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RyselZ

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  1. RyselZ
    RyselZ
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    Version 1.1
    Changelog

    • Reworked the teleport logic, removed every unsafe async call
    • No more Black Screen video
    • Faster loading procedure
    • Optimized code to reduce calls at minimum
    • Fixed a bug that made you land on major outpost if arrested in space, breaking the sequence
    • Restored the ability to fast travel to outpost secondary locations
    Full changelog in the main section

    IMPORTANT: Version 1.1 is heavily tested by me. If some game breaking bug occurs, please report it in the bugs section providing a clear repro step
    and possibly a video or screenshot. If the mod had become so stable and seamless since first release, is thanks to your reports! You're all awesome.

    DEMO showing remaining issues:


    Priority issues WIP:

    • Still doing research to avoid teleport
    • Find a way to mute the companions before the landing starts


    Thanks to everyone is helping me by submitting issues!
  2. XenonSurf
    XenonSurf
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    For me this mod works fine everywhere except on my custom outpost with elevated landing pad having the mission builder device, I will spawn outside the ship and away from the landing pad. However, this landing pad was there before I installed the mod, so that may be the reason.

    [EDIT]
    In fact, removing the landing pad, saving the game and re-adding the landing pad will make me land with animations at my pad.
  3. parabolee
    parabolee
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    This new mod that does the same as this in a very different way is interesting and may solve the issues with this mod (the long loading bug and brief flash of seeing player on planet first) -

    https://creations.bethesda.net/en/starfield/details/b489cc6c-6389-4ee4-b5e4-4dc324c09fa7/Vanilla_Landing_Animations

    Seems like a good alternative that would fix the long loading bug. But as of now needs to be used on a new game or NG+ as it suppresses discovery of
    landing zones.

    Also says you could use console command "ShowAllMapMarkers 0, 1, 1" to reset all map markers as undiscovered. But that pretty much breaks the game as you lose all your markers so you can't even land at known locations (like New Atlantis), so really can only be used on new game or NG+. Hence I have been unable to test yet. But seems like this may be a better solution outside of that issue.

    If there was a way to only reset the markers for landing zones so it could be used mid-game.

    The mod creator seems pretty new to modding so maybe someone with a bit more know-how could take this good idea and come up with a better solution than the current methods?
    1. Ahplla
      Ahplla
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    2. Ahplla
      Ahplla
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      Here is the link: https://www.nexusmods.com/starfield/mods/12472 the latest version is even better
    3. Baddtraxx
      Baddtraxx
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      mod got deleted
  4. RanzaX
    RanzaX
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    Not working,i just spawned on planet, no landing animation
  5. LisbethSAO
    LisbethSAO
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    Woohoo, still working as advertised, with the recent/new Starfield Update 1.14.70 !  \o/ 


    Tested it with no other mods installed, with the exception of the usual core-mods (i.e. Address Library, Baka, RTFP, SCP, SFSE)---all functionalities are still intact. Also tested with my other mods installed (I don't have that many, well sort of, a lot less that most peeps, lol; last I checked I think I had/have 77 plugins installed, heh), no errors/conflicts, and everything is working fine. (Steam/Manual installs)

    Again, THANK YOU for this hella amazing mod, RyselZ! Still one of my all time favs!    o7
    Brings so much more life, flavour, and enjoyment to the otherwise mundane vanilla sequence!  :)
    1. LisbethSAO
      LisbethSAO
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      Seems to still be working as advertised, with the recent/new Starfield Update 1.14.74, hella nice!  o7 
    2. Ahplla
      Ahplla
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      Thank you very much for keeping us informed about that, you are a sweetheart.
  6. gvin1232
    gvin1232
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    does this work for landing at Dazra? the city in the DLC?
  7. DaddyNoah
    DaddyNoah
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    Do you plan to bring this to xbox ??
    please say you do because id love to have this mod
  8. jewlz2099
    jewlz2099
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    Ive been trying to remove this because i get stuck on loading screen for 3 mins just from landing sometimes it freezes and my pc is pretty damn good 
    1. LisbethSAO
      LisbethSAO
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      This mod wouldn't/shouldn't be causing this problem.

      Also, uninstalling this should be easy if you use a mod manager (i.e. Vortex/MO2), or if Manual uninstall just do the reverse of how you installed it. If you get stuck in loading screens and/or freezes, and you say your "pc is pretty damn good", then you're experiencing some other problem not relating to this mod (possibly a mod conflict, and/or mod(s) not installed correctly, or it may even be just a vanilla game engine bug, which wouldn't be surprising, considering how poorly optimized this game is, lol).

