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- JP's Hardew Valley - Slow Life - Expert Mode
JP's Hardew Valley - Slow Life - Expert Mode
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Version5.0.4
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- Manual
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Last updated
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Created by
Juanpa98ar - penny3Uploaded by
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This page was last updated on 16 November 2024, 1:17PM
- Changelogs
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Version 5.0.4
- Bugs fixed.
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Version 5.0.3
- Added changes to the mod "More New Fish". For reasons unknown to me it requires Stardew Valley Expanded to function properly.
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Version 5.0.2
- Mod updated to Content Patcher 2.1.0
- This change will allow, among other things, players playing in languages other than English to see the Content Patcher animations correctly.
- Added animations for the Strawpeach and the Giant Silver Strawberry.
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Version 5.0.1
- Fixed the bug that did not allow to plant Strawbits in the corresponding season.
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Version 5.0.0
- Most of the content was moved to Content Patcher. 'Mail Framework Mod', 'Producer Framework Mod' and 'Json Assets' dependencies were removed. Added an optional dependency to the 'Event Repeater' mod for the Tax function.
- Added a basic Tax function (Optional). When you have 10000 gold or more in your pocket, on the 28th of each month you will receive a letter from the bank to charge you taxes (configurable value).
- Now when you start a new game, you will do it without money :)
- Added an option to remove all objects added by this mod :( . Some of the mod's crop prices were rebalanced, as well as the meal statistics.
- Increased by 50% the probability of clovers and silver strawberries to become giant (it is not much, in game language it would be 5%). Increased the resistance of the giant silver strawberry, it will need more hits to break it (after all it is made of silver). The giant clover needs one hit less to break.
- The JA to CP should be clean and error free, if not don't forget to report it.
- Updated Wildflower's Forage Mod option
- You can now easily configure the furnace and charcoal kiln requirements from the Generic Mod Config Menu settings, as well as all the other new options!
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Version 4.0.0
- Updated for SV 1.6. Added the elements added in this update.
- Added new options to configure the mod: Price of animals, amount of fruit bearing trees, days it takes to build buildings, etc.
- Updated SVE, RSV and ES objects.
- Bug fixes with Special Orders. Removed Random Bundles option.
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Version 3.1.0
- Restructured the mod options system. Be sure to use the Generic Mod Config Menu to easily configure and know each option.
- Improved to the maximum possible the different levels of difficulty of the mod. More ability to customize the mod.
- Balance and improvements to Hardew Valley crops and other mod content.
- Added items from Stardew Valley Expanded, Ridgeside village, Wild Forage. Ridgeside Village Special Orders and Quests have been re-added.
- Be careful with the new crop: Energyberries can help you to recover energy but their cultivation is not very LEGAL.
- Minor improvements and bugs fixed.
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Version 3.0.3
- Small graphic improvements to crops and others.
- All custom maps removed. If you were using any of the maps, you can find them in my profile files. They all contain great improvements.
- Removed settings for Ridgeside Village quests and special Orders, they had no effect on the game. I will fix it later.
- Minor changes and performance improvements.
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Version 3.0.2
- Added items from East Scarp and Wild Food Forage Expansion
- Mod crops changed (Less growing time, adjusted gains...)
- Changes in some bundles to make them easier on all difficulties
- Field Snack, Bug Steak and energy tonic now recover much more energy than in vanilla.
- This version should now work with Android, any problems feel free to report them.
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Version 3.0.1
- Separate Special Orders and Quests settings for SVE and RSV
- Reduced rewards for RSV Quests There may be some errors when activating the option for the first time.
- Due to technical limitations, the gold shown by the Quests and the gold you will actually receive will be different.
- Separated Animal husbandry Mod due to technical problems. Now it will be an optional file.
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Version 3.0.0
- Bundles are back and more loaded.
- New option to reduce the items dropped by defeated monsters.
- More variety of difficulty for the majority of options.
- The options are now better detailed and have better descriptions, which were also translated. Remember to use Generic Mod Config Menu.
- Modifications to Special Orders in Stardew Valley Expanded and Ridgeside Village mods, and others.
- New messages that you will receive in your mailbox detailing relevant information about the mod.
- Added a new crop: Clover Gamma, and two new recipes: Lucky Milk and Ultra Milk. Obtainable from year 2.
- Changes in the buffs of all Hardew Valley objects.
- Changes in the Strawbit crop.
