Simple mod that adds ~610 objects to the build menus. Many of those items are sectional or modular pieces. There are two forks of this mod, a standard one and one optional experimental. Read below for more info. Hats off to SKK50 who added the script to dump object id's from in game. As well as Ravageron for thier More Outpost Objects.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Outpost Construction Expanded (Even More Outpost Objects)-Simplified Chinese
SpanishAuthor: MXNovaKnight - Translated by AtomPixel
Outpost Construction Expanded (Even More Outpost Objects) - Spanish
Changelogs
Version 1.14.b
This is a hotfix, bugfix and minor content update. The hotfix addresses a bug that affected the ability to view certain powers in the power menu. This has been resolved and powers should now be visible within the power selection menu.
This update also addresses bugs with placing in More Outpost Objects. There are now 37 rocks that are placeable on the dirt, or on foundations/indoors. The trees got the same treatment so all 72 are now easily placeable anywhere you desire. Addressed "Needs support" error when trying to place umbrellas indoors/on foundations. The satellite had its placement height adjusted and no longer errors when trying to place on foundations/rooftops. Sinks are now easier to place lower on the walls. In general, the rocks and trees should be much easier to place, but not perfect. I have started removing overrides that are not absolutely required just to enable the highest possibility of mod compatibility with other outpost mods. This will be a somewhat slow process so I have time to ensure there are not new bugs with built items before doing this, so its done in batches at a time, this batch was the umbrellas.
Even More Outpost Objects got a few new additions and bugfixes. The armor display case should be much easier to place and should not provide "This item intersects another item error" randomly. The object bounds have been tweaked so they should be easier to place closer together. The display case also received lighting to showcase that armor. The snapping locker has functional doors now! There is still work to do on the snap template for this locker but at least the doors work! All the locker variants between MOO and EMOO have now been entered into a list to reduce build menu clutter. There is a new variant of the terrarium, with a vibrant red tree in the middle! There was also a typo on the keyboard that has been addressed.
Version 1.14
Even more Outpost Objects
Version 1.14
Date: 01/09/2024
Description:
This mod adds more objects and decorations for your outpost, such as tables, lights, terrariums, aquariums, and more.
- Added 2 terrariums with lights, a plant and dirt. This is the start of more terrarium variants.
- Added a female enclosed armor display case.
- Added 2 scaled variants of aquarium and one new aquarium type from MISC category.
- Added ~10 new clutter pieces for cluttering your outpost.
- Added 1 WIP piece - "the precipitator", this creates snow/rain and is very much WIP. Hoping to add on/off switch in the future and have benefits like tying in infinite harvest starpower. - Added 1 Firepit, with animated flames/smoke!
Fixes:
- [Fix] Fixed the placement of items: Table Kit 02, kitchen complete setup, spice rack for tabletop.
- [Fix] Scaled the size of hanging dragon to better fit inside outpost buildings.
Version 1.13
First round of custom content! There are a bunch of new furniture, standing lights and hanging lights in this update all with new skins. Some are already seen in vanilla outpost builder and are reskinned but most reskins are not only adding new items to OCE, but new, matching texture swatches!!! About 60 new models this update. No changes to experimental branch or icon folder.
Version 1.12
152 icons for the build menu.
A bar and bar tap from Akila Hitching Post.
Two Akila dinning tables covered in clutter to make the outpost look busy.
Variations of shelves with clutter already placed in shelves.
Two outhouses. One with well outhouse stuff - another empty.
Two antique desks covered in clutter.
A plant shelf from Akila.
4 hanging spices.
4 potted plants.
A camping chair with table.
A standard desk.
Dresser from Akila.
Two tables with Hookahs built in.
A short night stand.
A few more things missed in this list.
Added 2 click foundation to all the liquid/gas storage, solar panel and golden tent.
Changes to 'More Outpost Objects' - Added two click foundations to Makeshift Objects in structures. Fixed placement so they should now be placeable on foundations as well.
LASTLY BUT NOT LEAST: 2 functional ceiling lights with 6 color variants each!
