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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Thanks to kur00e! Without their table this plugin version wouldn't exist.
Updated for SF 1.11.36. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.13
Updated for SF 1.10.32. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.12
Updated for SF 1.10.31. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.11
Updated for SF 1.9.71. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.10
Updated for SF 1.9.67. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.9
Updated for SF 1.9.51. (No big changes made, just tested/built for new SFSE/game versions.)
Change version format in the log to be human-readable.
Version 1.8
Updated for SF 1.8.88. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.7
Updated for SF 1.8.86. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.6
Updated for SF 1.7.36. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.5
Updated for SF 1.7.33. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.4
Mostly just adds more logging: Version info, target/found game version, offsets relative to module base, warnings about mismatched versions (only applicable to the ASI version), etc.
An ASI build of the mod that is more lenient with game versions since SFSE isn't loading it. Might also work on GP. Untested.
Version 1.3
Updated for SF 1.7.29.
Version 1.2
Added more error catching, should log and exit gracefully if AoB scan fails and such.
Changed the module name detection to be agnostic. So now "starfieldgame.exe", "StarfieldSFSE.exe", "Starfield.exe", etc; whatever you want to use all work.
Version 1.1
Compiled for release, should work on systems without the vc++ SDK now.
Now there's an ESM Reactor mod that adds 'supplemental' reactors (Technically habs with power output). Much cleaner than using this mod, check it out!: TN's Supplemental Reactors
This removes the one reactor limit so you can have as many as you want.
Big thank you to kur00e, whos table this plugin is based on.