- Optional animations for the Golden, Silver and Winged Strawberries
- Changes and improvements to all Hardew Valley maps
- More difficulty options for melting ore into bars.
- Taxes system (disabled for now)
- Bugs fixed and cleaning.
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Version 2.0.6
- Bundle modifications will be temporarily disabled due to bugs with Stardew Valley version 1.5.5 - 1.5.6. No date determined.
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Version 2.0.5
- Added option to reduce rewards from special orders.
- Added more variants to the options and corrected the number of objects required to match each variant.
- Added last items from Stardew Valley Expanded and Ridgeside Village.
- In a future update you will be able to receive mails to help you with your adventure in the mod.
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Version 2.0.4
- Corrected seed sales prices that were equal to purchase prices.
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Version 2.0.3
- Fixed a bug that prevented the placement of buildings on the Dead Farm map.
- The mod options were improved for better understanding of each variant.
- Bugs fixed.
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Version 2.0.2
- Added StrawPeach tree, produces in autumn. Half strawberry, half peach fruit. Only available at Pierre's in summer and fall.
- Added silver strawberry. It grows in summer. Despite its appearance it is not very valuable, however it can become giant. It needs a space 9x9. Giant strawberry will appear even if all crops have already reached harvest time, it just needs daily watering and hopefully it will appear.
- Added a better greenhouse (optional).
- Fixed some problems.
- Cleaning.........
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Version 2.0.1
- Modified the "Selling Prices..." option to order the Omegahard and OmegahardPlus options.
- Now "OmegaHard" has reduced prices and "OmegaHardPlus" has similar prices to OmegaHard but also reduces the price of seeds.
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Version 2.0.0
- Fixed prices of some products in the OmegaHard+ difficulty that resulted in monetary losses.
- Now the "slower crops" option is independent from other options. You can make your crops take up to 50% longer to grow. It does not affect the after-harvest.
- Added "Insta-kill" option for enemies. Enemies can defeat you with one hit, but they only have 10% of life.
- Reworked the fishing option, the fish will now move randomly in the "Crazy" difficulty, or will move constantly in the new "Omega" difficulty.
- Added an option to slow down relations with villagers. This is to change their tastes for gifts, making the gifts they love or like now neutral or disliked. You still earn friendship points by talking to them or giving them neutral gifts (only with the "Neutral" option).
- Minor corrections and translations added.
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Version 1.9.5
- Golden strawberry and golden winged strawberry will no longer be considered fruit, so you will not be able to make jam or wine with them.
- Reduced the selling price of both strawberries, however, getting a gold or iridium quality strawberry will bring x3.5 profit over the purchase price of the seeds.
- Added strawberry milk to recipes.
- New faces for golden and winged straberry, whipped cream, strawberry cup and strawbit.
- Improved and translated instructions.
- Minor improvements and fixes.
- (Optional) Omega Potions.
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Version 1.9.4
- Fixed a bug with items of Stardew Valley Expanded
- Aggregates missing SVE objects
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Version 1.9.3
- Added OmegaHardPlus difficulty for 1.building and 2.price reduction options.
- 1.More materials and gold for construction. The required materials can exceed one thousand units.
- 2.Values equal to OmegaHard, without seed price reduction, crops have the same value as in Hard difficulty, but now crops will take up to twice as long to grow.
- Added VeryHard difficulty for animals, with higher values for days to adulthood, days to produce and their final value.
- Merged "Reworked Crops" option.
- Slight changes in Golden, winged and strawbit strawberries. New buffs and increases for whipped cream and strawberry cream cup.
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Version 1.9.2
- Added a new farm: Dead Soil Farm. A farm where you can't grow anything. Now the cave will fulfill this role, as it has been remodeled for this function.
- Minor repairs.
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Version 1.9.1
- Added new Stardew Valley Expanded items to the list of reductions.
- Added an option to make the cellar smaller than normal.
- Minor changes.
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Version 1.9
- Added ponds for rice cultivation in both maps. Their use is optional and can be modified in the options.
- Improved some visual aspects in both maps. Added more space to grow crops on the small farm by removing false shadows on the ground.
- Added OmegaHard version for selling items. All items will be sold for even less money. Reduced the cost of seeds to further reduce crop profit.
- Added crazy version for fishing. All fish will move randomly during the fishing mini-game.
- Added nice pictures and new descriptions for both farms. Only when starting a new game.
- General cleaning.
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Version 1.8.5
- Added several difficulty options for the furnace, adding more ores to create bars. It must be manually modified in the "[PFM] Hardew Valley" folder. Instructions in the folder.
