Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1.0
Reworked the teleport logic, removed every unsafe async call
No more Black Screen video
Faster loading procedure
Optimized code to reduce calls at minimum
Fixed a bug that made you land on major outpost if arrested in space, breaking the sequence
Restored the ability to fast travel to outpost secondary locations
Version 1.0.5
Hotfix 2. Reverted some code to allow more time for the CPU to load animation variables. You will probably see some flicker again due to the teleport.
Version 1.0.4
Hotfix. Fixed a timing that may cause to land somewhere near the landing pad.
Version 1.0.3
- Even faster and seamless teleport. You should see the character out of ship only if you travel from a big city to another - 1st/3rd person camera keeps the player's original state - Player is in god mode right before teleporting to ship, so if you didn't wear a spacesuit you won't take damage - BlackScreen now should be supported by 21:9 screens - Cargo bay doors now open correctly after the landing - You can now land with animation on a. different markers of the same planet b. after switching home ship BUT you must be out your ship OR take off first (it's a vanilla bug that I tried to fix too)
Version 1.0.2
- Fixed an issue that prevented the landing animation from triggering after modding in the ship construction menu - Faster loading before animation. Still a bit of flicker to figure out.
Version 1.0.1
Stable Release - Removed pilot seat animation, found a new faster workaround - Now working on any ship - Fixed take-off animation camera stuck in 1st/3rd person - Fixed changing home ship and triggering the landing again in place - Fixed a bug that duplicates the ship if you modified it near the landing pad - Added a script helper to toggle the mod on the fly if needed
Version 1.0-beta
Experimental release with sitting in pilot seat workaround
Always Land On Planets - Landing Animation Plays the Landing Animation every time you land on a planet location, not only the first time.
Features
Play the landing animation every time you select "Land" on a planet marker
You can fast travel, even on the same marker, after you've landed on the planet
Actual first landing sequence is unaffected
You can land at:
Any of the major cities main markers
Any generic planet marker
Custom placed player's outposts landing pads
Anywhere you saw the landing animation the first time
Install 1. Enable loose files modding by editing (or creating) the file StarfieldCustom.ini located in My Games\Starfield 2. Add the following
3. Extract the zip content files in your Starfield main game folder (or use Vortex) The folder structure should look like this: Starfield │─ Data │ │─ scripts │ │ ├─ ALOP.pex │ │ ├─ debugplayersummonshipscript.pex │ │ ├─ sq_playershipscript.pex │─ ALOP.txt
Done !
Note:
Baka Disable My Games Folder is needed. If you don't want to use it, try to copy the Data folder inside MyGames\Starfield folder.
If you want to toggle the mod on/off, you require the console. So if you want achievements to stay active, you also need Baka Achievement Enabler
Known Issues
You can see the player teleporting for an instant and hear companions talking before the landing animation starts
The mod can cause some side effects on quests that have the starting point far from the actual landing marker. If some NPC realizes that it should be somewhere else, it will start to run towards the location and may aggro enemies, ruining your cover and immersion. In this case you can easily load a save before the landing, disable the mod (see "Extra" section) and then land. You can re-enable the mod just right after.
It should be safe to use this mod since it uses built-in functions to achieve the result, but make a backup save anyways. Please report any bug you may encounter by using this mod, possibly with clear repro steps.
Demo (v.1.1.0)
Extra If for some reason you want to toggle the mod On/Off, type "bat ALOP"
Compatibility - compatible with More Immersive Landings And Takeoffs, which I highly suggest to combine with. - compatible with my other mod Call Your Ship - conflicts with Vanilla Scripts Optimized, that actually conflicts with ANY script mod that edit vanilla scripts. So make sure ALOP takes priority over that.
If you like this mod, consider voting and endorsing it!
Additional credits Orvid for the amazing tools he provided.