following lines:

[General]
sTestFile1=xatmosNoClutter.esp

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

Renumber the TestFile line if already in use (max is 10).

I've also uploaded a premade StarfieldCustom.ini you can use.

Once in game don't forget that you need to track the projects for the highlighting to take effect,
and you need Scavenging rank 4 if not using a Quality of Life version.

And finally, if the above doesn't work, then you will need to douse your PC in gasoline and light it on fire.


> Customization <

You can customize the scanner colors via your StarfieldCustom.ini, here are two "presets" I recommend.

: Subtle Highlighting (my own preference)

I've posted my own complete settings in this article.
The StarfieldCustom.ini under Optional downloads also includes these settings.

: Disable Junk Highlighting

[Monocle]
fHighlightScannableOutlineThickness_Tracked=0
aHighlightScannableFillColor_Tracked=0,0,0,0


> Compatibility <

This mod has no conflicts with interface mods such as StarUI.

This mod can have minor conflicts with mods that alter string files.

I have uploaded an explicit compatibility patch for:
Icon Sorting Tags by mcguffin


> Other Mods <

Legendary Drip
Add rarity scaling to clothing.

Outpost Vendors
Build vendor kiosks in your outposts.

Power Cutters

Adds damage and rarity scaling to cutters.

Richer Galaxy 
Vendors will have more credits and resources.

Rested XP
Increases bonus rest experience.

No Skill Challenges
Remove the challenges required for each skill rank.

More is More
Perk buffs for quality of life.

NG+ Alternative
Spoilers...