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JaeDL - Starborn Royalty KnightsUploaded by
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This page was last updated on 25 February 2024, 4:34AM
- Changelogs
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Version 3.51
- Minor improvements to main plugin. Updated - Hard patch to offer a good baseline experience.
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Version 3.50
- Significant improvements in size variety through new methods. Rebalanced some NPCs that were out of band for their encounters.
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Version 3.21
- Second ghost alien fix. Attempt to increase compatibility with another mod.
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Version 3.2
- Updated invisible bird per recent patch.
Updated Hard plugin. This is now my recommended difficulty for leveling. Very Hard should be good for higher levels or people who want a serious challenge.
Resources:
Halved the weight and doubled the value of many resources related to gathering or hunting aliens.
People asked for this feature for a while and I finally got around to it. :)
Removed dirty edits.
Reduced size of Charybdis III aliens that could hit their heads on ceilings.
- Updated invisible bird per recent patch.
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Version 3.0
- Merged Alien Herd Add-on into main plugin. After a lot of testing, I consider it to be an objective improvement. You can safely delete the old plugin if updating.
More aliens tweaked by hand to fit their biome/planet.
An overpowered heatleech was nerfed (Manually scaled rather than pulling from critter template as intended). Thanks ItsMePaulieB for finding this Heatleech. I was wondering why some of them felt a little stronger than intended.
Reduced minimum size of some enemies using values inspired by ItsMePaulieB's Gameplay Overhaul:
https://www.nexusmods.com/starfield/mods/7328
In the case of a few enemies, I dragged and dropped his min size value of 0.5 (with permission).
Did not tweak all aliens the same way-- the goal is increased variety based on vanilla values.
Polishing all of my mods for end game difficulty, then hoping to offer a merged plugin sometime soon (I will maintain support for all versions and will continue to use the separate versions myself).
Reduced some overly high level mults. Overly tanky isn't fun, and we can now tweak enemy damage to make them more threatening. Very Hard Add-On strongly encouraged for people who want to run from aliens in fear.
On request, I can do 25% increased alien damage, 50%, etc instead of the 100% increase in the Very Hard plugin-- but so far that's the one I'm enjoying playing with.
- Merged Alien Herd Add-on into main plugin. After a lot of testing, I consider it to be an objective improvement. You can safely delete the old plugin if updating.
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Version 2.52
- Herds Plugin: Minor tweak to remove an erroneous value in the herd plugin.
Very Hard Plugin - Slightly decreased melee attack damage by miscellaneous creatures, while leaving the strongest ones untouched. Less likely to die to a random sunflower now.
- Herds Plugin: Minor tweak to remove an erroneous value in the herd plugin.
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Version 2.51
- Removed a very minor but unintended damage increase from some aliens from Royal Aliens and the Herd Add-on. Thank you NextStephen.
Please let me know if you encounter significantly increased difficulty with Royal Aliens. It's intended to make them survive a bit better, but not to significantly boost difficulty (without addons).
The herd/scaling add-on should have no effect on aliens, except the more dramatic size scaling.
- Removed a very minor but unintended damage increase from some aliens from Royal Aliens and the Herd Add-on. Thank you NextStephen.
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Version 2.50
- Was going to post this as a separate mod, but I realized it can go up here while I wait.
**ALIEN HERD SCALING**
Aliens now scale more dramatically to lower lows and higher highs.
Especially when in groups, alien size variety is increased enough that some aliens will look like Juveniles and others like Elders. I will expand on this in the future and potentially even merge it into Royal Aliens.
Load right after Royal Aliens.
Royal Aliens.esm slightly tweaked as well to do this by hand for a few species.
- Was going to post this as a separate mod, but I realized it can go up here while I wait.
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Version 2.03
- Terrormorph Damage Update:
Very Hard Patch carefully tweaked, so Terrormorphs can be as threatening as possible without one-shotting you if you are geared... unless you're playing Very Hard, in which case there is a small chance.
