Simple but addictive Hard Mode. Renewed experience, now with harder leveling. You will have to use your head a little more and manage your resources carefully.
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Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to Penny3 for the improved version of the mod.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.7.3
Added an option to make leveling up more difficult. If you don't like it you can follow the instructions inside the folder. Exp reduced by 3.
Last items included in Animal Husbandry Mod added
Remaining elements modified to reduce life and energy regeneration
Version 1.7.2
The last items added by Stardew Valley Expanded were added to the mod.
Increased the number of torches needed to make charcoal from 3 to 4.
Brutal reduction of life and energy regeneration for all recipe meals. I hope I haven't overdone it. They are still the best option for recovery.
Fixed (I hope) a bug in smapi related to the vault bundle, that appeared when you had the English language in the game.
Version 1.7.1
Fix dependecy
Version 1.7.0
Separate folders.
Version 1.6.9
Balance changes to SVE objects
Version 1.6.8
Added changes for Animal Husbandry Mod
Changed the names of the options for a better understanding of what each one does.
Start the game, in the title screen close the game and modify the options in config.json. (This is necessary to update the new names).
Version 1.6.7
Increased the value of the strawberries. With previous preparation, luck and fertilizer you can get 3 harvests and get benefits since the festival.
Fixed bugs.
Version 1.6.6
Changed the description of the ancient seeds and the rare seed to match the changes in the mod. (Only in English, Spanish and Portuguese.)
Small changes to RandomBundles to match changes in SV 1.5.3
Reduced the amount of wood needed to make coal from 8 to 7.
Version 1.6.5
Reduced life and energy recovery of all foods that are not cooking recipes.
Slightly increased life and energy recovery of all cooking recipes.
Added missing elements, such as juice, to the reduced price list
Version 1.6.4
Reduced prices for various recipes.
Reduced requirements of the island obelisk and corrected a wrong item.
Added missing elements and modified some values changed in sv 1.5
Version 1.6.3
Modified some values of 1.5.2 and stardew valley expanded.
Increased gold and bar requirements for improved tools in Clint's smithy.
Download Tool upgrade cost.
Version 1.6.2
Added an option to reduce the selling prices of the items that Stardew Valley Expanded adds. If you use SVE disable EnableObjectInformation and enable EnableObjectInformationSVE in the config file.
If you don't use it, don't worry. THE OPTION "EnableObjectInformationSVE" IS DISABLED BY DEFAULT.
DO NOT ACTIVATE BOTH OPTIONS OR ACTIVATE THE WRONG ONE OR YOU WILL HAVE PROBLEMS.
The option to change the difficulty of the "random bundles" IS NOW DISABLED BY DEFAULT.
Slight modifications.
Version 1.6.1
Fixed a problem with the luau where several objects did not give the best response from the governor.
Now you will need gold quality items or better to get the best response from the governor. Except for crops, you can guide yourself through the wiki to know what objects you need.
If you use a mod that shows you the selling prices of the items, you need to know the following: Gold quality items should be worth 240g or more, and iridium quality items should be worth 320g or more, for the best response.
Version 1.6
Now you can use the random bundles option, all necessary objects and rewards were modified.
YOU NEED TO START A NEW GAME FOR THE CHANGES TO TAKE PLACE. DOES NOT WORK WITH ADVANCED GAMES.
It is possible that this mod no longer works with previous versions to 1.5, report it if that is the case.
Slight changes in the normal bundles..
Version 1.5.6
Added missing objects
Version 1.5.5
Updated to version 1.5
Modified prices, resources, weapons and other new content in version 1.5
For the new ore you will need 8 instead of 5 to make a bar
Enjoy, enjoy.
Version 1.5.4
Now to make charcoal in the charcoal kiln you will need 8 wood instead of 10, you can also make charcoal with 3 torches.
Increased statistics of the boots.
Improvements to all galaxy weapons. (If you already owned a galaxy weapon the changes may not update, you can use cbj item spawner to replace the weapon with another one with the new changes. The same may happen with the boots.)
Improved rewards obtained by completing a bundle in the civic center (Not at all important if you already had an advanced game).
Slight changes in the buildings that Robin can build.
'Home Stretch' is coming... SV 1.5
Version 1.5.3
Now the game will prioritize this mod to avoid certain problems.
Weapon damage has been modified to match the monsters' health increase from the latest version of the mod. Some statistics were modified.
Slight changes to recipes that use clay.
Preparing for Stardew Valley 1.5
Version 1.5.2
Reduced the sale prices of all crops. Especially those crops that produce again after a while.Summer and fall were too productive thanks to these types of plants.
