After a while this game is no longer the same, bring back the excitement with increased difficulty! Modify almost every aspect of the game with this mod. Use your head to manage your farm! Set your own pace with this mod.
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Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to Penny3 for the improved version of the mod. (The first CP Version ever)
Donation Points system
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Changelogs
Version 5.0.4
Bugs fixed.
Version 5.0.3
Added changes to the mod "More New Fish". For reasons unknown to me it requires Stardew Valley Expanded to function properly.
Version 5.0.2
Mod updated to Content Patcher 2.1.0
This change will allow, among other things, players playing in languages other than English to see the Content Patcher animations correctly.
Added animations for the Strawpeach and the Giant Silver Strawberry.
Version 5.0.1
Fixed the bug that did not allow to plant Strawbits in the corresponding season.
Version 5.0.0
Most of the content was moved to Content Patcher. 'Mail Framework Mod', 'Producer Framework Mod' and 'Json Assets' dependencies were removed. Added an optional dependency to the 'Event Repeater' mod for the Tax function.
Added a basic Tax function (Optional). When you have 10000 gold or more in your pocket, on the 28th of each month you will receive a letter from the bank to charge you taxes (configurable value).
Now when you start a new game, you will do it without money :)
Added an option to remove all objects added by this mod :( . Some of the mod's crop prices were rebalanced, as well as the meal statistics.
Increased by 50% the probability of clovers and silver strawberries to become giant (it is not much, in game language it would be 5%). Increased the resistance of the giant silver strawberry, it will need more hits to break it (after all it is made of silver). The giant clover needs one hit less to break.
The JA to CP should be clean and error free, if not don't forget to report it.
Updated Wildflower's Forage Mod option
You can now easily configure the furnace and charcoal kiln requirements from the Generic Mod Config Menu settings, as well as all the other new options!
Version 4.0.0
Updated for SV 1.6. Added the elements added in this update.
Added new options to configure the mod: Price of animals, amount of fruit bearing trees, days it takes to build buildings, etc.
Updated SVE, RSV and ES objects.
Bug fixes with Special Orders. Removed Random Bundles option.
Version 3.1.0
Restructured the mod options system. Be sure to use the Generic Mod Config Menu to easily configure and know each option.
Improved to the maximum possible the different levels of difficulty of the mod. More ability to customize the mod.
Balance and improvements to Hardew Valley crops and other mod content.
Added items from Stardew Valley Expanded, Ridgeside village, Wild Forage. Ridgeside Village Special Orders and Quests have been re-added.
Be careful with the new crop: Energyberries can help you to recover energy but their cultivation is not very LEGAL.
Minor improvements and bugs fixed.
Version 3.0.3
Small graphic improvements to crops and others.
All custom maps removed. If you were using any of the maps, you can find them in my profile files. They all contain great improvements.
Removed settings for Ridgeside Village quests and special Orders, they had no effect on the game. I will fix it later.
Minor changes and performance improvements.
Version 3.0.2
Added items from East Scarp and Wild Food Forage Expansion
Mod crops changed (Less growing time, adjusted gains...)
Changes in some bundles to make them easier on all difficulties
Field Snack, Bug Steak and energy tonic now recover much more energy than in vanilla.
This version should now work with Android, any problems feel free to report them.
Version 3.0.1
Separate Special Orders and Quests settings for SVE and RSV
Reduced rewards for RSV Quests There may be some errors when activating the option for the first time.
Due to technical limitations, the gold shown by the Quests and the gold you will actually receive will be different.
Separated Animal husbandry Mod due to technical problems. Now it will be an optional file.
Version 3.0.0
Bundles are back and more loaded.
New option to reduce the items dropped by defeated monsters.
More variety of difficulty for the majority of options.
The options are now better detailed and have better descriptions, which were also translated. Remember to use Generic Mod Config Menu.
Modifications to Special Orders in Stardew Valley Expanded and Ridgeside Village mods, and others.
