For The Nehtë Enter: player.placeatme ##000806 1 For The Nehtë II Enter: player.placeatme ##000807 1 For The Nehtë III Enter: player.placeatme ##000808 1 For The Nehtë IV Enter: player.placeatme ##000809 1 For The Nehtë IV EMEnter: player.placeatme ##0009B1 1
If using the plugins enabler, then count from the top line, the # sign at top would be 01. ESM start at the top of list after the # line, and ESP at the bottom to get a proper order.
I think there was some confusion with the answer to the question.
This mod - Nehte - adds a new standalone ship to the game. It also has some furniture pack options.
The mod Furnished Starborn Ship adds furniture to the base game Guardian ship.
So in theory, you should be able to use Furnished Starborn Ship for the base game ship, and have this mod running at the same time for the Nehte ship with its own furnishings too. I'm testing all this now in my game.
Okay, so the optional files for this mod are just versions of Furnished Starborn Ship mod but for the Nehte. I always use manual mod install for more control, it seems that the furnished options have some loose files in common. I just chose to install the original Furnished Starborn Ship mod and NOT overwrite anything, seems to be working with the original Guardian ship, with the Nehte, and with the Galaeron.
Yes, thank you for the information. Next update will have it set to recieve our ship instead. It will be on the singel ship mods. and if you have all four installed, the mod that comes last in the group will be the one you receive on NG+
Not sure of the question, all our ships are stand alone whether furnished or not. The furnished mod is seperate it needs the main Ship Mod installed first, the furnished mod second.
I will look over the codes I just confirmed that all ships have the Keyword IgnoreLandingSizeRestrictions in there coding. Could it be posible you have another mod that changes those restrictions?
I can land every ship at Atlantis. There is no differance between the ships, they are all the same ship, just differant weapons and colour. All ship sets are flagged: IgnoreLandingSizeRestrictions [KYWD:00143AD1]
I run L-K_Ships the second one down. My load order and mods I have running:
Thank you for your quick answer. Don't waste your time anymore, i will check it in detail and i will tell you what i find. It must be a mod conflict if it is ok on your starfield and nobody else report that issue.
Strange that, I can spawn a ship anywhere on any planet with no problem. I have not been able to duplecate the problem. If you can put up the cod of the ship that you have trouble spawning and I will try again.
Do you have the mod listed in Plugins.txt ?? If so count from the top including the # , single numbers have a 0 in front of them: if the mod is the forth from the top it would be 04 so in the command line you would type: player.placeatme 04000809 1
Will decorating the interior carry over NG+ or will you have to redecorate every NG+? Also wouldn't it make more sense to add the leveled ship purchase to the outpost shipyard thing for purchase instead of Neon or are you unable to do that?
We wanted the ships available only at certain places as it would not be possible to make an update to all shops, each ship would overwrite it.Once we can set them on the ground with no bugs they will be available in locations per your level.
Sorry, Yes you would have to redecorate, you loose everything when going through. on my first runs I didnot worry about a ship or anything untill this last run. They were all speed runs doing only what I needed. This time I have done all missions and doing all side missions and just hunting. I took pictures and wrote down all item ID's, so if I decide to go again, when I spawn in it will be easer to redecorate.
Quick idea how to make the acquisition of this ship immersive - but no idea if it can be done, since I can't mod anything and just consoooooom:
- When in NG+x, add dialogue option with the old designer lady at Trident Luxury Lines Staryard, something like "[50000] Do you think you can add a little Trident Luxury touch to my starborn ship?" - After XX hours you can return and she gives you a slate with the Nehte design. - You go to Stroud & Eklund or Walter and talk to them about making the changes possible for a perverse sum of money, your starborn ship is removed for a while - You talk to them again after X days and pick up your Nehte. - When in NG+(x+n) after having had Nehte you can go straight to Eklund or Walter to talk about the modification, this time for a levelled up Nehte.
Just an idea. Thank you for your time and effort ♡
41 comments
For Team Falcon I thank You for trying another one of our Mods
For The Nehtë Enter: player.placeatme ##000806 1
For The Nehtë II Enter: player.placeatme ##000807 1
For The Nehtë III Enter: player.placeatme ##000808 1
For The Nehtë IV Enter: player.placeatme ##000809 1
For The Nehtë IV EMEnter: player.placeatme ##0009B1 1
If using the plugins enabler, then count from the top line, the # sign at top would be 01.
ESM start at the top of list after the # line, and ESP at the bottom to get a proper order.
