About this mod
A plugin to allow unattached modules for ships.
Requirements
Permissions and credits
Credits and distribution permission
Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permission
You are not allowed to upload this file to other sites under any circumstances
Modification permission
You must get permission from me before you are allowed to modify my files to improve it
Conversion permission
You are not allowed to convert this file to work on other games under any circumstances
Asset use permission
You must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being sold
You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points
You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to kur00e! Their table taught me to just search the exe for the limitbody strings. https://www.nexusmods.com/starfield/users/188889987 https://www.nexusmods.com/starfield/mods/803
Donation Points system
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Changelogs
Version 2.0
Updated for SF 1.15.216. Had to rebuild all scans & patches from scratch due to extensive assembly changes.
Version 1.20
Updated for SF 1.14.74. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.19
Updated for SF 1.14.70. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.18
Updated for SF 1.13.61. (Some of the AoB scans changed, rebuilt all the no-limits mods.)
This means the ASI builds finally get a new version as well.
Version 1.17
Updated for SF 1.12.36. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.16
Updated for SF 1.12.32. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.15
Updated for SF 1.12.30. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.14
Updated for SF 1.11.36. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.13
Updated for SF 1.10.32. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.12
Updated for SF 1.10.31. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.11
Updated for SF 1.9.71. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.10
Updated for SF 1.9.67. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.9
Updated for SF 1.9.51. (No big changes made, just tested/built for new SFSE/game versions.)
Change version format in the log to be human-readable.
Version 1.8
Updated for SF 1.8.88. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.0
Initial release (for SF 1.8.86).
Donations
Straight donations accepted
This allows unattached modules for ships. Use at your own risk! Odd things may happen! This is mostly untested beyond making sure it works in the ship builder. YMMV, beware dragons, etc. Double-click a part to select all connected parts. This'll help if you lose something somewhere. Installation (SFSE): Install the SFSE . Extract this so the file is placed as "Starfield\Data\SFSE\Plugins\<Name of file>.dll" IN THE GAME DIRECTORY, NOT THE SAVE DIR .Or use a mod manager or whatever. Just check the path. Any plugin/DLL/ASI you have will ALWAYS go in the game dir! The save dir's 'Data' folder is ONLY used to override BA2 files. Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment. Installation (ASI): Pick an ASI loader: Extract the ASI file to wherever you loader wants it. Launch as per your loader's instructions. Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment. The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot. This was made for the Steam version! The ASI might work on GP, this is untested, either the AoB scan works, or not. I am unable to test this.
Other ship builder tweaks/unlocks: No Bay or Docker Limits No Build Below Bay Error No Cockpit Limit No Engine Power Limits No Grav Drive Weight Limit No Minimum Landing Gear No Reactor Class Requirement No Reactor Limit No Shield Limit No Unattached Module Error <----- (YOU ARE HERE)
No Weapon Power or Count Limits Source