Stardew Valley
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Juanpa98ar - penny3

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About this mod

You reached the third year and are you already a millionaire? Getting money is very easy and bored you? Looking for a more difficult experience in every way? Well, here came your savior.

Permissions and credits
Get to the end of the game with a pig farm? I want to see you try it.
This mod wants you to not get most of the game in year 3 or earlier.


What changes does this mod bring?:

-Maximum income reduction of everything you can sell in this game.-
Everything you can collect (plants throughout the valley, things on the beach, etc.) has reduced their income to more than 3x value.
All animal products, products derived from these, fish, artifacts and minerals had their income reduced by 3x or more.
The harvestable products of all plants greatly reduced their incomes, without affecting the price of seeds. Plants whose products can grow again were more affected by this change.

-Increase or change in materials needed in manufacturing.-
Increased the amount of materials needed in most items you can build by x2 or more, reduced the amount of certain materials that are scarcer or more difficult to obtain in certain objects, and increased the materials easier to obtain from those recipes

-Increased the amount of resources and gold in buildings that you can ask Robin to build.-
The increase is for both the basic buildings and their upgrades (x2 or less in gold and materials). Less gold to build a well and less resources for the fish pond.

-Changes in the civic center and the Joja market bundles.-
Items required in most bundles have been increased, extra items have been added in certain bundles, the number of items needed to complete a bundle has been increased. Gold quality fish are required to complete the fishbowl bundle (one of each). More gold needed in the safe bundle. Increased rewards for completing each bundle, replacing certain rewards with more useful ones. Changes to the abandoned JoJa bundle.

-Changes in weapons, boots and enemies.-
Increased weapon damage, increased damage gap (example: 15 minimum damage - 60 maximum damage) increasing the chance of random damage.
Reduced immunity granted by boots (Immunity gives you the probability of not receiving a negative effect from enemies, the higher the value of immunity, the better the probability). Boots defense increased. Reduced or mitigated in certain cases.
Increased the health of all enemies by x2 or more and slightly increased the damage of all enemies.


Extract the mod in the mods folder.
And that's it, great right?

This mod is compatible with windows, linux and mobile versions.
You can use similar mods whenever you change my mod settings to avoid errors or incompatibilities.

Edit the config.json file with "true" to enable my mod changes. Use "false" to disable the changes and be able to use other similar mods without problems.

"EnableCraftingRecipes": Modify the amount of materials needed for construction recipes.
"EnableBlueprints": Modify the amount of materials and gold needed for Robin to build buildings.
"EnableBoots": Modifies immunity and protection of boots.
"EnableBundles": Modify the necessary articles to complete the civic center bundles.
"EnableMonsters": Modify the life and damage of monsters.
"EnableObjectInformation": Modify the gold you can earn from sales.
"Enableweapons": Modify weapon damage.

The changes will be active by default, if you don't need to change anything, you don't need to touch anything.

Simple version in content patcher.
Available for all game languages.