Starfield

File information

Last updated

Original upload

Created by

JaeDL - Starborn Royalty Knights

Uploaded by

JaeDL

Virus scan

Safe to use

115 comments

  1. JaeDL
    JaeDL
    • premium
    • 112 kudos
    Locked
    Sticky
    Want to help? Come across an alien you think could be customized more uniquely?  Directions for leaving a helpful comment and getting credited here:

    If you notice a specific alien you'd like tweaked, please leave a comment. The alien's level and planet are probably the most important factors, but the more detail you can give, the better. If you use Detailed Reference Info and type "getrefinfo" after clicking the alien in the console, I should be able to tweak the exact alien in no time flat.

    I was most worried about the Entanglement aliens and Derelict Ship aliens getting stuck on terrain in crampt, close quarters, so I tweaked those by hand and playtested to make sure they didn't have any awkward collisions. 

    At this point, I am continuing to do minor tweaks over time to improve my game, but I am also considering other mods to improve aliens like New Encounters, Venpi's Cave Overhaul, Aliens Assault Bases, and trying to figure out what better loot to put on Boss Aliens.

    Please let me know if there are other optional files you think people would enjoy. I play on the hardcore 2.0x alien damage Very Hard Add-on. If there's a sweet spot in between, someone would like, it wouldn't be too hard to make.

  2. ncheung
    ncheung
    • member
    • 2 kudos
    Congratulations on the mod, very cool. However, I wish the aliens were harder to kill. I don't think you imagined that someone like me would use the laser cutter against them. LOL Any alien dies in seconds, mainly because they're weaker in the head. Would it be possible to just modify the laser cutter specifically to cause less damage against aliens?
  3. LisbethSAO
    LisbethSAO
    • premium
    • 153 kudos
    Still good to go, with the new Starfield Update 1.10.31!  ♥
  4. tehwinrar
    tehwinrar
    • premium
    • 0 kudos
    On The Scow the aliens are too large for their enclosures and are clipping through the floor and fighting the guards.
    1. JaeDL
      JaeDL
      • premium
      • 112 kudos
      Thank you! Ugh, I don't see that location much because of NG+. They must use templates. I'll fix this soon.
    2. JaeDL
      JaeDL
      • premium
      • 112 kudos
      You gave me a heart attack and I raced to test.

      None of mine are even close to too big or causing AI issues. Mind sharing your load order?
    3. tehwinrar
      tehwinrar
      • premium
      • 0 kudos
      Sorry for slow reply.

      # This file was automatically generated by Mod Organizer.
      Starfield.esm
      Constellation.esm
      OldMars.esm
      BlueprintShips-Starfield.esm
      FirstPersonMessages.esm
      BetterNPCs.esm
      GWI_GeneralWorldInteractor.esm
      Scared of Shooting.esm
      VisibleCompanionAffinity.esm
      TheGangsAllHere.esm
      AndrejaDialogueFixes.esm
      BetterGifts.esm
      RosieTannehill-AnActualDoctor-v2-1.esm
      SSEO.esm
      Variable Contraband Prices.esm
      SSEOVol2.esm
      SSEOVCPCompatibility.esm
      Navigate Using City Terminals.esm
      more_missions_same_rewards.esm
      Leveled Mission Rewards.esm
      LessAnnoyingTemples.esm
      RandomizedSystemLevels.esm
      ReducedGasVents.esm
      Real Flashlight.esm
      ActualShipCargo.esm
      FlightCamera.esm
      2XEnemies.esm
      Beta PEAK Enemy AICasA.esm
      BetterDeathPhysics.esm
      RoyalAliens.esm
      Stealth Overhaul.esm
      RoyalTerror.esm
      Headhunter.esm
      AshApogeeCombatOverhaul.esm
      AshApogeeCombatOverhaul_Weapons.esm
      HSIBA.esm
      LinkedCompanionSuit.esm
      MOSS.esm
      dD - Enhanced Blood Textures - Medium.esm
      ImmersiveShellCasings.esm
      Livelys Enhanced Skills.esm
      SFCivisExperienceGainedGraduallyIncreased.esm
      ShipBuilderCategories.esm
      CraftableWeaponSkins.esm
      CraftableWeaponSkins_GenericNames.esm
      CraftableWeaponSkins_Quests.esm
      BooksRevamped.esm
      TNSpaceMining.esm
      VenpiCore.esm
      CoraCanRead.esm
      conceptart_akila.esm
      ConceptArtAkilaRWEnhancement.esm
      Desolation.esm
      Earth POIs.esm
      RealMoon.esm
      RealTitan.esm
      RoyalAkila.esm
      RoyalWeathers.esm
      AutoReverb.esm
      AffinityReworked.esm
      ChallengingResourceRequirements.esm
      Infirmary.esm
      NoDistantMapMarkers.esm
      NVR_NoVendorResources.esm
      Patch_Livelys_RestoreRequirements.esm
      pharasyte_LoopStabilization.esm
      MoreImmersiveLandingsTakeOffs.esm
      MoreVisualizedDocking.esm
      ImmersiveShipSystems.esm
      MoreDramaticGravJumps.esm
      ImmersiveShipSystems_RedMileFuelman.esm
      Patch _ SSEO_ImmersiveShipSystems.esm
      Patch_LoopStabilization_Apogee.esm
      Patch_LoopStabilization_LivelysEnhancedSkills.esm
      Better_Banglawala.esm
      StarfieldCommunityPatch.esm
      ChameleonImproved.esm
      WCAL_WeCareALot.esm
      StarfieldPatch_All.esm
      StarlitGameSettings.esm
      ISSWUAPatch.esm
      LootRevamped.esm
      LootRevampedPlushies.esm