- Hard, OmegaHard and UltraOmega.
- Added two new recipes, whipped cream and strawberry cream cup. Buy them from Gus.
- Added missing descrptions.
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Version 1.8.4
- Introducing Omega Hard Mode
- Several options will have an option to increase the difficulty much more, Omega Hard.
- You can always enjoy these changes more by starting a new game. Use the "Generic mod config menu" to learn about the new options.
- This change is not suitable for those looking for a simple experience.
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Version 1.8.3
- Fixed a compatibility issue
- If you don't want to use the custom maps just disable the "EnableMapChange" option in the "Hardew Farm Maps" folder. or using generic mod config menu.
- Due to a bug in version 1.8.2 the custom map option is enabled, you can disable it in the config.json file in the "Hardew Farm Maps" folder or from the game with the mod "Generic mod config menu".
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Version 1.8.2
- Added two maps to be changed for the standard farm
- Added descriptions to the configurations.
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Version 1.8.1
- Manifest error fixed
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Version 1.8
- Stardew Valley x Celeste.
- Added new objects and crops inspired by Celeste. (Read new data in the description of the page).
- Added objects from the "Ridgeside Village" mod to the list of reductions. Optionally added a file to reduce the rewards of the missions optionally added by the mod.
- Added recovery reduction on Stardew Valley Expanded items.
- Added an option to only increase the damage of monsters (x3). Please only select one monster option.
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Version 1.7.4
- Added an option to make the fishing mini-game more difficult. Disabled by default.
- Reworked some aspects of the monsters such as their speed or their vision (distance at which the monsters start attacking you). Probably won't work on all monsters.
- Changed some values.
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Version 1.7.3
- Added an option to make leveling up more difficult. If you don't like it you can follow the instructions inside the folder. Exp reduced by 3.
- Last items included in Animal Husbandry Mod added
- Remaining elements modified to reduce life and energy regeneration
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Version 1.7.2
- The last items added by Stardew Valley Expanded were added to the mod.
- Increased the number of torches needed to make charcoal from 3 to 4.
- Brutal reduction of life and energy regeneration for all recipe meals. I hope I haven't overdone it. They are still the best option for recovery.
- Fixed (I hope) a bug in smapi related to the vault bundle, that appeared when you had the English language in the game.
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Version 1.7.1
- Fix dependecy
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Version 1.7.0
- Separate folders.
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Version 1.6.9
- Balance changes to SVE objects
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Version 1.6.8
- Added changes for Animal Husbandry Mod
- Changed the names of the options for a better understanding of what each one does.
- Start the game, in the title screen close the game and modify the options in config.json. (This is necessary to update the new names).
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Version 1.6.7
- Increased the value of the strawberries. With previous preparation, luck and fertilizer you can get 3 harvests and get benefits since the festival.
- Fixed bugs.
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Version 1.6.6
- Changed the description of the ancient seeds and the rare seed to match the changes in the mod. (Only in English, Spanish and Portuguese.)
- Small changes to RandomBundles to match changes in SV 1.5.3
- Reduced the amount of wood needed to make coal from 8 to 7.
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Version 1.6.5
- Reduced life and energy recovery of all foods that are not cooking recipes.
- Slightly increased life and energy recovery of all cooking recipes.
- Added missing elements, such as juice, to the reduced price list
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Version 1.6.4
- Reduced prices for various recipes.
- Reduced requirements of the island obelisk and corrected a wrong item.
- Added missing elements and modified some values changed in sv 1.5
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Version 1.6.3
- Modified some values of 1.5.2 and stardew valley expanded.
- Increased gold and bar requirements for improved tools in Clint's smithy.
- Download Tool upgrade cost.
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Version 1.6.2
- Added an option to reduce the selling prices of the items that Stardew Valley Expanded adds. If you use SVE disable EnableObjectInformation and enable EnableObjectInformationSVE in the config file.
- If you don't use it, don't worry. THE OPTION "EnableObjectInformationSVE" IS DISABLED BY DEFAULT.
- DO NOT ACTIVATE BOTH OPTIONS OR ACTIVATE THE WRONG ONE OR YOU WILL HAVE PROBLEMS.
- The option to change the difficulty of the "random bundles" IS NOW DISABLED BY DEFAULT.
- Slight modifications.
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Version 1.6.1
- Fixed a problem with the luau where several objects did not give the best response from the governor.