New messages that you will receive in your mailbox detailing relevant information about the mod.
Added a new crop: Clover Gamma, and two new recipes: Lucky Milk and Ultra Milk. Obtainable from year 2.
Changes in the buffs of all Hardew Valley objects.
Changes in the Strawbit crop.
Optional animations for the Golden, Silver and Winged Strawberries
Changes and improvements to all Hardew Valley maps
More difficulty options for melting ore into bars.
Taxes system (disabled for now)
Bugs fixed and cleaning.
Version 2.0.6
Bundle modifications will be temporarily disabled due to bugs with Stardew Valley version 1.5.5 - 1.5.6. No date determined.
Version 2.0.5
Added option to reduce rewards from special orders.
Added more variants to the options and corrected the number of objects required to match each variant.
Added last items from Stardew Valley Expanded and Ridgeside Village.
In a future update you will be able to receive mails to help you with your adventure in the mod.
Version 2.0.4
Corrected seed sales prices that were equal to purchase prices.
Version 2.0.3
Fixed a bug that prevented the placement of buildings on the Dead Farm map.
The mod options were improved for better understanding of each variant.
Bugs fixed.
Version 2.0.2
Added StrawPeach tree, produces in autumn. Half strawberry, half peach fruit. Only available at Pierre's in summer and fall.
Added silver strawberry. It grows in summer. Despite its appearance it is not very valuable, however it can become giant. It needs a space 9x9. Giant strawberry will appear even if all crops have already reached harvest time, it just needs daily watering and hopefully it will appear.
Added a better greenhouse (optional).
Fixed some problems.
Cleaning.........
Version 2.0.1
Modified the "Selling Prices..." option to order the Omegahard and OmegahardPlus options.
Now "OmegaHard" has reduced prices and "OmegaHardPlus" has similar prices to OmegaHard but also reduces the price of seeds.
Version 2.0.0
Fixed prices of some products in the OmegaHard+ difficulty that resulted in monetary losses.
Now the "slower crops" option is independent from other options. You can make your crops take up to 50% longer to grow. It does not affect the after-harvest.
Added "Insta-kill" option for enemies. Enemies can defeat you with one hit, but they only have 10% of life.
Reworked the fishing option, the fish will now move randomly in the "Crazy" difficulty, or will move constantly in the new "Omega" difficulty.
Added an option to slow down relations with villagers. This is to change their tastes for gifts, making the gifts they love or like now neutral or disliked. You still earn friendship points by talking to them or giving them neutral gifts (only with the "Neutral" option).
Minor corrections and translations added.
Version 1.9.5
Golden strawberry and golden winged strawberry will no longer be considered fruit, so you will not be able to make jam or wine with them.
Reduced the selling price of both strawberries, however, getting a gold or iridium quality strawberry will bring x3.5 profit over the purchase price of the seeds.
Added strawberry milk to recipes.
New faces for golden and winged straberry, whipped cream, strawberry cup and strawbit.
Improved and translated instructions.
Minor improvements and fixes.
(Optional) Omega Potions.
Version 1.9.4
Fixed a bug with items of Stardew Valley Expanded
Aggregates missing SVE objects
Version 1.9.3
Added OmegaHardPlus difficulty for 1.building and 2.price reduction options.
1.More materials and gold for construction. The required materials can exceed one thousand units.
2.Values equal to OmegaHard, without seed price reduction, crops have the same value as in Hard difficulty, but now crops will take up to twice as long to grow.
Added VeryHard difficulty for animals, with higher values for days to adulthood, days to produce and their final value.
Merged "Reworked Crops" option.
Slight changes in Golden, winged and strawbit strawberries. New buffs and increases for whipped cream and strawberry cream cup.
Version 1.9.2
Added a new farm: Dead Soil Farm. A farm where you can't grow anything. Now the cave will fulfill this role, as it has been remodeled for this function.
