Stardew Valley
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aedenthorn

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aedenthorn

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18 comments

  1. Cicada777
    Cicada777
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    1.6?
  2. aquanebula
    aquanebula
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    Hi there. This mod is really useful but I was wondering if there is any way to make it compatible with Alternative Textures? I notice it works great for the vanilla objects but anything that is using an alternate texture does not work. 
  3. Khold
    Khold
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    Is this fully compatible with 1.5.5? I tried downloading this so I could see behind my big wall of tapped trees on the left half of my farm so I can keep the ground clear and tell which trees are actually tapped and so on, but even after fiddling with all the settings, I don't see any difference. I know the mod is working at least in part since I was able to get my forges and stuff nearly invisible while testing stuff, but nothing I do is affecting the trees in any noticeable way.

    Oh, wait. It's just not designed for this. I guess in that case I'd like to ask if it's possible to add tappers to this? 
  4. m3adow
    m3adow
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    Would it be possible to extend the mod scope to include crops? Specifically those growing on trellis?
  5. WhisperGhost
    WhisperGhost
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    Hi, i got this SMAPI error, could you explain what i need to do to fix it? Thank you

    [table]13:49:54ERRORTransparent ObjectsMod crashed on entry and might not work correctly. Technical details:Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Features\TransparentObjects\config.json. This doesn't seem to be valid JSON.
    Technical details: After parsing a value an unexpected character was encountered: ". Path 'Exceptions[2]', line 12, position 1.
    at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in C:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74
    at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\DataHelper.cs:line 49
    at StardewModdingAPI.Framework.ModHelpers.ModHelper.ReadConfig[TConfig]() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModHelper.cs:line 96
    at TransparentObjects.ModEntry.Entry(IModHelper helper) in C:\Users\poiqwe\source\repos\StardewValleyMods\TransparentObjects\ModEntry.cs:line 18
    at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1579[/table]
    1. aedenthorn
      aedenthorn
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      Check your json syntax

      smapi.io/json
    2. WhisperGhost
      WhisperGhost
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      I think I've got it, thank you!

      Edit:
      https://smapi.io/json/none/ca659da4649342bea750b2aa05f4dcad
      How do I fix this error (You have no schema selected, so only the basic JSON syntax was checked.)?
    3. aedenthorn
      aedenthorn
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      You might need to learn a little bit of json syntax. You're missing some commas
    4. WhisperGhost
      WhisperGhost
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      Got it, thank you!
  6. Kavizmo
    Kavizmo
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    Any easy way to make this only apply to Scarecrows?
  7. genderneutralnoun
    genderneutralnoun
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    Do you think it would be possible to add in a hotkey to toggle it in-game? Usually I don't like going around with stuff becoming
    transparent, but I need to use it when I need to see behind things. Same for Show Player Behind Map Tiles.
    1. lightsourced
      lightsourced
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      This would be a nice feature!
    2. aedenthorn
      aedenthorn
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      Try the new version (NumPad 0 is the default key)
  8. leion26
    leion26
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    Could you add or make a sepperate mod that does the same with the large static trees in the game?
    1. aedenthorn
      aedenthorn
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      There already is one! https://www.nexusmods.com/stardewvalley/mods/4178
    2. leion26
      leion26
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      I have allready tried that one, my problem with it is that it just makes the static trees transparent permanently, not on proximity:P
    3. aedenthorn
      aedenthorn
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      Well, the problem is those trees are part of the map, and I'm not sure there is a way to make them transparent on proximity
    4. aedenthorn
      aedenthorn
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      Okay, I made a new mod for that https://www.nexusmods.com/stardewvalley/mods/6540