Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.0
Prevent spouse from killing slimes
Version 0.10.0
Update for 1.6
Settings fix
Version 0.9.0
Added GMCM compat
Added option to not show hearts
Update for 1.5.5+
Version 0.8.0
Added new love devices for 1.5
Version 0.7.2
Fixes for strings
Fixes for triggers on death
Version 0.7.1
Fix for int is now string for some reason
Version 0.7.0
Rebuilt against 1.5
Version 0.6.4
Fix for monsters remaining overnight
Version 0.6.3
Still trying to fix *nix bug
Version 0.6.1
potential fix for bat updateAnimation
Version 0.6.0
Added option to make monsters passive by default
Fixed loved dust sprites charging
Version 0.5.1
Another try at fixing the flies
Version 0.5.0
Added default option to prevent loved monsters from swarming player
Version 0.4.4
Fixed some hearts debris on love
Version 0.4.3
Potential fix for Linux crash
Version 0.4.2
Fixed loved monsters throwing things and casting spells
Fixed farmer being damaged by non-melee when damage is turned off in config
Version 0.4.1
Fixed infinite fly spawning... the grub was just too darn loving!
Version 0.4.0
Added ability for love devices to break containers, cut grass, etc.
Version 0.3.0
Added ability for unloved monsters to harm the player.
Added option for increasing range of love devices
Removed flowers
Fixed love device mixups
Version 0.2.0
Added weapon speed modifiers to love devices
Version 0.1.1
Fixed scythes not cutting grass (scythe swinging is no longer handled by the mod)
This mod attempts turn Stardew Valley into a more peaceful place by removing deadly violence from the game.
Features
Replaces all weapons with hearts, feathers, stuffed animals, and other non-violent love devices
Replaces attacking with kissing and heart emoting (some monsters are hard to love, still working on it)
Replaces gore with hearts (still not 100%)
Replaces monster death with monster falling in love with farmer (constant heart emoting, no hurting farmers) - you still get experience, rep, and loot from your new friends!
Replaces as much violent text as I could find with cuddly alternatives - slay quests, weapon descriptions, etc.
Limitations
This mod makes no guarantee that the game will be 100% free of violence, death, torture, or dismemberment, but I'm happy to patch it if you find residual deadliness in the game.
This mod also doesn't change any interactions with non-monster NPCs, but they seem nice enough.
It also doesn't fix the genocidal arcade game, nor does it take out the vicious massacre of fish and ocean life.
To avoid the barbaric act of fish-hooking, try Here Fishy.
Config
The following config values are adjustable by editing the config.json file that is created on first play after installing this mod:
MillisecondsPerLove: adjusts the kiss speed (formerly attack speed). Default: 200 (200ms per kiss)
DeviceSpeedFactor: adjusts how much each love device's inherent speed affects the actual kissing speed. Default: 2
AreaOfKissEffectModifier: adds range to kissing action. Default: 10 (10 pixels bigger hitbox)
PreventUnlovedMonsterDamage: prevents monsters that haven't yet fallen in love with the farmer from hurting them (this actually just turns off all farmer damage, I think). Default: false
LovedMonstersStillSwarm: allows loved monsters to move towards the player as normal. Default: false
MonstersIgnorePlayer: causes monsters to never react to the player. Default: false
Known Issues
Hit box is still weird when loving some monsters
Not all gore has been replaced, I'll try and look into why that is
Some of the love devices may still not fit in their category (heart, feather, plush toy)