Minor repairs.
Version 1.9.1
Added new Stardew Valley Expanded items to the list of reductions.
Added an option to make the cellar smaller than normal.
Minor changes.
Version 1.9
Added ponds for rice cultivation in both maps. Their use is optional and can be modified in the options.
Improved some visual aspects in both maps. Added more space to grow crops on the small farm by removing false shadows on the ground.
Added OmegaHard version for selling items. All items will be sold for even less money. Reduced the cost of seeds to further reduce crop profit.
Added crazy version for fishing. All fish will move randomly during the fishing mini-game.
Added nice pictures and new descriptions for both farms. Only when starting a new game.
General cleaning.
Version 1.8.5
Added several difficulty options for the furnace, adding more ores to create bars. It must be manually modified in the "[PFM] Hardew Valley" folder. Instructions in the folder.
Hard, OmegaHard and UltraOmega.
Added two new recipes, whipped cream and strawberry cream cup. Buy them from Gus.
Added missing descrptions.
Version 1.8.4
Introducing Omega Hard Mode
Several options will have an option to increase the difficulty much more, Omega Hard.
You can always enjoy these changes more by starting a new game. Use the "Generic mod config menu" to learn about the new options.
This change is not suitable for those looking for a simple experience.
Version 1.8.3
Fixed a compatibility issue
If you don't want to use the custom maps just disable the "EnableMapChange" option in the "Hardew Farm Maps" folder. or using generic mod config menu.
Due to a bug in version 1.8.2 the custom map option is enabled, you can disable it in the config.json file in the "Hardew Farm Maps" folder or from the game with the mod "Generic mod config menu".
Version 1.8.2
Added two maps to be changed for the standard farm
Added descriptions to the configurations.
Version 1.8.1
Manifest error fixed
Version 1.8
Stardew Valley x Celeste.
Added new objects and crops inspired by Celeste. (Read new data in the description of the page).
Added objects from the "Ridgeside Village" mod to the list of reductions. Optionally added a file to reduce the rewards of the missions optionally added by the mod.
Added recovery reduction on Stardew Valley Expanded items.
Added an option to only increase the damage of monsters (x3). Please only select one monster option.
Version 1.7.4
Added an option to make the fishing mini-game more difficult. Disabled by default.
Reworked some aspects of the monsters such as their speed or their vision (distance at which the monsters start attacking you). Probably won't work on all monsters.
Changed some values.
Version 1.7.3
Added an option to make leveling up more difficult. If you don't like it you can follow the instructions inside the folder. Exp reduced by 3.
Last items included in Animal Husbandry Mod added
Remaining elements modified to reduce life and energy regeneration
Version 1.7.2
The last items added by Stardew Valley Expanded were added to the mod.
Increased the number of torches needed to make charcoal from 3 to 4.
Brutal reduction of life and energy regeneration for all recipe meals. I hope I haven't overdone it. They are still the best option for recovery.
Fixed (I hope) a bug in smapi related to the vault bundle, that appeared when you had the English language in the game.
Version 1.7.1
Fix dependecy
Version 1.7.0
Separate folders.
Version 1.6.9
Balance changes to SVE objects
Version 1.6.8
Added changes for Animal Husbandry Mod
Changed the names of the options for a better understanding of what each one does.
Start the game, in the title screen close the game and modify the options in config.json. (This is necessary to update the new names).
Version 1.6.7
Increased the value of the strawberries. With previous preparation, luck and fertilizer you can get 3 harvests and get benefits since the festival.
Fixed bugs.
Version 1.6.6
Changed the description of the ancient seeds and the rare seed to match the changes in the mod. (Only in English, Spanish and Portuguese.)
Small changes to RandomBundles to match changes in SV 1.5.3
Reduced the amount of wood needed to make coal from 8 to 7.
Version 1.6.5
Reduced life and energy recovery of all foods that are not cooking recipes.