Tweaked some Terrormorph sizes to play nice with cutscenes.
Balanced around also using Royal Terror:
https://www.nexusmods.com/starfield/mods/7167?tab=description
If you like aliens, consider adding:
Aliens Assault Bases:
https://www.nexusmods.com/starfield/mods/7958
- Terrormorph Damage Update:
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Version 2.02
- Fixed regression that caused Unit-99 to clip through cage. Anything above vanilla-scaling and it can happen, so I won't touch this guy again.
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Version 2.01
- Very Hard Patch was accidentally "Masochist Patch". Fixed.
Details: HP was doubled due to a last-minute tweak intended to make it more reasonable. Sorry to those who downloaded it! There's a value that increases the HP of large aliens-- which too many of these now count as, and I had it too high.
- Very Hard Patch was accidentally "Masochist Patch". Fixed.
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Version 2.0
- Huge update! Version 2.0
The one where damage scales in each plugin.
More aliens customized. Rather than spamming updates nightly, I waited for a larger release.
**NEW Very Hard Patch:
Includes everything from the Hard Patch.
Alien damage doubled across the board, with further increases for specific enemies. You are at risk of some frustrating one hit kills from aliens, depending on your health.
This is what I, personally, play, as circle strafing lets you dodge so many of their attacks that you really shouldn't be letting them hit you THAT often.
Default Royal Aliens Plugin:
Headshot chance set to 100% on all enemies; default plugin should stay closest to vanilla values.
Lite Patch:
Headshot chance properly set to 100% for a few that I had missed.
Hard Patch:
This is what I think most level 60+ players will enjoy.
Certain aliens like Terrormorphs deal more additional bonus damage.
All other previous differences in the damage patches (headshot and body shot damage, etc, maintained).
I AM CONSIDERING CREATING A DE-LEVELED (vanilla) version of this mod as I think the size scaling is cool enough no one should have to play without it. Please let me know if there is serious interest, as this would be quite tedious and time-consuming to create.
- Huge update! Version 2.0
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Version 1.27
- Venomoth Update:
Tweaked flyer damage on all plugin versions:
Slightly more damage done to Flyer alien wings and spines, depending on version. The increased level, HP, and movement speed buffed them too much.
More unique alien tweaks, particularly in preparation for a few random alien spawns I'm hoping to add as an optional file soon.
- Venomoth Update:
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Version 1.26
- Made Kreet more fun. Further Terrormorph tweaks.
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Version 1.25
- Potential Londinium crash due to Terrormorph Edits should be fixed. I cannot replicate this crash, but I have isolated an older version that does not crash and ensured consistency with it.
Lite Plugin - Headshot damage against aliens increased to 2.5x to further reduce bullet sponges, especially for low level players.
Heatleeches turn into Terrormorphs Optional File now added to Royal Terror mod:
https://www.nexusmods.com/starfield/mods/7167
I will begin experimenting with adding cool alien spawns to other logical locations and lists in optional files. Leveled list mods might not be safe to uninstall, but I can always make a patch to reduce the frequency/or even set the new addition to have a 0% chance to spawn if uninstalling causes issues.
- Potential Londinium crash due to Terrormorph Edits should be fixed. I cannot replicate this crash, but I have isolated an older version that does not crash and ensured consistency with it.
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Version 1.23
- Minor update.
Many more aliens resized.
Reduced size of highest level (100+) Terromorph variant to improve collision in 1st mission.
Fixed an incorrect headshot damage value.
Reduced size of Unit-99 to reduce collision with cage (thought I had it fixed in prior version).
- Minor update.
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Version 1.22
- Removed all "Terrormorph Thrall" records that came with my Terrormorph Lite add-on included with Royal Aliens. My gut tells me they are a factor in the players who reported crashing in Londinium (On Royal Terror only, never this mod), although I cannot replicate the crash. The prior versions of Royal Terror that did not tweak Thralls had 0 bug reports-- so better safe than sorry.
