This page was last updated on 16 October 2023, 9:44PM
Changelogs
Version 1.1.0
Reworked the teleport logic, removed every unsafe async call
No more Black Screen video
Faster loading procedure
Optimized code to reduce calls at minimum
Fixed a bug that made you land on major outpost if arrested in space, breaking the sequence
Restored the ability to fast travel to outpost secondary locations
Version 1.0.5
Hotfix 2. Reverted some code to allow more time for the CPU to load animation variables. You will probably see some flicker again due to the teleport.
Version 1.0.4
Hotfix. Fixed a timing that may cause to land somewhere near the landing pad.
Version 1.0.3
- Even faster and seamless teleport. You should see the character out of ship only if you travel from a big city to another - 1st/3rd person camera keeps the player's original state - Player is in god mode right before teleporting to ship, so if you didn't wear a spacesuit you won't take damage - BlackScreen now should be supported by 21:9 screens - Cargo bay doors now open correctly after the landing - You can now land with animation on a. different markers of the same planet b. after switching home ship BUT you must be out your ship OR take off first (it's a vanilla bug that I tried to fix too)
Version 1.0.2
- Fixed an issue that prevented the landing animation from triggering after modding in the ship construction menu - Faster loading before animation. Still a bit of flicker to figure out.
Version 1.0.1
Stable Release - Removed pilot seat animation, found a new faster workaround - Now working on any ship - Fixed take-off animation camera stuck in 1st/3rd person - Fixed changing home ship and triggering the landing again in place - Fixed a bug that duplicates the ship if you modified it near the landing pad - Added a script helper to toggle the mod on the fly if needed
Version 1.0-beta
Experimental release with sitting in pilot seat workaround