- Now you will need gold quality items or better to get the best response from the governor. Except for crops, you can guide yourself through the wiki to know what objects you need.
- If you use a mod that shows you the selling prices of the items, you need to know the following: Gold quality items should be worth 240g or more, and iridium quality items should be worth 320g or more, for the best response.
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Version 1.6
- Now you can use the random bundles option, all necessary objects and rewards were modified.
- YOU NEED TO START A NEW GAME FOR THE CHANGES TO TAKE PLACE. DOES NOT WORK WITH ADVANCED GAMES.
- It is possible that this mod no longer works with previous versions to 1.5, report it if that is the case.
- Slight changes in the normal bundles..
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Version 1.5.6
- Added missing objects
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Version 1.5.5
- Updated to version 1.5
- Modified prices, resources, weapons and other new content in version 1.5
- For the new ore you will need 8 instead of 5 to make a bar
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Version 1.5.4
- Now to make charcoal in the charcoal kiln you will need 8 wood instead of 10, you can also make charcoal with 3 torches.
- Increased statistics of the boots.
- Improvements to all galaxy weapons. (If you already owned a galaxy weapon the changes may not update, you can use cbj item spawner to replace the weapon with another one with the new changes. The same may happen with the boots.)
- Improved rewards obtained by completing a bundle in the civic center (Not at all important if you already had an advanced game).
- Slight changes in the buildings that Robin can build.
- 'Home Stretch' is coming... SV 1.5
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Version 1.5.3
- Now the game will prioritize this mod to avoid certain problems.
- Weapon damage has been modified to match the monsters' health increase from the latest version of the mod. Some statistics were modified.
- Slight changes to recipes that use clay.
- Preparing for Stardew Valley 1.5
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Version 1.5.2
- Reduced the sale prices of all crops. Especially those crops that produce again after a while.Summer and fall were too productive thanks to these types of plants.
- Crop sales prices are based on a normal crop, without fertilizers or skills. There will be more benefits with higher quality crops or with the use of fertilizers and skills.
- Ancient fruit seeds and sweet gem berry seeds rework (growth time / after-harvest / base sale price):
- Ancient fruit: (28 days / 7 days / 550g) >>> (28 days / 28 days / 2000g). If you sow this seed on the 1st of spring you will have two harvests, at the end of the month in summer and fall. Only one if sown in 1st of summer.
- Sweet gem berry: (24 days / - / 3000g) >>> (53 days / - / 5000g). Now you can sow this seed in summer (instead of fall), between day 1 to 3 and it will take 53 days to be harvested.
- Using fertilizers or skills will reduce growth time, no after-harvest.
- Preparing for Stardew Valley 1.5
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Version 1.5.1
- Resources needed for most building recipes increased from 3x to 5x. (From base value)
- Increased the resources required to build Robin's shop buildings by 3x, the Wizard's Tower by 3x to 5x, and small reductions in gold required.
- Increased ore needed to make ingots: copper, iron ore needed to make a bar (5 >>> 6). Gold, iridium ore needed to make a bar (5 >>> 7).
- Preparing for stardew valley update 1.5
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Version 1.5
- Enemies: Increased health x3 and damage x2 of all enemies. (From base values).
- Boots: Stats slightly increased.
- Animals: Modified several statistics of all animals (Days to obtain the product of an animal / Days necessary to reach the adult stage / Final sale price with 5 hearts):
- Chickens: 1 / 3 / 1040 >>> 2 / 5 / 1300.
- Ducks: 2/ 5 / 5200 >>> 3 / 7 / 4800.
- Rabbits: 4 / 6 / 10400 >>> 5 / 7 / 9500.
- Dinosaurs: - / - / 1300 >>> - / - / 1625.
- Cows: 1 / 5 / 1950 >>> 2 / 7 / 2000.
- Goats: 2 / 5 / 5200 >>> 3 / 7 / 4800.
- Pigs: 1 / 10 / 20800 >>> 2 / 7 / 18000.
- Sheeps: 3 / 4 / 10400 >>> 4 / 5 / 9500.
- Sale prices: Reduced sale prices of various objects up to five times. (Minerals, collectibles, fish, artifacts).
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Version 1.4
- Added settings. You can enable or disable the options you like.
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Version 1.3.2
- Fixed a bug where fall and winter foraging bundle were the same.
- Fixed a bug where the fall crop bundle did not show the new requirements.
- Increased the gold needed in the construction and improvement of the coops, now they will follow a fixed pattern.
