Reworked the teleport logic, removed every unsafe async call
No more Black Screen video
Faster loading procedure
Optimized code to reduce calls at minimum
Fixed a bug that made you land on major outpost if arrested in space, breaking the sequence
Restored the ability to fast travel to outpost secondary locations
Full changelog in the main section
IMPORTANT: Version 1.1 is heavily tested by me. If some game breaking bug occurs, please report it in the bugs section providing a clear repro step and possibly a video or screenshot. If the mod had become so stable and seamless since first release, is thanks to your reports! You're all awesome.
DEMO showing remaining issues:
Priority issues WIP:
Still doing research to avoid teleport
Find a way to mute the companions before the landing starts
Thanks to everyone is helping me by submitting issues!
Still working as advertised, with the new/recent Starfield Update 1.11.36, woohoo! \o/ ♥
Again, THANK YOURyselZ, for this hella awesome essential must-have-mod! Still workin' perfect (Steam, Manual install)! And THANK YOU for all the time and work you've put into this mod, and your Call Your Ship as well! The two originals ♥!! Still hell appreciatin' ya!! \o/ ♥ ♥ ♥ ♥ ♥
Upon landing, do you remain in your ship like when you land the first time? Or are you suddenly on foot outside the ship?
I'm looking for a mod that keeps you inside your ship when you land, so you manually have to leave it. It would be useful for landing at outposts, so you can transfer resources to the ship without leaving it.
Handsome!but it gives me a little problem, when I land the image teleported to the planet appears first, just 1 second, then the landing sequence starts
Any chance of an update to this that's less glitchy? I had to uninstall and roll-back a save as it was causing me issues. I miss it dearly, as the vanilla solution is so horribly unimmersive.
If ever Bethesda decides to allow landings themselves, is it safe to remove these loose pex scripts? Or is it baked in save? Asking because I had few corrupted saves because of script mods in Skyrim.
I've installed and uninstalled the mod unfortunately because it hasn't been updated to work correctly without any glitches. but it didn't mess anything up in my game upon doing so.
265 comments
Changelog
- Reworked the teleport logic, removed every unsafe async call
- No more Black Screen video
- Faster loading procedure
- Optimized code to reduce calls at minimum
- Fixed a bug that made you land on major outpost if arrested in space, breaking the sequence
- Restored the ability to fast travel to outpost secondary locations
Full changelog in the main sectionIMPORTANT: Version 1.1 is heavily tested by me. If some game breaking bug occurs, please report it in the bugs section providing a clear repro step
and possibly a video or screenshot. If the mod had become so stable and seamless since first release, is thanks to your reports! You're all awesome.
DEMO showing remaining issues:
Priority issues WIP:
Thanks to everyone is helping me by submitting issues!
Again, THANK YOU RyselZ, for this hella awesome essential must-have-mod! Still workin' perfect (Steam, Manual install)! And THANK YOU for all the time and work you've put into this mod, and your Call Your Ship as well! The two originals ♥!! Still hell appreciatin' ya!! \o/ ♥ ♥ ♥ ♥ ♥
I'm looking for a mod that keeps you inside your ship when you land, so you manually have to leave it. It would be useful for landing at outposts, so you can transfer resources to the ship without leaving it.
The author left the source code if this, I think that it was working better with the black screen and overhaul functionalities, but it had bugs.
sq_playershipscript.pex