About this mod
Removes the boostpack to carry weapons on your back! A standalone mod using SniperNamedG's Gun Sling Boost Pack Replacer.
- Permissions and credits
Uses SniperNamedG's Gun Sling Boost Pack Replacer.
- Works with any character type
- Some weapons may not sit properly or smaller weapons may not show up
-----V1.1: Changed in-game name, increased value, increased armor rating, added all damage resistances and increased their values, added all environmental resistances, lowered weight, and fixed issue with not being able to add modifications without it reverting back to its vanilla appearance.
-----V1.2: Added to Industrial Workbench as buildable item
For manual installation:
- First you will need Plugins.txt Enabler (either sfse version or asi loader)
- Then make sure you enable hidden items [ON YOUR COMPUTER NOT IN STARFIELD]
Which is located under: View (next to the sort dropdown menu), show >, hidden items
- Install with the instructions from the mod and then make sure you create a text file named Plugins.txt file in:
C://your username/appdata/local/starfield
- In your Plugins.txt file enter the name of the .esm file with an asterisk before it, it should look like this:
*GunSlingBoostPack.esm
- Drop my .esm file into the root data folder of your starfield install:
C://steam/steamapps/common/starfield/data
- Put meshes folder either into your Documents data folder "Documents/mygames/starfield/data"
OR
(Steam Version Only) If you use Baka's Disable My Games Folder "C://ProgramFiles(x86)/steam/steamapps/common/starfield/data"
For mod manager installation:
MO2: Just download as normal :)
Vortex:
- Put meshes folder either into your Documents data folder "Documents/mygames/starfield/data"
OR
(Steam Version Only) If you use Baka's Disable My Games Folder "C://ProgramFiles(x86)/steam/steamapps/common/starfield/data"
- The .esm file should be installed properly
-----To add the boostpack to your inventory-----
Go to Industrial Workbench and create item called "Gunsling" for x1 Adhesive
DO NOT use the old method of adding sTestFile1-10blahblahblah.esp to your StarfieldCustoms.ini file;
This has a high potential to break your saves and is volatile & unpredictable
I have tested the boostpack thoroughly across multiple environments, inside and outside, but as always make a backup of your saves before using any new mods!
This should also work with any other mod.
Working on the next version which will have a vendor to purchase the boostpack from
Armor I'm using: Banshee
FOR THE FUTURE:
I will not be updating my mods as Starfield gets new updates. I unfortunately do not have the passion for the game as I once did.
With the release of the CK I don't want to keep them locked down and not let anyone keep going what I started.
Anyone who wants to update them, fix them, improve them or do anything they want with my assets or xEdit mods can absolutely do so within Nexus.
I only ask that you please credit me as the original creator.
You may also port this ONLY to Bethesda.net/Xbox. Any ports to any other site or game is against the use of my assets.
You MAY NOT use my assets or mods to earn money, be sold anywhere, or enter into the Creation Club. But you can absolutely get your hard earned DP :)
Massive thank you to ElminsterAU and the entire xEdit team