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Changelogs
Version 0.5.0
Added allow list
Version 0.4.0
Added toggle key, option to activate only when key down
Version 0.2.1
removed log message
Version 0.2.0
Gradual transparency
Version 0.1.1
Remove debug
Moved AOE to behind object
Object transparency occurs gradually as the player moves closer to the area behind the object.
Objects currently affected are all objects flagged as bigCraftable.
You can adjust the minimum transparency (a decimal between 0 and 1) and maximum distance (integer number of pixels) in the config.json file created after running SDV with this mod installed.
You can set a toggle key in the config file. The default is NumPad 0 (NumLock must be on to use).
You can also set a custom list of exceptions OR allowed objects. Use only one or the other - objects in the exceptions list are skipped and objects not in the allowed list are skipped if the exceptions list is empty.
To make buildings and static trees transparent when you walk behind them, you can use Show Players Behind Map Tiles.