- Sorry for the inconvenience. No need to start over if you have already completed any of those bundles.
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Version 1.3.1
- Reduction in sales value of some beneficial items
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Version 1.3
- An even simpler version of the mod brought to you thanks to Penny3. Now available for all the languages of the game. Enjoy.
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Version 1.1.2
- -Increased wood requirements in the construction of coops and barns, as well as their improvements.
- -Increased material requirements on certain manufacturing objects, such as the chest, cheese press, mayonnaise machine, among others
- -Have fun deforesting the valley, monster. :·D
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Version 1.1.0
- Content Patcher Version
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Version 1.0
- Initial version
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- Author's activity
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November 2024
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16 Nov 2024, 1:17PM | Action by: juanpa98ar
File added
'Slow Life - Hardew Valley (1.6) [version 5.0.4]'
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16 Nov 2024, 1:16PM | Action by: juanpa98ar
Changelog added
'Change log added for version 5.0.4'
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16 Nov 2024, 1:15PM | Action by: juanpa98ar
Attribute change
'Name changed to \'JP\'s Hardew Valley - Slow Life - Expert Mode\'.
Summary changed.
Mod version changed to 5.0.4.'
July 2024
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29 Jul 2024, 8:09PM | Action by: juanpa98ar
File added
'Slow Life - Hardew Valley (1.6) [version 5.0.3]'
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29 Jul 2024, 8:04PM | Action by: juanpa98ar
Changelog added
'Change log added for version 5.0.3'
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29 Jul 2024, 8:02PM | Action by: juanpa98ar
Mod image added
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29 Jul 2024, 8:02PM | Action by: juanpa98ar
Mod image added
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29 Jul 2024, 8:02PM | Action by: juanpa98ar
Mod image added
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29 Jul 2024, 8:02PM | Action by: juanpa98ar
Mod image added
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29 Jul 2024, 8:02PM | Action by: juanpa98ar
Mod image added
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29 Jul 2024, 8:02PM | Action by: juanpa98ar
Mod image added
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29 Jul 2024, 8:02PM | Action by: juanpa98ar
Mod image added
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29 Jul 2024, 8:01PM | Action by: juanpa98ar
Attribute change
'Name changed to \'JP\'s Hardew Valley - Slow Life - Expert Mode\'.'
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29 Jul 2024, 8:01PM | Action by: juanpa98ar
Attribute change
'Name changed to \'JP\'s Hardew Valley - Slow Life - Expert Mode\'.
Description changed.'
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29 Jul 2024, 8:00PM | Action by: juanpa98ar
Attribute change
'Name changed to \'JP\'s Hardew Valley - Slow Life - Expert Mode\'.
Summary changed.
Description changed.
Mod version changed to 5.0.3.'
May 2024
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25 May 2024, 12:18AM | Action by: juanpa98ar
File added
'Slow Life - Hardew Valley (1.6) [version 5.0.2]'
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24 May 2024, 11:48PM | Action by: juanpa98ar
Changelog added
'Change log added for version 5.0.2'
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24 May 2024, 11:44PM | Action by: juanpa98ar
Attribute change
'Name changed to \'JP\'s Hardew Valley - Slow Life - New Beginning in the Valley\'.'
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24 May 2024, 11:44PM | Action by: juanpa98ar
Attribute change
'Name changed to \'JP\'s Hardew Valley - Slow Life New - Beginning in the Valley\'.
Mod version changed to 5.0.2.'
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22 May 2024, 3:04PM | Action by: juanpa98ar
File added
'Slow Life - Hardew Valley (1.6) [version 5.0.1]'
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- Mod page activity
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May 2025
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13 May 2025, 11:24PM | Action by: bitwarfire2
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10 May 2025, 7:21AM | Action by: helioobianchi
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28 Apr 2025, 1:49AM | Action by: SkellyNipples69
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27 Apr 2025, 12:45PM | Action by: shimasrue
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25 Apr 2025, 2:16PM | Action by: salemxgraves
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25 Apr 2025, 10:54AM | Action by: AlexeyBrusya
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23 Apr 2025, 11:12PM | Action by: DanteDevil500
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22 Apr 2025, 12:25PM | Action by: handdung
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15 Apr 2025, 1:59PM | Action by: kayakoro
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13 Apr 2025, 6:06AM | Action by: Jasi246
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09 Apr 2025, 10:40PM | Action by: RainbowB1998
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07 Apr 2025, 9:59AM | Action by: krungyx
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