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AniHVX

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AniHVX

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  1. AniHVX
    AniHVX
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    Starfield HDR 2 Released!

    Final Version until Bethesda's wonky official implementation needs adjustments in the coming months.

    Changes:


    • Reworked much of the core and prioritization process of Shader adjustment values.
    • Implementation of HDR Black Floor Fix
    • Implementation of DCI-P3 & BT.2020 Colorspaces, No longer are you locked into just HDR Brightness / Dark Details!
    • Gamut Adjustment: 1.1 was slightly oversaturated by default, which sometimes caused many reds and yellows to clip. Gamut compression has been added to bring it more in line.
    • Darker Base Floor, Less noticable grey filter over dark areas caused by the game filters (I still recommend ReducedLuts 66%)
    • Added Optional Presets that may better fit your personal calibration, or if you prefer abit more "Pop!" or a "Mega Pop!" for both Standard and Color Correction Presets
    • Color Correction tuned down, Version 1.1 had far too strong of a blue hue. Brings it more in line to look more natural. These are meant to be used with LUT's that respect the original ones in some shape or form.
    • Color Correction Peak Nit Brightness now has fixed values. Shouldn't be under or over the peak brightness preset you choose to use
    • Peak Nit Brightness values now cap out at exactly the Nit Brightness or .6 at max short of it. No over or under.
    • Support for more Peak Nit Brightness Displays - HDR 700, HDR 850, HDR 1200, HDR 1500, HDR 2000


    •  HDR10 mode support is out, Enjoy!
      If you need help with Installation check out the guide!

    Tip for OLED Display Enjoyers or if you have a display where you can adjust "Fine Tune Dark Areas" or any sort of Dark Tuning setting.
    I highly recommend tuning it to -3 to -7 (if you're on a LG OLED) around these values will give you a complete black floor with the exception of a few LUT's that raise the black level higher than what Bethesda considers.. normal. This will give you wonderful pitch blacks without crushing detail. 

    This sadly can't be done with shaders without absolutely crushing detail, so this is the best advise I can give for this solution.
  2. chembros
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    Can I use this with a LG Ultragear 48GQ900 OLED? It looks like I might be stuck with HDR10.
    1. AniHVX
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      You should be able to use scRGB, to my knowledge all HDR compatible displays should be able to use scRGB mode.

      If you have the Frame Generation mod you'll be limited to HDR10 (this is limited to Native HDR capabilities atm I believe) I'll eventually get around to releasing a HDR10 variant tuned exclusively for that mode soon enough for those who want to use FG and and a better alternative to Auto HDR.
      scRGB offers a better overall quality and wider color gamut than HDR10. HDR10 offers better and brighter highlights but sacrifices color quality.

      Regular DLSS mod works for both modes though!
  3. yosarianbandit
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    Apparently, there's no option for deleting a post. Who knew. So disregard my post as I had installed the LUMA HDR mod, not this one.
  4. Filoppi
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    We are developing a true native HDR mod with loads of other improvements as a follow up to the AutoHDR mods, join the Discord server here: https://discord.gg/asmQbRhBmn
    1. Giltintur
      Giltintur
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      What's the difference in layman's terms?
  5. Giltintur
    Giltintur
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    This mod is awesome, thank you!
    How would I go around  on tweaking it to VESA DisplayHDR 1400?
    I looked in to the files, but saw that between the 1200 and 1500 option the change is more than a few numbers.
    Could you please help? (I'm playing with framegen).
  6. r1fast
    r1fast
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    For LG OLED users, I assume we want to turn off tonemapping in the LG control panel (or maybe use HGIG)?

    There is a clear pop in highlights and lighting with 'On' and blacks don't appear crushed, but I think OFF or HGIG look more natural and realistic.  Not sure which I prefer yet as I've really only ran around Neon a bit. 

    Using HDR10 variant with Lukes DLSS/FG mod, everything seems to work well except a few warnings on lilum's shaders in Reshade.log, but seems to work pretty well overall regardless.
    1. cblan1224
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      Yes! Always use hgig for gaming. 
  7. FatalRegime
    FatalRegime
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    Hi Xiorathha,

    First of all, thank you very much for this mod! I would consider this one of the things that makes this game playable at all for me.

    I did have a question about the preset file. I notice that in the HDR10 1000 Nits preset, it looks like on the techniques config line, that PreGravity@computeGravity and PreGravity@Gravity are enabled, but in the ReShade menu in game, they are not enabled. Could you confirm which behavior is correct?

    Thank you very much for this!
  8. lokham
    lokham
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    Hello.

    thanks for your mod. I have the same problme  as "inphra1" user :  It  says "ERROR" inside the name/description of the Lilum "filter" within the main window of ReShade. I used to quit the game and launch it again and it worked
    1. radioactive822
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      same error, do u simply adjust it to 
      ImageSpaceBufferFormat = 2

      UpgradeUIRenderTarget = true

      UpgradeRenderTargets = 2

      FrameBufferFormat = 2 ?
      I still have the error
    2. lokham
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      I still have the error each time I launch the game. I have to to launch, quit, then launch again. Annoying but it works.

      Also my .toml file is 

      ImageSpaceBufferFormat = 1
      UpgradeUIRenderTarget = true
      UpgradeRenderTargets = 2
      FrameBufferFormat = 1

      if I set FrameBufferFormat  to 2 (SRGB) all is grey ingame
  9. BanTheRobot
    BanTheRobot
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    Just an FYI, it looks like "Native HDR" changed their file name to NativeAutoHDR.toml.
    1. AniHVX
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      noted and updated article! thanks!
  10. darkprez
    darkprez
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    It's not working after the new starfield update.
    1. VirtualChrisM
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      Yeah, get an error from SFSE starting the game...  @Xiorathha  where have you gone?!?!?

    2. AniHVX
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      Still here!
      Be sure to update Native HDR and set your toml file accordingly.
  11. Anemone91
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    Hello, I follow your step all the way and I am pretty sure everything is working correctly but the color banding still bugs me in the menu. Do color banding show up if I have everything set up correctly? I just want to make sure since banding still pretty atrocious on my menu screen. 

    No complain for everything else though.
    1. AniHVX
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      Banding will be introduced in the pause menu but this was the trade off for no sun and sky banding, I totally feel you though, I certainly wish there was a way to have both without raising other issues.
  12. StonemanDav
    StonemanDav
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    Anyone else has this problem (look at the red pole) https://www.xbox.com/play/media/DHWDG4P269 caused by lilium's sdr trc fix