Starfield
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Created by

LordGregory

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Synthlight

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About this mod

A plugin to remove the max power limit and count (of a single type) for weapons so you can add as many as you want. You're still restricted to three types.

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This removes the max power limit and count (of a single type) for weapons so you can add as many as you want. You're still restricted to three types.

The vanilla power limit for any weapon is 12, the max count for a single type is 16; not that anyone could actually hit that limit given normal power limits.
This lets you bypass those limits.
This is true for all weapon types, and yes, that means turrets, but with one caveat:
Turrets over the vanilla power supply have issues firing. There's not much I can do about this since that's part of whatever hard-coded firing code there is. All this mod does is let you bypass the limit error. Nothing more.

Big thank you to kur00e, whos table this plugin is based on.

Installation (SFSE):
  • Install the SFSE.
  • Extract this so the file is placed as "Starfield\Data\SFSE\Plugins\<Name of file>.dll" IN THE GAME DIRECTORY, NOT THE SAVE DIR.
    • Or use a mod manager or whatever. Just check the path.
    • Any plugin/DLL/ASI you have will ALWAYS go in the game dir! The save dir's 'Data' folder is ONLY used to override BA2 files.
  • Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.
  • Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.


Installation (ASI):
  • Pick an ASI loader:
  • Extract the ASI file to wherever you loader wants it.
  • Launch as per your loader's instructions.
  • Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.

The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.

This was made for the Steam version!
The ASI might work on GP, this is untested, either the AoB scan works, or not. I am unable to test this.


This is the same "Remove max power restrictions (Engine+Weapons)" script from kur00e's CE table here, just done differently as a plugin instead.

Other ship builder tweaks/unlocks:
No Bay or Docker Limits
No Build Below Bay Error
No Cockpit Limit
No Engine Power Limits
No Grav Drive Weight Limit
No Minimum Landing Gear
No Reactor Class Requirement
No Reactor Limit
No Shield Limit
No Unattached Module Error
No Weapon Power or Count Limits<----- (YOU ARE HERE)

Source