Crop sales prices are based on a normal crop, without fertilizers or skills. There will be more benefits with higher quality crops or with the use of fertilizers and skills.
Ancient fruit seeds and sweet gem berry seeds rework (growth time / after-harvest / base sale price):
Ancient fruit: (28 days / 7 days / 550g) >>> (28 days / 28 days / 2000g). If you sow this seed on the 1st of spring you will have two harvests, at the end of the month in summer and fall. Only one if sown in 1st of summer.
Sweet gem berry: (24 days / - / 3000g) >>> (53 days / - / 5000g). Now you can sow this seed in summer (instead of fall), between day 1 to 3 and it will take 53 days to be harvested.
Using fertilizers or skills will reduce growth time, no after-harvest.
Preparing for Stardew Valley 1.5
Version 1.5.1
Resources needed for most building recipes increased from 3x to 5x. (From base value)
Increased the resources required to build Robin's shop buildings by 3x, the Wizard's Tower by 3x to 5x, and small reductions in gold required.
Increased ore needed to make ingots: copper, iron ore needed to make a bar (5 >>> 6). Gold, iridium ore needed to make a bar (5 >>> 7).
Preparing for stardew valley update 1.5
Version 1.5
Enemies: Increased health x3 and damage x2 of all enemies. (From base values).
Boots: Stats slightly increased.
Animals: Modified several statistics of all animals (Days to obtain the product of an animal / Days necessary to reach the adult stage / Final sale price with 5 hearts):
Chickens: 1 / 3 / 1040 >>> 2 / 5 / 1300.
Ducks: 2/ 5 / 5200 >>> 3 / 7 / 4800.
Rabbits: 4 / 6 / 10400 >>> 5 / 7 / 9500.
Dinosaurs: - / - / 1300 >>> - / - / 1625.
Cows: 1 / 5 / 1950 >>> 2 / 7 / 2000.
Goats: 2 / 5 / 5200 >>> 3 / 7 / 4800.
Pigs: 1 / 10 / 20800 >>> 2 / 7 / 18000.
Sheeps: 3 / 4 / 10400 >>> 4 / 5 / 9500.
Sale prices: Reduced sale prices of various objects up to five times. (Minerals, collectibles, fish, artifacts).
Version 1.4
Added settings. You can enable or disable the options you like.
Version 1.3.2
Fixed a bug where fall and winter foraging bundle were the same.
Fixed a bug where the fall crop bundle did not show the new requirements.
Increased the gold needed in the construction and improvement of the coops, now they will follow a fixed pattern.
Sorry for the inconvenience. No need to start over if you have already completed any of those bundles.
Version 1.3.1
Reduction in sales value of some beneficial items
Version 1.3
An even simpler version of the mod brought to you thanks to Penny3. Now available for all the languages of the game. Enjoy.
Version 1.2
Sorry for the inconvenience, an error of mine with the versions.
Version 1.1.2
-Increased wood requirements in the construction of coops and barns, as well as their improvements.
-Increased material requirements on certain manufacturing objects, such as the chest, cheese press, mayonnaise machine, among others
-Have fun deforesting the valley, monster. :·D
Version 1.1.1
Checks
Version 1.1.0
Content Patcher Version
Version 1.0
Initial version
Get to the end of the game with a pig farm? I want to see you try it.
The purpose of this mod is to increase the playing time through various modifications, in order to reach the third year without feeling that you already have everything the game has to offer.
This mod is suitable for both veterans in the game, as new players looking for something more difficult of this game, without losing the fun that this provides.
Mod highly recommended to start a new game from nothing. Even so, it can be used in advanced games without any problem. Any custom maps such as SVE are more than compatible for this modality.
"Due to the limitations of the game, if you use this mod for the first time in an advanced game, any item you have stored, such as weapons or boots, will remain unchanged. If it's a very valuable late game object like a galaxy weapon, you can use CJB ITEM SPAWNER to replace the object with one with the new changes"
Everything you can collect (plants throughout the valley, things on the beach, etc.) has reduced their income to more than 4x value.
All animal products, products derived from these, fish, artifacts and minerals had their income reduced by 4x or more.
The harvestable products of all plants greatly reduced their incomes, without affecting the price of seeds. Plants whose products can grow again were more affected by this change.
Reduced by half the health and energy recovery of all non-recipe foods. Small increase in energy and health recovery of all cooking recipes.
Changes in products added by Stardew Valley Expanded and Animal Husbandry.(By default: disabled).