These will still be properly leveled as they use other templates (tested).
- Removed all "Terrormorph Thrall" records that came with my Terrormorph Lite add-on included with Royal Aliens. My gut tells me they are a factor in the players who reported crashing in Londinium (On Royal Terror only, never this mod), although I cannot replicate the crash. The prior versions of Royal Terror that did not tweak Thralls had 0 bug reports-- so better safe than sorry.
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Version 1.21
- Small tweaks to speed and size of a few aliens.
Removed 2 erroneous HP/XP values.
Properly reduced creature legendary chance to 15 as stated in previous version.
30% chance will remain on the hard version.
Load any alien legendary chance increases after this mod; CCR versions will be fine.
- Small tweaks to speed and size of a few aliens.
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Version 1.3
- (Unreleased)
More aliens customized.
TINY damage increases to all versions and some unique aliens.
- (Unreleased)
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Version 1.2
- Due to inclement weather, my work was closed.
That means that I had time to tweak every. single. Alien. Hours. Then testing, reducing the size of some... oof.
(The only alien I found clipping on Terrain has the same issue at vanilla sizes, and may be due to my density increasing .ini commands).
ITS DONE.
Every single alien creature and critter in the game has at a minimum 1.0 -- 1.25 size scaling variety, compared to 1.0 --> 1.0 in Vanilla.
Most varieties are customized to fit their role.
Hard plugin next update:
Further increased alien melee damage scaling. (Still testing)
10% of download points now tithed to ElminsterAU for creating xEdit, the tool I use to mod.
10% to Wildlife Conservation
So far I have made $0 off modding, but if I ever go AFK for a while and this mod stays relevant, it's good to have that in place. =)
- Due to inclement weather, my work was closed.
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Version 1.1
- Main File- NPC Record Improvements:
Tweaked some unique NPCs and adjusted the speeds and sizes of some NPCs that were missed. Alien NPC coverage at or very close to 100%. Another leveled world mod is now a suggestion, not a requirement. If you like default humans and just want aliens covered, this will do the job.
The default difficulty of Royal Aliens was previously harder than intended. I had tweaked a few values for use in the hard versions that remained present in the default version. This has been fixed.
A Lite version of my Royal Terror mod is now included in this mod. These will have reduced level scaling and significantly decreased size compared to my Royal Terror mod.
https://www.nexusmods.com/starfield/mods/7167
I think Royal Terror is way better, but I would rather not leave people who only installed this mod or wanted lite size variation for Terrormorphs out in the cold.
Royal Aliens should now be loaded BEFORE Royal Terror, which is the much better overhaul and experience, but I didn't want people using ONLY Royal Aliens to have a bad experience. Load configurable difficulty add-ons after both mods.
Having spent a lot more time playtesting, some predators will have a chance to spawn significantly larger than in previous versions.
Lowered Legendary Creature chance from Vanilla 30 to 15%. Now that enemies are strong by default, the legendaries feel obnoxious at times. Specific boss enemies will still have the vanilla 100% chance to spawn legendary that is coded into their record.
Ensured Unit-99 was at max size where it wouldn't clip through cage.
Ensured The Colander alien was as fast and large as it could be without navmesh issues. =)
Ensured caged Aceles head wouldn't clip the ceiling decorations.
Lowered level-mult of some outliers that were scaling too high. This will be the case with all of my mod's latest updates-- a few NPCs just had level mults that were set higher than needed, leading to potential damage sponges or bad experiences at lower levels, are now reduced. These were often NPCs I tweaked before discovering better methods of increasing difficulty.
Configurable Difficulty Patches - Versions 1.1:
Harder (suggested version) & Very hard:
Boss Aliens with the increased health perk gain .1x more in the hard version.
Now tweaks body types with more refinement. Terrormorphs will take only 0.3 damage to their heavily armored legs.