Version 1.11
Update 11/19/23: Added 67 new items and variants to build menu for standard mod and added snapping to counters and the new reception desk modular sections. Re-organized the object categories and started sorting within the menus. Added descriptions to all the buildable objects. Added the Aquarium and some new Neon Animated Ads. The way these were placed in menu to circumvent animations not being copyable means that I also could not name them. These will be two entries that for now cannot be named. Mod now reports More Outpost Objects as the Master, allowing placement of all items in that original mod.
All previous entries + the following: Coffee cups Tea cups / Tea Kettles Many new plants Sculptures Assorted Jars Modular reception desk Added snapping to 'Bar top' as well as renaming to 'Kitchen Counter Top' and added more variations including stove tops. Added animations to Aquarium and moved it into the standard version. Added Neon Ad Posters. Converted all Misc items from previous update to static items. Now these do not move once placed (no physics) Renamed all previous Misc items to include the prefix of 'Outpost' for easier identification of any items you picked up. Changed weight of previous Misc items to 0.00 to avoid weighing you down if you picked any up.
Version 1.10
• Added 9 variations of flora, all harvestable, to decorations tab.
• Added 3 Serpent God Statue's to decorations.
• Added 3 Electric Generators to Power (Produces 100 power)
• Added 2 Hydroponic Systems to decorations.
• Added 2 small herb plants (non-harvestable). Rosemary and Sage.
• Moved "Large Solar Panel Cluster" to Power, now creates 250, 100% green, power.
• Changed the placement defaults and/or added auto foundation manipulation (raising/lowering after placing) to Large Foundation, Gas Storage Cluster Large Gaseous Storage and Massive Gaseous Storage as well as the Gold Tent Foundation. These large objects should be much easier to place now and most have the ability to be raised/lowered. In a camp I struggled to find one spot for large foundation, now I am able to place several.
Added the following Junk items categories to the build menu. These do not stay put if you shoot or run in them. Also be mindful of gravity powers or changing gravity to 0 if you clutter your ship with these items. There is a category in here with some..... fake items so convincing, it might fool any NPS willing to buy the real deal.
Added 4 desktop Alien Critter Displays.
Added 3 motorcycle miniature figurines.
Added 10 Old-Eart Antiques.
Added 5 assorted jars for countertops/bathrooms.
Added 15 Miscellaneous Decor items for tabletops.
Added 4 NASA snowglobes.
Added 8 assorted vertical notebooks.
Note: The solar panels and generators do not show their output within the build menu before placing. As a workaround, I have added their output to their description in build menu. These are fully functioning (can be wired) and do not require any fuel to run nor do they make noise. ^_^
Version 1.09.1
Added coffe table and 2 bookcase variants to furniture tab.
Added Stairs and a Large Foundation to structures tab.
Added 6 Alien Cacti variants to Decorations tab.
Added a soap dispenser as space is sick yo. (Decorations tab) (Wall snap)
Added a 'terrarium' to decorations tab. (This is just empty but may be a nice addition for clutter)
Added Bar Counter with built in sink in decorations tab.
Added 2 new varients of the Hydroponic Sampler.
Added 3 new varients of Dish Rack.
Added 2 new varients to Industrial Sectional Desk.
Moved the following to furniture tab cause being logical is a thing; Industrial Sectional Desk, Fancy Mini Bar, Bar Top.
Moved the following into structures tab cause being logical is a thing; Solar Panel Cluster, Gas Storage Cluster, Large Gaseous Storage, Massive Gaseous Storage.
Note: The foundation is so large it can be tricky finding a spot to stick it. Recommend starting with foundation as first thing in your outpost in case it won't fit within your original outpost boundary and you need to move.
Version 1.09
Added a tent prefab structure found on many planets.
Added 3 variants of large cylindrical storage containers found on various planets.
Added a solar panel cluster with foundation that can be found on various planets.
Version 1.08.1
This is my first stable release of this mod. With the objects in this ESM, there *should not be any conflicts. I tried to use only files I did not see listed in other mods. Please let me know if you notice any incompatibilities and backup your save before trying my mod please, it is my first ever xEdit mod!