Slightly increased life and energy recovery of all cooking recipes.
Added missing elements, such as juice, to the reduced price list
Version 1.6.4
Reduced prices for various recipes.
Reduced requirements of the island obelisk and corrected a wrong item.
Added missing elements and modified some values changed in sv 1.5
Version 1.6.3
Modified some values of 1.5.2 and stardew valley expanded.
Increased gold and bar requirements for improved tools in Clint's smithy.
Download Tool upgrade cost.
Version 1.6.2
Added an option to reduce the selling prices of the items that Stardew Valley Expanded adds. If you use SVE disable EnableObjectInformation and enable EnableObjectInformationSVE in the config file.
If you don't use it, don't worry. THE OPTION "EnableObjectInformationSVE" IS DISABLED BY DEFAULT.
DO NOT ACTIVATE BOTH OPTIONS OR ACTIVATE THE WRONG ONE OR YOU WILL HAVE PROBLEMS.
The option to change the difficulty of the "random bundles" IS NOW DISABLED BY DEFAULT.
Slight modifications.
Version 1.6.1
Fixed a problem with the luau where several objects did not give the best response from the governor.
Now you will need gold quality items or better to get the best response from the governor. Except for crops, you can guide yourself through the wiki to know what objects you need.
If you use a mod that shows you the selling prices of the items, you need to know the following: Gold quality items should be worth 240g or more, and iridium quality items should be worth 320g or more, for the best response.
Version 1.6
Now you can use the random bundles option, all necessary objects and rewards were modified.
YOU NEED TO START A NEW GAME FOR THE CHANGES TO TAKE PLACE. DOES NOT WORK WITH ADVANCED GAMES.
It is possible that this mod no longer works with previous versions to 1.5, report it if that is the case.
Slight changes in the normal bundles..
Version 1.5.6
Added missing objects
Version 1.5.5
Updated to version 1.5
Modified prices, resources, weapons and other new content in version 1.5
For the new ore you will need 8 instead of 5 to make a bar
Version 1.5.4
Now to make charcoal in the charcoal kiln you will need 8 wood instead of 10, you can also make charcoal with 3 torches.
Increased statistics of the boots.
Improvements to all galaxy weapons. (If you already owned a galaxy weapon the changes may not update, you can use cbj item spawner to replace the weapon with another one with the new changes. The same may happen with the boots.)
Improved rewards obtained by completing a bundle in the civic center (Not at all important if you already had an advanced game).
Slight changes in the buildings that Robin can build.
'Home Stretch' is coming... SV 1.5
Version 1.5.3
Now the game will prioritize this mod to avoid certain problems.
Weapon damage has been modified to match the monsters' health increase from the latest version of the mod. Some statistics were modified.
Slight changes to recipes that use clay.
Preparing for Stardew Valley 1.5
Version 1.5.2
Reduced the sale prices of all crops. Especially those crops that produce again after a while.Summer and fall were too productive thanks to these types of plants.
Crop sales prices are based on a normal crop, without fertilizers or skills. There will be more benefits with higher quality crops or with the use of fertilizers and skills.
Ancient fruit seeds and sweet gem berry seeds rework (growth time / after-harvest / base sale price):
Ancient fruit: (28 days / 7 days / 550g) >>> (28 days / 28 days / 2000g). If you sow this seed on the 1st of spring you will have two harvests, at the end of the month in summer and fall. Only one if sown in 1st of summer.
Sweet gem berry: (24 days / - / 3000g) >>> (53 days / - / 5000g). Now you can sow this seed in summer (instead of fall), between day 1 to 3 and it will take 53 days to be harvested.
Using fertilizers or skills will reduce growth time, no after-harvest.
Preparing for Stardew Valley 1.5
Version 1.5.1
Resources needed for most building recipes increased from 3x to 5x. (From base value)
Increased the resources required to build Robin's shop buildings by 3x, the Wizard's Tower by 3x to 5x, and small reductions in gold required.