List ID
Order Number
01 01
02 02
03 03
04 04
05 05
06 06
07 07
08 08
09 09
10 0a
11 0b
12 0c
13 0d
14 0e
15 0f
16 10
17 11
18 12
19 13
20 14
21 15
22 16
23 17
24 18
25 19
26 1a
27 1b
28 1c
29 1d
30 1e
31 1f
32 20
33 21
34 22
35 23
36 24
37 25
38 26
39 27
40 28
This mod - Nehte - adds a new standalone ship to the game. It also has some furniture pack options.
The mod Furnished Starborn Ship adds furniture to the base game Guardian ship.
So in theory, you should be able to use Furnished Starborn Ship for the base game ship, and have this mod running at the same time for the Nehte ship with its own furnishings too. I'm testing all this now in my game.
No issues using all the above together so far.
Thank you for your update.
Btw, i did a mod for setting up the Nehte replacing the starborn gardian you get when entering a new universe.
This is very simple to do if you want.
Next update will have it set to recieve our ship instead. It will be on the singel ship mods. and if you have all four installed, the mod that comes last in the group will be the one you receive on NG+
No more console command needed ^^
Hope you are fine.
With the update, i get an texture/meshes issue.
The nehte is now invisible, inside and outside ^^
I try to re-install but it may comes from game texture path modification which could needs an update from you.
Did you get the same issue ?
Hope you can help.
Thank for your work.
I use Starfield .nif Mesh Path Migration Tool for SF 1.11.33 by JMPZ11 today on you file and it seems to work great.
The steps are easy to follow and it can save many many time.
Thank you again for you good work.
He can take his time.
It all will be fine.
Thank you two for your effort.
I like your desgin but saddly i cannot land on city (new atlantis, gagarin, ...) because the ship is too big.
Can you fix it or is it intended ?
I tried with the "Nehte IV EM {OP}" for now and will see with other one.
Thank you for your work.
I just confirmed that all ships have the Keyword IgnoreLandingSizeRestrictions in there coding.
Could it be posible you have another mod that changes those restrictions?
I do not meet that issue with Nehte IV however.
If you need more info, let me know.
Thank you again for sharing your work :)
All ship sets are flagged:
IgnoreLandingSizeRestrictions [KYWD:00143AD1]
I run L-K_Ships the second one down.
My load order and mods I have running:
01- # Team Falcon content (= BlueprintShips-Starfield.esm)
02- *StarfieldCommunityPatch.esm
03- *L-K_Ships.esm
04- *TeamFalcon.esm
05- *PxStarbornTweaks.esm
06- *Tougher Enemies.esm
07- *Starfield Extended - Enemy Ships Un-Nerfed.esm
08- *Deadlier Terrormorph.esm
09- *more_missions_from_boards.esm
0A- *Planets.esm
0B- *Grindworld.esm
0C- *GrindVenus.esm
0D- *au_Venus.esm
0E- *AlternateEarth01.esm
0F- *Nesoi_CleanWater.esm
10- *CarryOverYourEquipment.esm
LO= 1-9, 0A-0F, 10-19, 1A-1F, 20-29, 2A-2F, 30-39
In SFSE plugins I run:
CallYourShip.toml
DynamicWeatherRealistic.toml
LL_nightmare.toml
Thank you for your quick answer.
Don't waste your time anymore, i will check it in detail and i will tell you what i find.
It must be a mod conflict if it is ok on your starfield and nobody else report that issue.
Regards.
I come back after time and experience about this bug.
I found that no bug comes when spawning the ship in a city like New Atlantis but encounter it when spawning ship^from a non-city cell like Vectera
If it can help.
Thank you again for your good work.
I really like your ship.
If you can put up the cod of the ship that you have trouble spawning and I will try again.
However by knowing so i can handle it easily.
I will make some try and come back.
I can't find it anywhere
if the mod is the forth from the top it would be 04
so in the command line you would type: player.placeatme 04000809 1
Quick idea how to make the acquisition of this ship immersive - but no idea if it can be done, since I can't mod anything and just consoooooom:
- When in NG+x, add dialogue option with the old designer lady at Trident Luxury Lines Staryard, something like
"[50000] Do you think you can add a little Trident Luxury touch to my starborn ship?"
- After XX hours you can return and she gives you a slate with the Nehte design.
- You go to Stroud & Eklund or Walter and talk to them about making the changes possible for a perverse sum of money, your starborn ship is removed for a while
- You talk to them again after X days and pick up your Nehte.
- When in NG+(x+n) after having had Nehte you can go straight to Eklund or Walter to talk about the modification, this time for a levelled up Nehte.
Just an idea. Thank you for your time and effort ♡