      My PC that I currently have this game installed on iseight/or nine years old ( mind you, at that time my PC's hardware was considered the best available on the market *flexes...followed by long defeated sigh* lol xD ), and I have never experienced any loading slow-downs and/or freezes with this game, both when I played strictly vanilla on my first playthrough, and throughout all my other modded playthroughs.
    2. JWG05NYC
      JWG05NYC
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      @RyselZ, could you jump in to resolve this question about *safely* uninstalling since you know what is in your mod's scripts? Also, thanks for your contributions to the modding community!

      LisbethSAO pointed out that one can uncheck any mod in Vortex/MO2, but is it *safe* to uninstall this mod's new script and replacement scripts on a current save or to overwrite the replacement scripts?

      One would do this if 1) encountering the engine bugging out when landing animation is loaded seemingly after dialogue, etc, or 2) if concerned about this mod's scripts overwriting any official Starfield script updates/changes (or those contained in another mod's ba2 archive), or even an official gameplay option to show this animation that might be added at some point?

      It would be really great if you could provide psc files (or give someone permission to decompile and post them), as most people don't know how to decompile a script to look through code for anything newly introduced that could cause unattached instances of a script in their savegame (if there is a safeguard I'm unaware of that isn't present in other Bethesda games), and I'm not aware of a tool like Fallrim/Resaver for Skyrim that works for Starfield).

      I hope you see this and can answer this question. Thanks!
  9. Deathwing123
    Deathwing123
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    I could not get this to work, every time id click on the marker to land, like new atlantis ( the port area ) i just spawn on my ship, even when clicking on outposts with a landing pad...thoughts?
    1. Ethnet
      Ethnet
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      same, latest update broke it maybe?
    2. wyllravengard
      wyllravengard
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      It seems to still work for me, as well as it did before.
  10. lazloarcadia
    lazloarcadia
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    Am I correct in assuming this also blocks fast travel from space?  IE; you can't be in orbit and fast travel directly to the Lodge, you have to land first (with full landing animation) and THEN fast travel over normally across the city?
    1. LisbethSAO
      LisbethSAO
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      Nope, Fast Travel works perfect with this mod, both from planetary orbit, as well as from other Systems (see my other new post with pics).  o7
    2. lazloarcadia
      lazloarcadia
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      Any chance I could talk you into adding that as a feature??
    3. LisbethSAO
      LisbethSAO
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      Waddaya mean? It's already a feature with this mod.
      You asked if this mod "blocks fast travel from space".
      I replied, "Nope", as in no it does not block fast travel from space, meaning YES you can fast travel from space
      .

      EDIT: Ooohhh, you want  the ability to fast travel to be removed. Okie-dokie, now I get it, lol.


      FAST TRAVEL works perfect with this mod!

      Spoiler:  
      Show
      Fast Travel works awesome from planetary orbit !  \o/


      Fast Travel also works awesome from other Systems !  \o/
    4. lazloarcadia
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      My apologies, I should have been more clear from the beginning.  Yes, I'm looking for a mod that BLOCKS fast travel between planets.  As an example, the way the game is currently set up you can be sitting in a bar on Mars and fast travel directly to the Lodge on Jemison. While this is a convenient feature, it is one which in my opinion this is very non-immersive.

      What I'm suggesting is you would need to go to your ship (presumably on Mars in this example), go through the take off animation, and once in orbit travel to Jemison normally.  Once arriving at Jemison you go through the animation to land at the space port (or whatever landing site).  Now that you have landed you can fast travel around on the planet normally.

      In short, using your space ship becomes the only way to travel between planets.  Fast travel once your on whatever planet works normally. 
    5. partybun
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      https://www.nexusmods.com/starfield/mods/11583/
  11. Monarch4Ever
    Monarch4Ever
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    Jesus Frigging Christ, I can't believe we actually have to mod this, what the hell were they thinking!!!?

    The mod is not working perfectly, it's buggy at times, but absolutely necessary!

    Thank you, man, much appreciated and endorsed, of course. 
    1. Ownahole69
      Ownahole69
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      Because it gets annoying and makes the gameplay slower if we have to see some unskippable cutscene play every time we land.
    2. Stikza
      Stikza
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      For immersion, it sucks, it ducks even mkre for those who like admiring the ship they built for hours.
    3. dwayne12345
      dwayne12345
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      The alternative being standing 400 meters from your ship with no space suit. Thank you for this mod.