Increased ore needed to make ingots: copper, iron ore needed to make a bar (5 >>> 6). Gold, iridium ore needed to make a bar (5 >>> 7).
Preparing for stardew valley update 1.5
Version 1.5
Enemies: Increased health x3 and damage x2 of all enemies. (From base values).
Boots: Stats slightly increased.
Animals: Modified several statistics of all animals (Days to obtain the product of an animal / Days necessary to reach the adult stage / Final sale price with 5 hearts):
Chickens: 1 / 3 / 1040 >>> 2 / 5 / 1300.
Ducks: 2/ 5 / 5200 >>> 3 / 7 / 4800.
Rabbits: 4 / 6 / 10400 >>> 5 / 7 / 9500.
Dinosaurs: - / - / 1300 >>> - / - / 1625.
Cows: 1 / 5 / 1950 >>> 2 / 7 / 2000.
Goats: 2 / 5 / 5200 >>> 3 / 7 / 4800.
Pigs: 1 / 10 / 20800 >>> 2 / 7 / 18000.
Sheeps: 3 / 4 / 10400 >>> 4 / 5 / 9500.
Sale prices: Reduced sale prices of various objects up to five times. (Minerals, collectibles, fish, artifacts).
Version 1.4
Added settings. You can enable or disable the options you like.
Version 1.3.2
Fixed a bug where fall and winter foraging bundle were the same.
Fixed a bug where the fall crop bundle did not show the new requirements.
Increased the gold needed in the construction and improvement of the coops, now they will follow a fixed pattern.
Sorry for the inconvenience. No need to start over if you have already completed any of those bundles.
Version 1.3.1
Reduction in sales value of some beneficial items
Version 1.3
An even simpler version of the mod brought to you thanks to Penny3. Now available for all the languages of the game. Enjoy.
Version 1.1.2
-Increased wood requirements in the construction of coops and barns, as well as their improvements.
-Increased material requirements on certain manufacturing objects, such as the chest, cheese press, mayonnaise machine, among others
The fast pace of the game does not allow you to use your precious management skills? Do you come back to the game after a while or do you no longer find the gameplay satisfying? By the 3rd year you already have much more than you would like?
Compatible with all languages. (Languages available: English, Spanish and Portuguese). Super recommended mod: "Generic Mod Config Menu". It will make things easier. (Using this mod you will be able to have a better management of the mod options, besides being able to see a description of what each option does.)
If you are looking for a EASIER game experience I recommend my other mod: Stardew Valleasy
The mod has options for each area of the game (farming, mining, fishing, etc). You can activate or deactivate the ones you want, each option comes with several sub-options according to the difficulty you want to see in the game. You can easily change from the Generic Mod Config Menu and create your perfect game. Many possible combinations. *BUNDLES option is the only one that must be configured in a new game.*
Everything you can collect (plants throughout the valley, things on the beach, etc.) has reduced their income.
All animal products, products derived from these, fish, artifacts, minerals, among others, had their income reduced.
The harvestable products of all plants greatly reduced their incomes, without affecting the price of seeds. Plants whose products can grow again were more affected by this change.
Gold obtained from Special Orders reduced.
Reductions in energy and health recovery of all cooking recipes and items.
These changes also affect mods such as: "Stardew Valley Expanded, Animal Husbandry Mod, Ridgeside Village, Wildflour's Atelier Goods - Forager, East Scarp, More New Fish". The gold obtained from the Special Orders from Stardew Valley Expanded and Ridgeside Village mods, is also reduced. You must activate their respective options in the mod.
Reduced a reward added by SVE for finding many artifacts for the museum.
Improvised tax system (Disabled by default)
Increased the amount of materials needed in most items you can craft, reduced the amount of certain materials that are scarcer or more difficult to obtain in certain objects, and increased the materials easier to obtain from those recipes.
Increases gold and resources needed for buildings and their upgrades.
