Stardew Valley
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aedenthorn

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aedenthorn

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About this mod

Causes big craftables like scarecrows and furnaces to become transparent as you get closer, letting you see what's behind them.

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Object transparency occurs gradually as the player moves closer to the area behind the object.

Objects currently affected are all objects flagged as bigCraftable.

You can adjust the minimum transparency (a decimal between 0 and 1) and maximum distance (integer number of pixels) in the config.json file created after running SDV with this mod installed.

You can set a toggle key in the config file. The default is NumPad 0 (NumLock must be on to use).

You can also set a custom list of exceptions OR allowed objects. Use only one or the other - objects in the exceptions list are skipped and objects not in the allowed list are skipped if the exceptions list is empty.

To make buildings and static trees transparent when you walk behind them, you can use Show Players Behind Map Tiles.


Requires SMAPI, uses Harmony.

Compatible with Mod Updater for automatic updates.

Code is at https://github.com/aedenthorn/StardewValleyMods.

If you want to complain or ask for help or help me test my mods, you can visit my Discord server.

A list of all my mods for Stardew Valley is available at https://www.nexusmods.com/stardewvalley/articles/895.