Here's a spreadsheet showing every junk object and more or less how I'm filtering them.
Changelog 2023-09-25 v10 - Small update with tweaks to prevent confusion and misuse. - Make it impossible to invest items in junk projects. - Moved Gastronomy to Food/Drink. - Better 3D models chosen for each project.
Changelog 2023-09-19v9 - Final feature release before CK. - Integrated additional projects for Junk adjacent items, i.e. Food, Drinks, Books, and Decor. - Project names are now in English for all languages and in the form "[Junk] Bar & Kitchen". - Added compatibility with Russian translations (English text but no more Lookup Failed).
This mod actually works. It is just very poorly explained by the author. You can figure out how to make it work properly if you look over all the images and some of his comments. But he never really gives sufficient instructions in a totally straight forward manner. Maybe he thinks it should be obvious or something. IT IS NOT OBVIOUS AT ALL. So I'll give a brief overview.
You must use this mod to use his mod without it disabling all other mods. This mod is mandatory if you want to use his mod: Plugins.txt Enabler
All of the configuration is done in your StarfieldCustom.ini file.
This is mandatory for all mods: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
DO NOT ADD THIS UNLESS YOU WISH TO BREAK ALL OTHER MODS. You need to use the Plugins.txt Enabler mod method instead.
[General] sTestFile1=xatmosNoClutter.esp
I like the settings done by the author here: Author Preferred Settings For disabling the junk highlighting entirely: [Monocle] fHighlightScannableOutlineThickness_Tracked=0 aHighlightScannableFillColor_Tracked=0,0,0,0
However, none of this clearly tells how to actually make the mod work. Regardless of the version you are using, you must go into a Research Lab, and go into Outpost Development. In this section you can mouse over each grouping of Junk items and activate Tracking for each group you want the mod's effects to be applied to. It won't work until you do this. This is super important, and the author neglects to mention such an important thing in the description of the mod.
Further to this, it has added another skill requirement called 'Clutter Begone 1' or something which initially threw me as I was trying to find where the skill was located so I could learn it to unlock the features of the mod - instead I believe that this new skill is there to stop you from trying to actually complete the research projects, so it can't be learned and should be ignored.
Thank you, it's baffling that this isn't mentioned in the mod description. NOTE: The [LOOT] categories also exist under Food and Drink in the Research Lab.
Good thing the author mentions this twice in the description of the mod.
"Several research projects are added under Outpost Development. Tracking these projects will cause useless clutter to be highlighted differently, colors are customizable."
"Once in game don't forget that you need to track the projects for the highlighting to take effect,"
It seemed very plain and obvious to me. Track the research projects to highlight the junk items in any color you wish, including no color. But perhaps some people do not understand how the alpha channel works.
Your installation guide is incompatible with Baka Achievement Enabler. Fix the guide please. In terms that you need to add *xatmosNoClutter.esp into the Plugin.txt file to use this mod with the plugin mod, also must not use the custom ini parameter then
is this mod going to get updated? i have tried multiple install guides using the plugins.txt and the custom.ini file and both break all of my mods when this is installed
@DABhand Please stop doing whatever it is you did to "obtain" that information.
@bnex0bait It's a dummy perk, it only exists so that you don't accidentally complete the "research projects" which would in turn remove the ability to track those items any further.
I cannot seem to find the Clutter Begone Perk too. Does anyone have an answer to this? I see it in the research thing, but there's no actual perk for it. How am I supposed to research what I need without the perk? And what does dummy perk mean? Could someone please specify?
Hello I've done everything properly but the research projects don't show up in the outpost development tab. I've tried multiple versions, none of them enable the research projects. I've got the strings in both C:\Users\User\Documents\My Games\Starfield\Data and C:\Games\Starfield\Data and the .esp is in the C:\Games\Starfield\Data folder, and the plugins.txt has *xatmosNoClutter.esp written in and saved.
in my custom ini as well. The research projects just aren't showing up in the Outpost Development tab no matter what I do.
