Starfield

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xatmos

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xatmos

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  1. xatmos
    xatmos
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    Here's a spreadsheet showing every junk object and more or less how I'm filtering them.

    Changelog 2023-09-25  v10
    - Small update with tweaks to prevent confusion and misuse.
    - Make it impossible to invest items in junk projects.
    - Moved Gastronomy to Food/Drink.
    - Better 3D models chosen for each project.

    Changelog 2023-09-19  v9
    - Final feature release before CK.
    - Integrated additional projects for Junk adjacent items, i.e. Food, Drinks, Books, and Decor.
    - Project names are now in English for all languages and in the form "[Junk] Bar & Kitchen".
    - Added compatibility with Russian translations (English text but no more Lookup Failed).
  2. roflmbo
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    This mod actually works. It is just very poorly explained by the author. You can figure out how to make it work properly if you look over all
    the images and some of his comments. But he never really gives sufficient instructions in a totally straight forward manner. Maybe he thinks it
    should be obvious or something. IT IS NOT OBVIOUS AT ALL. So I'll give a brief overview.

    You must use this mod to use his mod without it disabling all other mods. This mod is mandatory if you want to use his mod:
    Plugins.txt Enabler

    All of the configuration is done in your StarfieldCustom.ini file.

    This is mandatory for all mods:
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=


    DO NOT ADD THIS UNLESS YOU WISH TO BREAK ALL OTHER MODS. You need to use the Plugins.txt Enabler mod method instead.

    [General]
    sTestFile1=xatmosNoClutter.esp


    I like the settings done by the author here:
    Author Preferred Settings
    
    For disabling the junk highlighting entirely:
    [Monocle]
    fHighlightScannableOutlineThickness_Tracked=0
    aHighlightScannableFillColor_Tracked=0,0,0,0


    However, none of this clearly tells how to actually make the mod work. Regardless of the version you are using, you must go into a Research
    Lab, and go into Outpost Development. In this section you can mouse over each grouping of Junk items and activate Tracking for each group you want the mod's effects to be applied to.
    It won't work until you do this. This is super important, and the author neglects to mention such an
    important thing in the description of the mod.
    1. KindredBrujah
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      Further to this, it has added another skill requirement called 'Clutter Begone 1' or something which initially threw me as I was trying to find where the skill was located so I could learn it to unlock the features of the mod - instead I believe that this new skill is there to stop you from trying to actually complete the research projects, so it can't be learned and should be ignored.
    2. wolvyreen
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      Thank you for a much better explanation.
    3. LaurenceJames
      LaurenceJames
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      Phew, thanks for this.
      I've been looking at how to enable Clutter Begone for the last couple of hours.
    4. Echemenon
      Echemenon
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      YOU are the hero we need, but don't deserve. Thank you!
    5. plApophis
      plApophis
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      Thanks!
      Description of the mod should be updated.
    6. Lars0n
      Lars0n
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      Thank you, it's baffling that this isn't mentioned in the mod description.
      NOTE: The [LOOT] categories also exist under Food and Drink in the Research Lab.
    7. ScuttlebugJamboree
      ScuttlebugJamboree
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      This is super important, and the author neglects to mention such an
      important thing in the description of the mod.

      Good thing the author mentions this twice in the description of the mod. 

      "Several research projects are added under Outpost Development.  Tracking these projects will cause useless clutter to be highlighted differently, colors are customizable."

      "Once in game don't forget that you need to track the projects for the highlighting to take effect,"

      It seemed very plain and obvious to me. Track the research projects to highlight the junk items in any color you wish, including no color. But perhaps some people do not understand how the alpha channel works.
  3. Trevis42
    Trevis42
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    Any update one if this will be updated to an ESM or ESL plugin type? MO2 complains about ESP files.
    1. bthomw
      bthomw
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      BUMP. They created esm versions of only 4 of their other mods, for some reason, but not this one/any others.
  4. IchigoMait
    IchigoMait
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    Your installation guide is incompatible with Baka Achievement Enabler.
    Fix the guide please. In terms that you need to add *xatmosNoClutter.esp
    into the Plugin.txt file to use this mod with the plugin mod, also must not use the custom ini parameter then
    1. LarryT
      LarryT
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      Thanks! +1
    2. IchigoMait
      IchigoMait
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      I just use vortex now to install it, instead of modifying the plugin.ini file manually.
  5. M300
    M300
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    hi, i have a weird problem when sTestFile1=xatmosNoClutter.esp keeps disappearing from StarfieldCustom.ini and i don't know why

    i keep adding it under general then i save exit and open it again but it keeps on deleting itself 

    can you please help?!
    1. COYOTECORE
      COYOTECORE
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      if you're using vortex, try deleting the .baked and .base files with vortex closed and then reopen it
  6. dstevensj
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    is this mod going to get updated? i have tried multiple install guides using the plugins.txt and the custom.ini file and both break all of my mods when this is installed
  7. Sweezly
    Sweezly
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    The fact I know who's job it was to put down all that clutter in the first place makes this mod all the funnier to me LOL
    1. IchigoMait
      IchigoMait
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      This needs to be a sticky.
  8. bnex0bait
    bnex0bait
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    Hello, can you tell me how to get the Clutter Begone perk?
    1. DABhand
      DABhand
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      From what I have heard it needs another addon to work... which nobody seems to know what it is. Would have been good to know before installing >.<
    2. dw420
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      @DABhand
      Please stop doing whatever it is you did to "obtain" that information.

      @bnex0bait
      It's a dummy perk, it only exists so that you don't accidentally complete the "research projects" which would in turn remove the ability to track those items any further.
    3. ChiyoSumizome
      ChiyoSumizome
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      I cannot seem to find the Clutter Begone Perk too. Does anyone have an answer to this? I see it in the research thing, but there's no actual perk for it. How am I supposed to research what I need without the perk? And what does dummy perk mean? Could someone please specify?
    4. LotusFrost
      LotusFrost
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      此特权被设计为不可研究,因为该模块通过切换相应研究项目的跟踪来精确地启用或禁用模块功能。你应该做的是跟踪这些研究,而不是实际研究它们。
  9. wolvyreen
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    Is there no way to track items like weapons, suits, helmets and ammo ??
  10. plApophis
    plApophis
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    Is this mod working with new Starfield 1.9.67 version?
  11. OverSixThousand
    OverSixThousand
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    Hello I've done everything properly but the research projects don't show up in the outpost development tab. I've tried multiple versions, none of them enable the research projects. I've got the strings in both C:\Users\User\Documents\My Games\Starfield\Data and C:\Games\Starfield\Data and the .esp is in the C:\Games\Starfield\Data folder, and the plugins.txt has *xatmosNoClutter.esp written in and saved.

    I've got this,

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    in my custom ini as well. The research projects just aren't showing up in the Outpost Development tab no matter what I do. 

    I don't understand why it's not working because a few weeks ago I played and it was working great, thanks for the mod btw it makes the game much less tedious, but now it's not working and I've gotten used to using this mod so it's more annoying than it would be if this just didn't work from the beginning. 

    edit: so I added sTestFile1=xatmosNoClutter.esp to the custom.ini and now all the research projects show up, but idk if it has broken anything. I did get a message saying achievements are disabled now even though I have the baka achievement enabler, so something must be broken but honestly, I think i'll just keep playing without achievements because seeing all the junk and looking over every item in every room is tedious. The scanner shouldve differentiated things by colour in the vanilla game, Bethesda's games are so wide but so shallow.