      Followed the Starlit guide.
  5. MeyerX
    MeyerX
    • member
    • 1 kudos
    New game using Royal Galaxy, I arrived in Akkila for the first time. Wonder what all the shooting in the city is about. folow the crowd to find an Alpha (Apex?) Ashta right behind the robbed bank. Cool stuff

    👍
    1. JaeDL
      JaeDL
      • premium
      • 112 kudos
      To be honest, I have no idea how that happened. I've wanted to make something like that possible, but didn't think I had LOL
    2. LisbethSAO
      LisbethSAO
      • premium
      • 153 kudos
      I think it's a vanilla game bug (or feature? lol)...even before I started using any of your "Royal" mods, I occasionally saw a random/lone Ashta inside Akila City and start attacking an npc, lol!
    3. comatosedragon
      comatosedragon
      • supporter
      • 17 kudos
      Almost positive that's a vanilla bug.  I remember my first playthrough, way back in September 2023.  An ashta somehow spawned inside Akila city and killed like every single guard.
  6. LisbethSAO
    LisbethSAO
    • premium
    • 153 kudos
    THANK YOU for the recent update!  ♥


    Also...


    Woohoo, still working as advertised, with recent Starfield Update 1.9.67!  \o/ ♥
    1. JaeDL
      JaeDL
      • premium
      • 112 kudos
      :) Got nervous seeing a bunch of notifications. Glad you're enjoying!
    2. LisbethSAO
      LisbethSAO
      • premium
      • 153 kudos
      I always wait a bit, before I update my game to any new official updates, to allow mods to update, as some mod authors can be busy and unable to update right away...but when I do finally update my game, I test all my mods individually, to see what is still working or not...and I post my findings...sorry for the bundle of notifications, hehe.  :3 ♥
  7. LisbethSAO
    LisbethSAO
    • premium
    • 153 kudos
    Thank you for the update! I think merging 'Alien Herd' with the main file was a good call...I mean who wouldn't want that---it adds more immersion, and variety and that's a good thing! And it lessens the amount of .ESMs we have, hehe.
    1. JaeDL
      JaeDL
      • premium
      • 112 kudos
      Appreciate it :) To be honest, I think the comment you left me earlier about load order really put into perspective how many plugins my mods have begun to take up. I'm working on getting everything perfect, so I can offer an even larger merge intended for people just getting into modding.

      (I think the standalone are better for letting people choose as well as adjusting load order as needed to account for other mods, but I want to make Starfield modding a little easier to jump into).
  8. Caedwyn
    Caedwyn
    • member
    • 2 kudos
    this is awesome but im afraid to come across something insectoid or arachnid and spiderlooking ...
    any chance i can configure those types to be actually smaller and weaker than vanilla , while having the rest follow your rules? xD
  9. LisbethSAO
    LisbethSAO
    • premium
    • 153 kudos
    Been eyeing this mod (and Royal Terror) since it came out, and just finished my very first playthrough (wanted to stick to vanilla as close as possible for my first run, with the exception of ship building mods, hehe)---so excited to try this mod out for my first NG+ playthrough!

    Question: In conjunction with using your Royal Terror mod, this is what my load order is:

    *RoyalAliens.esm
    *AlienHerdScaling.esm
    *RoyalTerror.esm
    *RoyalAliensVeryHardPatch.esm
    *HeatleechesBecomeTerrormorphs.esm

    (Is the above okay? Or should *AlienHerdScaling.esm go below *RoyalTerror.esm, like shown below?)

    *RoyalAliens.esm
    *RoyalTerror.esm
    *AlienHerdScaling.esm
    *RoyalAliensVeryHardPatch.esm
    *HeatleechesBecomeTerrormorphs.esm
    1. JaeDL
      JaeDL
      • premium
      • 112 kudos
      That's perfect! Ahhh, NG+1 is so fun. :) 

      That is exactly right! (Or right after Royal Aliens)

      To be honest, the exact load order for the herd plugin doesn't matter as long as it's after Royal Aliens because it doesn't conflict with the other plugins (yet). I just knew if I didn't give a specific answer, it would cause people undue stress when sorting their load order.

