Starfield
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vTemporalZEROv

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vTemporalZEROv

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About this mod

"THE" overhaul. A unification of all of my previous weapon mods - Minus Dividing Agrome. This mod will both make the game far more difficult as well as far more easy.

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I am tired of all of the patches. I spent like 4 hours merging and moving shit around and changing some tiny shit. This is the mod I am personally going to start using. Nothing has changed really from my other mods if you use all of them, except some renaming and a buff to the Big Rounds Internals in Any Mod Any Weapon vTZv. I have changed this to be a weapon quality above 20, quality 21, super sand quality. It buffs all damages your weapon might have to a multiplicative 999999. It hurts boi. I have renamed crafted legendary weapons to have a " ^" after the name, so a crafted Cutter is "Cutter ^" so you know it is crafted, assuming you don't rename it. I have added craftable cutter stuff so it should be allowed to be uh... erm... fucked up, with other weapon mods from other guns like the rest. I have added 4 new, invisible, generic weapon mods: .Assault&Battery., .ReconScope., .LongScope., .SuppressorBarrel., and .BeamSplitter. They do exactly what you would expect, maybe minus Assault&Battery which converts your weapon into an energy based, infinite ammo, beam weapon, other than that they are invisible for extra customization and not too much else special, beam splitter lets you mine ores I guess is kinda cool. Everything is normal from my other mods, everything works, this includes:

Any Mod Any Weapon vTZV
vTZv Weapon Balance Pass
Craftable Weapon Quality WITH more Tiers
Rebalanced Weapon Legendaries
Craftable Legendary Weapons

Does NOT include my upcoming vTZv Melee Balance Pass nor vTZv Explosives Balance Passes. Since Legendary Legendaries is on the backburner for now and includes armor AND weapons, it will not be included, the melee and explosives passes will have patches available but not be included in the mod.... probably.

BEWARE: This mod will fuck you if you replace my previous mods with it, the changes in current games are bound to those mods, they will not carry over to this. I recommend a new game OR if you don't have a quality above 4 on a weapon, and don't have any crafted legendary gear. Your legendary cores and T1,2,3 modules are bound to the vTZv_Core plugin so they will remain unchanged. This mod is superior to my previous ones and will be getting the most attention weapon wise. The others are pretty much done. If anything comes up that is to be added, this mod will get the additions, not the previous mods. I recommend switching to this mod when you get the chance. Apologies. Next playthrough perhaps. The previous mods are still in fine, working order, I just recommend switching to this mod for future proofing, but it is not "necessary" if you are happy with my other mods. They will stay on the nexus as well.

For those of you wondering more about the beam splitter or the assault & battery internals, the beam splitter is a muzzle modification that adds 5 projectiles and adds the keyword that lets you mine ore. The assault & battery (A&B) internal modification simply lets you use the A&B Pack that is crafted at an industrial workbench. This "essentially" has infinite ammo, it sets your weapon magazine to 50, adds 150 range, 50 bonus accuracy, and ADDS 35 energy damage and 15 EM damage, but removes all physical damage, being a laser battery. It keeps the firerate and everything else you would expect, so can be beneficial as well as detrimental to certain weapons, it doesn't "just buff" everything. It does give infinite ammo though which is fun. Tried to get it to work like the cutter with the recharging mechanic but good old bethesda really don't like us modders.