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ExoWarlock313

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ExoWarlock313

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About this mod

Adds 11 skins, 5 visor tint variants and 6 visor decal sets as armor mods for Mark M armor, so you can mix and match at a spacesuit workbench.

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Changelogs
This mod uses the brilliant Mark M Retextures asset by Boris4774 and converts them into 11 skin mods you can apply to teenco's Mark M Armor at a spacesuit workbench. Now you can enjoy the new looks while keeping the default texture as an option, apply different skins for your helmet and suit, or have your companions dressed up with a different scheme than your armor!

This mod also includes 5 visor tint variants (original transparent+4 variants from boris) that work independently from skins and can be changed at a workbench. Play as a UC security officer with a yellow haze visor, or hide your face behind a black visor - your choice!

Finally, this mod adds 6 distinct decal and visor plating sets you can apply to any visor tint variants, although some looks better on a specific variant (Gold/silver plating and Emile decals are better with a Rough visor, see the description in workbench), that's how I got the skull face onto the Crimson Fleet skin in the showcase!


You'll need the Asset Bundle by Boris4774 under "Update Files" for this to work!
1/3 of the folks are still not downloading it despite the extra highlight lol, the mod won't work without that asset bundle!

Don't forget to also endorse Boris4774's retexture and teenco's Mark M armor for their fantastic work!

Recommended mods

Applying skins to existing armors
You should have no problem applying skin mods to Mark M armors spawned prior to the installation of this mod, since the mod uses vanilla "Skin" attach point for skin mods. However, it also adds custom attach points to the helmet, which is not retroactively applied on existing helmets. To acquire Mark M helmets with this new attach point:
a) Wait for 48 hours so the vendor repopulates their inventory with the new helmet; or
b) Wait for a new batch of enemies to spawn to drop a new one; or
c) Use console command "help "Mark M" 4 armo" to get the id of exile helmet, then "player.additem <id>" to give you a new one
*No facelight patch also only works on new helmets, due to some Bethesda magic.

Known issues
Sometimes the armor may visually revert to the default skin when worn or previewed in your inventory.
To solve this:
a) Unequip, close inventory and equip; or
b) Unequip another armor piece, unequip bugged piece, close inventory, equip all pieces; or
c) Drop the armor piece on the ground and pick it up; or
d) Try a random combination of the above (seriously, Bethesda changed how texture swapping works in this game and no one has a clear picture right now on what might interfere with this new system)

Installation
1. Make sure you already have teenco's Mark M Armor installed.
2. Install Mark M asset buldle by Boris4774. It's under the update files category. My mod only contains a single .esm plugin, you must install this asset bundle to have all the textures required for this mod; didn't install=mod won't work.
3. Put this mod (MarkMRetexture.esm) into your load order. 


Compatibility
Despite adding a new attach point keyword, this mod will not conflict with other mods that did the same. This mod now uses a script to inject 0005F814 <do_ModMenuSlotKeywordList> instead of overriding with a new record, which guarantees its compatibility. yay
If Vortex reports a conflict related to "ExoWarlock_FormListMergeScript.psc", just resolve it by setting one of them overriding all other copies. That file is the script for injection, which I used in my many other mods for the same purpose, and they are the exact same file so it does not matter which one is left.


Thanks
Boris4774 for the retxture asset bundle
teenco for the Mark M Armor
ElminsterAU et.al. for xEdit