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Orazia

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Orazia

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202 comments

  1. bortmoun
    bortmoun
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    Just perfect. Mods like this that make the game worthwhile. So many thanks!
  2. Xampita
    Xampita
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    This is great. I've been using Fast House and Shipbulder for a while now, and I can never remember which button does what. This interface makes it much more comfortable, and it frees up the numpad for other things.
    Good job sir, thanks a lot.
  3. KatCut
    KatCut
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    • 7 kudos
    I'm sorry but this looks too good to be true, I hope I'm wrong, downloading it atm...

    Edit: if this had some kind of smooth ui that didn't require console commands it would be wonderful, something akin to the outpost building system but anywhere, this mod has great potential.
    1. Orazia
      Orazia
      • supporter
      • 11 kudos
      I have been away for a while, since I didn't know how much this mod would be needed these days after creation kit came out and others were catching up with modding. I'm sure I make this work in game or at least integrated with it now not having to purely base it on console commands. 

      What are the features this mod could provide that aren't around? What itch did it scratch? Just want to see if it would be worth spending time on remaking it. I've started working a few jobs IRL and monitor broke down which is why I decided to accept it would turn obsolete if it hadn't already, but seems like I will have Achilles tendon reconstructive surgery soon, and will surely need a project to work on if I'm gonna be stuck in bed for months ;)
    2. VanguardVoyager
      VanguardVoyager
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      one thing I'd really like to be able to do, and no one has modded it yet at least as a pre-fab afaik, is build larger multi-story rooms, say 2-3 stories tall minimum, in an outpost building.  I sort of assume this might be doable with the BITS pieces, but I am unclear. 

      Sorry to hear about the surgery, but hopefully all will be better once it heals. I ruined both rotator cuffs playing ball in college and they've never been the same, but doc says 25% chance they get better, 75% chance they get worse with surgery so just living with it. 

      Also, we have these gorgeous landscapes/skyboxes....a 2-3 story window/glass wall (no darn structural markings, braces, etc in the way) 2-3 units wide would be amazing as a wall to pair with such an open tall great room inside. if you get where I'm going. 

      and for an outpost structure buildable, say 3 stories tall, with walkway around the sides/ladder/stairs to climb to access higher levels, but mainly open space, and that great 3 wide by 3 tall (or thereabout) single pane glass wall (maybe a glass roof similar so we can see above us also) is my dream. 
    3. macrocosm144
      macrocosm144
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      Something that could be an inspiration is a mod from Fallout4, its is on same engine as Starfield only a bit older, it allows precise adjustments of object positions, duplicating, & other features, but not spawning things. Maybe the mod makers would even help & encourage you do make one for here, sharing code insights that might be applicable. Either way, you can look at what they did for inspiration.

      Now that we have CK, & script extender is more advanced, it could be you'll have an easier time implementing your ideas leveraging what they add to the mix. I was very tempted to look into this myself, but I've already begun preparations for several mods I'd have to complete first, so it could be a long time, or never😅

      Place Everywhere
      https://www.nexusmods.com/fallout4/mods/9424
  4. Parradox87
    Parradox87
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    unfortunately the floors (misc floors) seem to not have a navmesh, which makes them unusable for npcs :(

    or at least the bigger ones dont. the neon floor seems to work
  5. Champ24
    Champ24
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    this is like the modern modulars of starfield both mods super high quality yet hard to find. great job bloke!
  6. mtholubar
    mtholubar
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    I added an outpost and bench for workers to the interior of the Dream Home. It doesn't show up in the crew assignment menu. Is it possible to assign crew to an interior outpost?
    1. Orazia
      Orazia
      • supporter
      • 11 kudos
      Have you tried to access the outpost menu through the beacon? And did you prep the area for building beacon and build it yourself or use the add beacon button? In some places, especially interior, it sometimes doesn't work to link the outpost to the area, then a few things doesn't work properly like crew stations. And since there is a decorator in there it might override it. That is the problem if you just spawn the beacon, it doesn't create an overlay for outpost properly.
    2. mtholubar
      mtholubar
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      I see. Thanks.
  7. awbretire
    awbretire
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    You wouldn't believe how happy I was to stumble on this mod of yours. Bethesda threw this game together (they put all the bits into a zip lock bag then shook the s#*! out of it, dumped it into a box put a ridiculously high price on it and dumped it on us the public) This mod of yours will put some of those mixed up pieces of crap into a nice orderly assembly. 
    All this being said I noticed it's been awhile since you updated this? I installed it like you said. I let Vortex do the install then I went into the game directory and found your exe for the mod, made a shortcut and copied that to the desktop on my other monitor and clicked the shortcut exe. Poof! Buildbits popped open and I saw your fantastic overlay. BUT, when I popped a mannequin for test purposes in my outpost and tried to manipulate it, nothing happened did I do something wrong? Did Bethesda those Marquee of Snakes do something with this last update that Fubar your wonderful mod? I don't have the answer but I hope you do? Help?
    1. Orazia
      Orazia
      • supporter
      • 11 kudos
      I'm glad this mod has the potential to help salvage those pieces and turn them into something useful. Let's see, did you make sure to have the console open when you tried to use BuildBits? And did you make sure you had the object highlighted that you wanted to manipulate? And have you done the classic, restart game/mod/Pc and tried again?

      This mod is otherwise perfect for those updates, since it doesn't change any code and doesn't depend on the code, it actually doesn't break when they update. As long as they don't change how console commands work, it should always be compatible.
  8. zowrath
    zowrath
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    • 8 kudos
    This looks good. Can no wait for a clean Creation Kit version of this. :-) Seeing your comment down low on that, I'm guessing you're hard at work already. Good job here!
    1. Orazia
      Orazia
      • supporter
      • 11 kudos
      I haven't been able to start digging into it yet, but towards the weekend I'll probably deep dive into it. Gonna have surgeries on my achilles sometime soon, in maybe 2 months for the first one. Perfect time for projects I can work on while on bed rest, got myself a nice hybrid probook laptop to do some coding and lighter stuff on aswell 😁
  9. craigcraft20
    craigcraft20
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    I would literally eat your ass for making this mod
    1. Orazia
      Orazia
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      • 11 kudos
      I do appreciate the sentiment butt... Not my cup of tea so you're off the hook xD
  10. Felrhin
    Felrhin
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    Hi, thanks for your work !
    Just a word to say that this morning, suddenly, Uncle Bill's Windows Defender decided to find a trojan (Win32/Wacatac.B!ml) in your mod files...
    Did you know ?
    ;)
    1. Orazia
      Orazia
      • supporter
      • 11 kudos
      Oh that would be what is called a false positive if it was triggered from the BuildBits app, not actually a trojan. When code has similar language/uses as what has been used by bad actors in the past, it can be labelled as a potential threat.

      I think the Wacatac .B!ml one is a common mislabel because one thing it reacts to seems to be a few Autohotkey specific functions, harmless on it's own but has/could be used by bad actors as a part of their scripts. Ml in .B!ml being a flag for machine learning, but BuildBits as a script doesn't change any files, or save any info even in it's own file. It must just be because something like checking users resolution to scale and position BuildBits. 

      It's like if someone had older brothers messing up in school and then teachers assume you'll act the same way when you get there because you got your DNA from the same genepool :')
    2. Felrhin
      Felrhin
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      I understand this perfect analogy, thx for the explaination.
      Have a nice day :)
    3. Orazia
      Orazia
      • supporter
      • 11 kudos
      Thanks, and thank you for bringing potential issues up. Aware or not, it's good they are addressed so I know about them and how it's impacting/perceived generally.

      You have a good day.. Evening.. Week! :D