Now increase alien melee damage by a small percent. 1.1x approx multiplier in Harder and a 1.2x in very hard, a tiny bit more for Terrormorphs.
Load these after Royal Terror if you also use that mod, as newer versions of Royal Terror now include damage damage tweaks (0.5 legs default) that this needs to overwrite.
- Main File- NPC Record Improvements:
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Version 1.02
- Nightly update. More aliens tweaked as I played.
More scaling for herbivores.
Very close to 100% alien coverage.
100% coverage of aliens tweaked by PEAK with PEAK AI-changes forwarded
- Nightly update. More aliens tweaked as I played.
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Version 1.0
- More alien varieties tweaked.
Two alien limbs correctly changed from 1.0x damage to 0.75x damage in the default version.
Added a (Still way tougher than Vanilla) Easy Plugin. No damage penalties, 2.0 headshots.
- More alien varieties tweaked.
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Version 0.9
- Initial upload. I don't expect any bugs, but I anticipate tweaking values based on community feedback, and hand-customizing more alien species as I encounter them in my travels.
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- Author's activity
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February 2024
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25 Feb 2024, 4:47AM | Action by: JaeDL
Attribute change
'File \'Royal Aliens\' description changed.'
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25 Feb 2024, 4:47AM | Action by: JaeDL
Attribute change
'File \'Royal Aliens\' description changed.'
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25 Feb 2024, 4:47AM | Action by: JaeDL
Attribute change
'File \'Royal Aliens\' description changed.'
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25 Feb 2024, 4:34AM | Action by: JaeDL
File added
'Royal Aliens - Hard Patch [version 3.51]'
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25 Feb 2024, 4:33AM | Action by: JaeDL
File added
'Royal Aliens [version 3.51]'
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25 Feb 2024, 4:32AM | Action by: JaeDL
Changelog added
'Change log added for version 3.51'
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15 Feb 2024, 3:41AM | Action by: JaeDL
Changelog added
'Change log added for version 3.50'
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15 Feb 2024, 3:40AM | Action by: JaeDL
File added
'Royal Aliens [version 3.5]'
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06 Feb 2024, 10:13PM | Action by: JaeDL
Changelog added
'Change log added for version 3.21'
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06 Feb 2024, 10:13PM | Action by: JaeDL
File added
'Royal Aliens [version 3.21]'
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06 Feb 2024, 5:03AM | Action by: JaeDL
Attribute change
'File \'Royal Aliens - Hard Patch\' description changed.'
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06 Feb 2024, 5:03AM | Action by: JaeDL
File added
'Royal Aliens - Hard Patch [version 3.2]'
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06 Feb 2024, 4:46AM | Action by: JaeDL
File added
'Royal Aliens [version 3.2]'
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06 Feb 2024, 4:46AM | Action by: JaeDL
Attribute change
'File \'Royal Aliens - Hard Patch\' category changed to Main Files.'
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06 Feb 2024, 4:42AM | Action by: JaeDL
Attribute change
'File \'Royal Aliens - Hard Patch\' description changed.'
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06 Feb 2024, 4:41AM | Action by: JaeDL
File added
'Royal Aliens [version 3.1]'
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04 Feb 2024, 10:07PM | Action by: JaeDL
Changelog added
'Change log added for version 3.01'
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03 Feb 2024, 7:06PM | Action by: JaeDL
Attribute change
'Description changed.'
January 2024
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26 Jan 2024, 3:58AM | Action by: JaeDL
Attribute change
'File \'Royal Aliens\' description changed.'
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26 Jan 2024, 3:55AM | Action by: JaeDL
Permission change
'Author changed their permission instructions.'
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June 2024
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12 Jun 2024, 9:23PM | Action by: engelr3
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'Royal Aliens - Bigger Better Creatures And Configurable Difficulty'
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29 May 2024, 10:34AM | Action by: windi2000
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