Less gold to build a well and the stable, and less resources for the fish pond.
For Robin and Wizard Buildings.
Items required in most bundles have been increased, extra items have been added in certain bundles, the number of items needed to complete a bundle has been increased.
Quality fish are required to complete the fishbowl bundle in higher difficulties.
More gold needed in the safe bundle.
Increased rewards for completing each bundle, replacing certain rewards with more useful ones.
Changes to the ??? bundle.
This option can only be modified before creating a new game. It cannot be modified or changed later.
Increased weapon damage, increased damage gap (ex: 15 min damage - 60 max damage) for more chance of random damage.
Modified the immunity of the boots (Immunity gives you the probability of not receiving a negative effect from enemies, the higher the value of immunity, the better the probability). Boots defense increased.
Modified monsters statistics such as: speed, hardness and vision range of some enemies. This makes them more or less fast, they can be pushed with weapons, and they can see you from farther away and attack you.
Modify the damage and health of enemies as you wish.
Option to reduce the probability of enemies dropping objects.
Optional add-on to modify tool upgrade requirements.
The days necessary for an animal to become an adult and begin to produce were increased.
The days that must pass for an animal to produce were increased.
The sale price of the animals with 5 hearts was modified, increased or decreased according to the animal.
You can change the purchase price of animals at Marnie's Ranch.
Now the ancient fruit seeds can be harvested every 26 days, better sow it on day 1 of spring or summer. The price for the fruit was greatly increased, remember that it dies in winter.
The sweet gem berry seeds should be sown in summer instead of fall, between days 1 to 3 of summer. The crop will take 50 days to harvest. The price of the berry was greatly increased.
The hops will now grow in 9 days (previously 11), but after the first harvest they will return to production every 2 days.
Using fertilizer or skills reduces the time needed for crops to grow (There is a limit), but does not reduce after-harvest time.
An option to make all crops (except the above mentioned) take up to 50% more time to grow. Does not affect after-harvest.
You can change the frequency with which the fruit trees bear fruit each day.
You can modify how much ore and coal the furnaces will use.
The charcoal kiln now makes coal with 5 woods or 3 torches.
The amount of experience you gain in all activities will now be reduced 3x, slowing down the process of leveling up. If you don't like this you can change it in the settings by following the instructions in the same folder.
Modified the difficulty of fishing during the fishing mini-game. It varies according to the fish.
You can modify how fast it moves or how it moves during the mini-game.
Disabled by default
These new items are intended to accompany the progress of the mod, they will not give you an advantage or make the process easier.
Added new items such as caps, tiaras, 4 new crops and 1 fruit tree.
Get the new caps and tiaras with the hat mouse.
Added new Objects: Clover Gamma, EnergyBerry, Golden Strawberry, Silver Strawberry, Strawbit, Strawpeach and Winged Golden Strawberry.
Added new recipes: Whipped cream, strawberry milk, strawberry cream cup, Lucky milk, Ultra milk. Get it from Gus.
Learn more about these objects as you progress through the game. You will receive mails in your mailbox with information about all these new crops and items.
All crops have an animated version.
You can disable all this content in the options.
-Slower Relationships-
This option makes the gifts that villagers usually like, now they don't like them so much, which gives less heart points and friendship takes longer to grow.
-Installation: Extract the mod in the mods folder. And that's it, great right?
-Compatibility: This mod is compatible with windows, linux and mobile versions. You can use similar mods whenever you change my mod settings to avoid errors or incompatibilities. It does not negatively affect saved games, but I recommend a new game to enjoy from the beginning.
Important data:
Due to game limitations, items in possession and bundles will not change during gameplay even if you change the mod options, however, new items will have the expected changes.
The mod, by modifying so many things, may have incompatibilities with certain mods that modify the same files, discretion is recommended.
The mod slows down the progress of the game in general, you can try the multiple options to generate a game that is to your liking.