      I'd love to hear your feedback, going from closer to vanilla to adding some of my mods! Feel free to DM if it ends up being harsher than you want to post here. :D

      These two mods especially I hope offer a pretty smooth transition.
    2. LisbethSAO
      LisbethSAO
      • premium
      • 153 kudos
      Awesome! And thanks for the reply!
      Yep, I've always felt that the vanilla monsters and the Terrormorph seemed a little (or alot) lackluster, so this mod (and Royal Terror) are very welcomed additions to the game's improvement! Hella fine work on this, JaeDL! THANK YOU for this! Endorsed!
    3. JaeDL
      JaeDL
      • premium
      • 112 kudos
      :) I LOVE this game, glad to make it a little more fun for someone else.
  10. Jormungand24
    Jormungand24
    • supporter
    • 1 kudos
    Any plans to add improved drop quantities and organic resources from the modified Royal Alien actors, which would help bring trophy hunting as a viable profession?  To hunt the biggest, baddest creatures of the galaxy for the resources they have.  Not saying add in unrealistic things, but of the items they do drop upon death, significantly increasing the quantities of it to pay off the excessively hard kill and trophy hunt, maybe adding in things that make sense.  Just a thought. Would be fun to role play a Trophy Hunter (where the trophy would not only be the kill, but the spoils... and really, given the size, they should give out more upon death).
    1. JaeDL
      JaeDL
      • premium
      • 112 kudos
      I actually had just been testing this in my latest version, and decided not to put it into the current release!

      Dang I hope I didn't delete the value I had tweaked LOL. I'll try to do an optional file ASAP (about to post a bunch of big updates to things) and then include a better version in an upcoming economy overhaul.

      If you have more specific suggestions, please! 

      I've even been testing putting some advanced t4 armor drops inside some of the large carnivores because.. you know, they ate someone.

      So far I haven't seen the loot in my own game, but I have it in xEdit so it should drop a full explorer set like 0.5% of the time. I need to tweak that value up to see if it even works.

      This would all be an optional file of course-- trying not to expand any of my mods out of their initial scope.
  11. DaVinciWorks
    DaVinciWorks
    • member
    • 17 kudos
    Omg this is such a good idea!!!! please make aliens setscale 2, 2.5. 3.5 and 5. something like that, so we can have full dinosaurs when exploring! that would be awesome
    1. JaeDL
      JaeDL
      • premium
      • 112 kudos
      Thank you! 

      I can always do a more intense version, but I'd prefer to add size very carefully and with testing so we don't end up with enemies stuck in trees and stuff like that.

      The hard limit seems to be 3x before the collision becomes wrong and there are issues. I think the highest this goes is 2.2, but that's scaling the base size, which was already large in some cases.

      I suspect that some of the scaling multiplies-- but it's a tough thing to 100% confirm. But a boss enemy of a scaled up enemy might be even bigger. 

      At higher levels, especially, some of these are quite big :D
    2. DaVinciWorks
      DaVinciWorks
      • member
      • 17 kudos
      Idont know... Just go JURASIC PARK xD
    3. JaeDL
      JaeDL
      • premium
      • 112 kudos


      *Jurassic Park Theme Plays*
    4. DaVinciWorks
      DaVinciWorks
      • member
      • 17 kudos
      Ya see what im talking about, I need to see that mutherfucker 3 times bigger. who cares if it gets stuck, its mainly dessert biomes anyway. trust me this guys need to be big!
      Not godzilla, but about half height of king kong. liek a brontosaurus, almosaurus. also you could make tehm a bit slower not faster. but massive. xD
      like this:
      https://qph.cf2.quoracdn.net/main-qimg-ce4d9a1ab346eb78e60ed04f2adbc86b-lq
    5. JaeDL
      JaeDL
      • premium
      • 112 kudos
      Mosgnauth's were only increased by like .2 max in this mod-

      So we CAN make these particular enemies a lot bigger. I can do an optional file soon.

      (But with Akila having such high gravity, it doesn't quite make sense... but we can handwave that)

      If you come across specific aliens that it makes sense to have larger, let me know.

      For whatever reason I'm struggling to make the Ashta bigger so scaling these too high would have made the ecosystem seem weird.
    6. DaVinciWorks
      DaVinciWorks
      • member
      • 17 kudos
      the bigger they are they should be slower, I believe thers a terramorph mod that makes it faster, perhaps you could do the oposite with the big guys.
      also something else that annoyed me it was that when collision is activated, those huge creatures, seem to move like a soccer ball when you walk trough them, in reality those corpses should be heavy as f*#@, you sould run into a wall when trying to go trough them.
      Just some ideas mate, nice mod! sounds promissing
    7. JaeDL
      JaeDL
      • premium
      • 112 kudos
      I'm a big fan of that Terrormorph mod XD
      https://www.nexusmods.com/starfield/mods/7167

      Better Death Physics might be a soft requirement for this mod:
      https://www.nexusmods.com/starfield/mods/5600?tab=files

      It's actually a common misconception that big things have to be really slow. A lot of science-fiction has to edit big creatures to move slower than they want because it's what the audience expects to see.
    8. JaeDL
      JaeDL
      • premium
      • 112 kudos
      Next version has some bigger aliens, testing now :D
    9. JaeDL
      JaeDL
      • premium
      • 112 kudos
      https://staticdelivery.nexusmods.com/mods/4187/images/7398/7398-1703789840-168140914.jpeg

      I think we're getting there =)