Increased the amount of materials needed in most items you can build by 3x or more, reduced the amount of certain materials that are scarcer or more difficult to obtain in certain objects, and increased the materials easier to obtain from those recipes.
The increase is for both the basic buildings and their upgrades ( ≈2x in gold and materials). Less gold to build a well and the stable, and less resources for the fish pond.For both Robin and the Wizard.
Items required in most bundles have been increased, extra items have been added in certain bundles, the number of items needed to complete a bundle has been increased.
Gold quality fish are required to complete the fishbowl bundle (one of each).
More gold needed in the safe bundle.
Increased rewards for completing each bundle, replacing certain rewards with more useful ones.
Changes to the abandoned JoJa bundle.
Increased weapon damage, increased damage gap (example: 15 minimum damage - 60 maximum damage) more chance of random damage.
Modified the immunity of the boots (Immunity gives you the probability of not receiving a negative effect from enemies, the higher the value of immunity, the better the probability). Boots defense increased.
Increased the health of all enemies by 3x and increased 2x the damage of all enemies.
The days necessary for an animal to become an adult and begin to produce were increased.
The days that must pass for an animal to produce were increased.
The sale price of the animals with 5 hearts was modified, increased or decreased according to the animal.
(Days to obtain the product of an animal / Days necessary to reach the adult stage / Final sale price with 5 hearts):
Chickens: (1 / 3 / 1040 >>> 2 / 5 / 1300).
Ducks: (2/ 5 / 5200 >>> 3 / 7 / 4800).
Rabbits: (4 / 6 / 10400 >>> 5 / 7 / 9500).
Dinosaurs: (- / - / 1300 >>> - / - / 1625).
Cows: (1 / 5 / 1950 >>> 2 / 7 / 2000).
Goats: (2 / 5 / 5200 >>> 3 / 7 / 4800).
Pigs: (1 / 10 / 20800 >>> 2 / 7 / 18000).
Sheep: (3 / 4 / 10400 >>> 4 / 5 / 9500).
Ostrich: (-/-/20800 >>> -/-/ 18000)
(Before >>> After)
Now the ancient fruit seeds can be harvested every 28 days, better sow it on day 1 of spring or summer. The price for the fruit was greatly increased, remember that it dies in winter.
The sweet gem berry seeds should be sown in summer instead of fall, between days 1 to 3 of summer. The crop will take 53 days to harvest. The price of the berry was greatly increased.
Using fertilizer or skills reduces the time needed for crops to grow, but does not reduce after-harvest time
Increased the amount of ore you need to make a bar:
copper and iron ore (5 >>> 6),
gold and iridium ore (5 >>> 7),
radioactive ore (5 >>> 8).
(Before >>> After )
Now you will need 7 pieces of wood (previously 10) to make a unit of coal in the kiln.
You can also use 4 torches to make a coal unit.
Requires ToolUpgradeCosts. Using this mod causes an error in which the trash can cannot be improved in the clint smithy. If you like you can report this error on the corresponding page of the mod.
-New Reworked Random Bundles- -Same as always---------------------------------------------------------------------------------------------------------------------------------------------------
You must enable the RandomBundles option in the config.json before starting a new game!!!!!! By default it is disabled.
-Harder Leveling-
The amount of experience you gain in all activities will now be reduced by 3, slowing down the process of leveling up.
If you don't like this you can change it in the settings by following the instructions in the same folder.
-Installation: Extract the mod in the mods folder. And that's it, great right?
-Compatibility: This mod is compatible with windows, linux and mobile versions. You can use similar mods whenever you change my mod settings to avoid errors or incompatibilities. It does not negatively affect saved games, but I recommend a new game to enjoy from the beginning.
The changes will be active by default, if you don't need to change anything, you don't need to touch anything. --------------------------------------------------------------------------------------------------------------------------------------------------
Simple version in content patcher. Available for all game languages. Compatible con todos los idiomas.
For you to understand the vision of this mod: It is as if the vanilla game had different difficulties and this would be the hard difficulty. It is a good option to take the game more seriously or to relive the flame from when you first played it (possibly). Try to play a new game without cheats or beneficial mods. Play on SVE or on a custom ultra-large map, but everything requires more effort. The more time passes in the game the easier it is to get objects and money, this mod increases the time necessary for this to happen. Enjoy the mod and a more refreshing side of the game. If you have suggestions do not hesitate to share them. Do not forget to report possible errors and bugs in the bug section, be as detailed as possible. Thank you!