I don't understand why it's not working because a few weeks ago I played and it was working great, thanks for the mod btw it makes the game much less tedious, but now it's not working and I've gotten used to using this mod so it's more annoying than it would be if this just didn't work from the beginning.
edit: so I added sTestFile1=xatmosNoClutter.esp to the custom.ini and now all the research projects show up, but idk if it has broken anything. I did get a message saying achievements are disabled now even though I have the baka achievement enabler, so something must be broken but honestly, I think i'll just keep playing without achievements because seeing all the junk and looking over every item in every room is tedious. The scanner shouldve differentiated things by colour in the vanilla game, Bethesda's games are so wide but so shallow.
782 comments
Changelog 2023-09-25 v10
- Small update with tweaks to prevent confusion and misuse.
- Make it impossible to invest items in junk projects.
- Moved Gastronomy to Food/Drink.
- Better 3D models chosen for each project.
Changelog 2023-09-19 v9
- Final feature release before CK.
- Integrated additional projects for Junk adjacent items, i.e. Food, Drinks, Books, and Decor.
- Project names are now in English for all languages and in the form "[Junk] Bar & Kitchen".
- Added compatibility with Russian translations (English text but no more Lookup Failed).
the images and some of his comments. But he never really gives sufficient instructions in a totally straight forward manner. Maybe he thinks it
should be obvious or something. IT IS NOT OBVIOUS AT ALL. So I'll give a brief overview.
You must use this mod to use his mod without it disabling all other mods. This mod is mandatory if you want to use his mod:
Plugins.txt Enabler
All of the configuration is done in your StarfieldCustom.ini file.
This is mandatory for all mods:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
DO NOT ADD THIS UNLESS YOU WISH TO BREAK ALL OTHER MODS. You need to use the Plugins.txt Enabler mod method instead.
[General]
sTestFile1=xatmosNoClutter.esp
I like the settings done by the author here:
Author Preferred Settings
For disabling the junk highlighting entirely:
[Monocle]
fHighlightScannableOutlineThickness_Tracked=0
aHighlightScannableFillColor_Tracked=0,0,0,0
However, none of this clearly tells how to actually make the mod work. Regardless of the version you are using, you must go into a Research
Lab, and go into Outpost Development. In this section you can mouse over each grouping of Junk items and activate Tracking for each group you want the mod's effects to be applied to. It won't work until you do this. This is super important, and the author neglects to mention such an
important thing in the description of the mod.
I've been looking at how to enable Clutter Begone for the last couple of hours.
Description of the mod should be updated.
NOTE: The [LOOT] categories also exist under Food and Drink in the Research Lab.
Good thing the author mentions this twice in the description of the mod.
"Several research projects are added under Outpost Development. Tracking these projects will cause useless clutter to be highlighted differently, colors are customizable."
"Once in game don't forget that you need to track the projects for the highlighting to take effect,"
It seemed very plain and obvious to me. Track the research projects to highlight the junk items in any color you wish, including no color. But perhaps some people do not understand how the alpha channel works.
Fix the guide please. In terms that you need to add
*xatmosNoClutter.esp
into the Plugin.txt file to use this mod with the plugin mod, also must not use the custom ini parameter theni keep adding it under general then i save exit and open it again but it keeps on deleting itself
can you please help?!
Please stop doing whatever it is you did to "obtain" that information.
@bnex0bait
It's a dummy perk, it only exists so that you don't accidentally complete the "research projects" which would in turn remove the ability to track those items any further.
I've got this,
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
in my custom ini as well. The research projects just aren't showing up in the Outpost Development tab no matter what I do.
I don't understand why it's not working because a few weeks ago I played and it was working great, thanks for the mod btw it makes the game much less tedious, but now it's not working and I've gotten used to using this mod so it's more annoying than it would be if this just didn't work from the beginning.
edit: so I added sTestFile1=xatmosNoClutter.esp to the custom.ini and now all the research projects show up, but idk if it has broken anything. I did get a message saying achievements are disabled now even though I have the baka achievement enabler, so something must be broken but honestly, I think i'll just keep playing without achievements because seeing all the junk and looking over every item in every room is tedious. The scanner shouldve differentiated things by colour in the vanilla game, Bethesda's games are so wide but so shallow.