Is there a possibility to get this map for version 1.6 without the fences? I currently still have the old version of the map, where the caves dont work anymore, but it has been edited so the fences are gone, so I cant replace the farm with the updated map.
One issue - minecart is only one-way for me. I can use it to get to town/mountain/bus, but there's no "farm" option when using the minecarts anywhere else. Anyone else have this issue / know a solution?
This is hands down my favorite map on the entire nexus for Stardew Valley by a long shot, it would be amazing to see it come to 1.6 with the entrance working.
Hello I seem to have a problem. The place where the house is placed is blocked so I cant leave the house. Even if I try to move the house it tiles will just be red
I've encountered an issue while moving pet bowls around and I'm decently sure it originates from this mod. After moving the bowl away from the standard spot through the menu at Robin, there's still visuals of there being a bowl, but it's non-functional. I can't fill it with water and can't move another bowl on top of the spot (I wanted to move my dog there, and scoot my starter cat's bowl over). Still my absolute favourite map mod and I hope this can be resolved.
is it possible to get the map without the set fences and throughs (water) / hay decorations? I also have a problem when moving the main building, there is a invisible spot next to the original location.
Hi, I installed and it works fine, until e try to plant a fruit tree and it plants but it is invisible, i can´t see it but i know its there because i can not go over it and also disapears from my hand when i place it If anyone knows why i would apreciate it
Hello~ I love this mod so much, it's my favorite farm! However, there's a small glitch when using together with the Way Back Pelican Town mod. Instead of having a separate pet house on the farm & dog house in town, they're both the dog house. Even when my pet isn't a dog, the dog from town is inside (and he's half cut off because the size of the house is too big for the space). I'm not sure why it's grabbing the WBPT dog house instead of the DNT pet house. However, when using the WBPT on it's own, it doesn't happen so I believe it's a compatibility issue.
yeah i took the dog house from the town tilesheet to put on the map, so when WBPT edits that tilesheet and puts the dog in it, the dog will appear in the one on the farm. you can remove it with the map editor or map editor extended mod
249 comments
One issue - minecart is only one-way for me. I can use it to get to town/mountain/bus, but there's no "farm" option when using the minecarts anywhere else. Anyone else have this issue / know a solution?
I'll survive without it - the map is perfect otherwise.
TLDR: bug after moving pet bowl
is it possible to get the map without the set fences and throughs (water) / hay decorations? I also have a problem when moving the main building, there is a invisible spot next to the original location.
Thanks in advance!
If anyone knows why i would apreciate it
{
"FarmToReplace": "Forest",
"EnableFarmCave": "false"
}
edit: turn out the bush is there from the start, but i still cant exit
This!