Update : 2/18/2024 added way too much to list here, there is an official full fledged changelog in the articles section, main takeaway 50 new items from fire cauldrons, player homes, cluttered items and plants! This brings the total item count somewhere around 600 for the current state of this mod! Changelog link: Changelog for v1.15 at Starfield Nexus - Mods and Community (nexusmods.com)
Introduction
These objects were pulled from in game or stumbled upon in SF1Edit. They work within the Outpost Builder or in the ship decorator. Mod is an .esm made within xEdit. Special thanks to the xEdit team who's hard work has literally enabled thousands, if not hundreds of thousands of hours of fun for the community using xEdit based mods.
Also huge shoutout to SKK50 for their script that enables anyyone to pull Object IDs while wandering around a playthrough. Link to SKK tools to find Object IDs: SKK Global Utility Script (Legacy) Thanks to user 'tomsite' for commenting this info!
Special thanks to LuxZg for their assistance with snaps and devoting so much time to our collaborative effort of "Let there be light!" update. There was literal blood, sweat and tears put into this update. Ok maybe a bit dramatic, but it was a literal mountain of effort! Make sure to check out Lux's mod B.A.S.E. here: B.A.S.E. - Building Advanced Space Encampments. These two mods are beautiful compliments to each other!!!
'Even More Outpost Objects' has now been merged with 'More Outpost Objects'. Now the two together add ~430 Items to the build menus. Special thanks to Ravageron for his original work on 'More Outpost Objects' and for giving permission to use his files after he deleted his mod. This collaborative effort will be named "Outpost Construction Expanded"
What's the difference between the two files and which ones do I want? The standard version will be everything that has been relatively pain free and places as expected. The experimental version will have additional objects that are either difficult to place, cannot be moved after placing, have some aspect broken in them like animations or reflections, or they are there while I investigate reported issues from other users and see if any users report similar issues. If I can replicate an issue and am unable to fix it, the object will NOT be added to experimental.
For any playthrough the following mod is an easy recommendation, but especially if you are using expiremental fork. I recommend AutoHotKey configuration if you are going to use this fork, this way you can use hotkeys to move (as well as change size, adjust angles) of object within console commands. Checkout Fast House and Ship Builder - Object Spawner - Map Editor. This mod is really neat as I have been able to build custom ship interiors by combining console command 'spawn dupe', the 'getpos' hotkey and 'setpos' hotkey. That on top of manipulating any item in your outpost. BIIIIIG RECOMMEND.
Experimental addon of Even More Outpost Objects
NOTES
All experimental objects will have a description in build menu outlining whats broken/if it cannot be moved after placement.
As objects are moved from experimental to the standard version, as long as you have both mod versions installed and updated simultaneously, you will be able to move and retain the objects you've built in experimental. If you only install or update the experimental version, any updates may remove the placed objects in your outposts, as they are moved to the standard mod.
How to install? Fairly simple, select your file(s) of choice and download with Vortex. Then add either or both of the following to your plugins.txt file based on mod versions you installed. Vortex will place More_Outpost_Objects.esm into your Data folder but you do not need to place it in plugins.txt, Even More Outpost Objects looks to MOO as a master, allowing placements of all items from MOO.
*Even_more_Outpost_Objects.esm *EMOO_Exp.esm Then boot up your game and enjoy!!!
For Icons, please see the 'Articles' page for instructions!!!
If you have any object ID's you'd like to see implemented, you can comment with the object id(s) and I'll look into it! I want to make this as extensive as possible. Thanks to the amazing community here and I hope you enjoy my simple mod!
DISCLAIMER: This is my first mod for any Bethesda title, though I try to model my work off established mods, or xEdit registries from in game; there may be unperceived issues that I have not witnessed in my own beta testing. Please ensure you are saving frequently with large changes to outpost, so in the event you need to revert saves, you are losing minimal time. If you do notice any issues, PLEASE comment them. Mods are for adding fun and not breaking games. If there's something game breaking, I want to prioritize it and you would be helping me and your fellow gamers out immensely to provide that feedback.