Starfield
0 of 0

File information

Last updated

Original upload

Created by

RyselZ

Uploaded by

RyselZ

Virus scan

Safe to use

About this mod

Call your spaceship from anywhere outdoor. The ship will take off and then land in front of you, ready to be used!

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Japanese
  • German
  • French
  • Czech
Changelogs
Call Your Ship
Tired of walking back on foot to your ship after having explored for miles? Just call it and it will come to you in less than a minute... and in a total immersive way!




Features
  • Call your ship from anywhere outside. Yes, also in main outposts... your choice if you want to devastate a city
  • The ship takes off and then lands near your position
  • Receive notification on E.T.A.
  • Three different choices for the call:
  • Call the ship and keep moving if you want, it will land near you as soon as it returns from space before landing.
  • Call the ship and place a Landing Zone POI instantly in front of you. You can then walk away, the ship will land there anyways.
  • Like option 2, but it will check if the landing zone is flatter enough for a safe landing, or refuse and wait for another call.
  • You can then safely enter the ship and take off manually from there!

Of course, if you choose to call without checking for a proper flat spot, there will be clipping. If that happens, then just call again somewhere else. There's nothing better I can do about it, for now.


Demo (v1.0)




Install 
 1. Enable loose files modding by editing (or creating) the file StarfieldCustom.ini located in My Games\Starfield
 2. Add the following

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=


3. Extract the zip content files in your Starfield main game folder (or use Vortex)
    The folder structure should look like this:

Starfield
│─ Data
│  │─ scripts
│  │  ├─ CallYourShip.pex
│  │  ├─ CYS_Localization.pex


Done !

How to use 
 
  • Open console and type one of the following commands: 
    a) cgf "CallYourShip.Mobile"
    b) cgf "CallYourShip.Here"
    c) cgf "CallYourShip.HereAndCheck"
     
    OR, if you installed the optional bat .txt files

    a) bat CallShipMobile
    b) bat CallShipHere
    c) bat CallShipCheck
     
  • Wait for your ship
  • You have some time to better position yourself before it arrives


Optional Hotkeys
You have 3 ways to bind hotkeys to use your selected command on the fly:
 a) Use my CCR preset in the optional files, it uses 'F1', 'F2' and 'F3' as keys, but you can edit CallYourShip.toml and use any you like. Of course, you need Console Command Runner
 b) Read and follow instructions from LisbethSAO in the second sticky post
 c) Follow instruction of this mod: Starfield Hotkeys

Functionality

Command (a) will place the landing zone as soon as the ship returns from the space.
Command (b) will place the landing zone as you call it
Command (c) will do as command (a) and also check if the surface is flatter enough, or refuse to land there because it's not safe enough

Here's how the landing zone is placed when you call the ship, either if it's placed while you're waiting or instants after the call.
 
The ship will face your character and land few meters ahead.

Known Issues
  • If you use the flat surface check command, there may still be some minor clipping with rocks, trees and terrain curvature
  • Vasco will wait at old location and then respawn at the new one

It should be safe to use this mod since it uses built-in functions to achieve the result, but make a backup save anyways.
Please report any bug you may encounter by using this mod, possibly with clear repro steps.

Compatibility
- compatible with my other mod Always Land On Planets, no more conflicts in new v1.1 update!

Translations
If you're interested in translating this mod you need xTranslator.
The file you need to edit is CYS_Localization.pex and the only one required for your translation mod.

If you like this mod, consider voting and endorsing it!




Additional credits
Orvid for the amazing tools he provided
wSkeever for his flat surface check function