About this mod
DeepWoods is a mod for Stardew Valley that adds a procedurally generated infinite forest with secrets to discover, difficult challenges to overcome, and vast layers of levels to explore.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Portuguese
- Mandarin
- Donations
I am the author of DeepWoods. This mod has come a long way since the first release in 2018, and I am so glad you are part of this journey!
Update December 14th 2024: THE FOREST IS BACK!! Watch PART 10 of my video series on fixing this mod: Part 10: Updating DeepWoods for Stardew Valley 1.6
If you want to stay up-to-date join my Discord Server Max Makes Mods, subscribe to my Youtube channel, and if you can, please consider supporting me on Ko-Fi or Patreon. Thank you!
!!!! IMPORTANT NOTE ABOUT 1.6 !!!!
The latest update makes the mod playable again with the latest versions of Stardew Valley and SMAPI.
HOWEVER: Several new features of the game haven't been tested or aren't functioning. Hence the mod being now released as alpha. BACKUP YOUR SAVES! Do not play with the mod at this point if you want a stable and polished experience. Exploring the forest does work, but balancing is off, fruit trees are disabled, and the mine cart and obelisk do not work. The forest doesn't spawn any of the new content, and using a tent will crash your game.
I will continue updating the mod and keep you all posted. Thank you so much for your support!!
As of now I will keep the bug reports and comment sections disabled. I will reopen them once I am done fixing all issues I already know about, at which point you will be able to report any additional issues you may find.
I am doing my best to update the mod in a timely manner, but the constant question pings, bug reports, direct messages etc only stress me. You are not making me faster, you are not magically acquiring any secret information, you are just depleting my spoons. Please understand that you are not "just one person asking", you are 1000 people asking. Stop.
Thank you for your understanding!
!!!! IMPORTANT NOTE ABOUT 1.6 !!!!
What's in the current update (3.1.0-beta)?
- Fixed splitscreen multiplayer
- Fixed crash bug in Spoiler:in multiplayerShowinfested levels
- Fixed WoodsObelisk not becoming available if reaching level 20 before having magic ink
- Fixed an exploit with the Woods Obelisk
- Added minecart to root level (activates when first entering the level, if minecarts are unlocked)
- Horses lost in DeepWoods now return to their stable
- Book shelves in the hut now give in-universe clues
- Spoiler:(This is purely visual, no functionality yet)ShowInfested levels now have orb stones, clearing them activates orb stones in root level
- Added fruit trees and extra forageables to config.json
- Removed small signs from deeper levels (broke immersion)
- Removed "Mod Info" button from all interactive menus, except the big wooden sign.
- Updated some translations
What is DeepWoods?
In short: Something similar to the mines, but with wood instead of stones as the major regrowing resource. I call it DeepWoods, because it is big and has a lot of things to discover.
It's also a dangerous place, meant to enhance late game. If you are early in the game, do not try to explore the forest. You have been warned.
Fun facts
- The forest is completely generated on the fly while playing, there are no map files. This means that the forest is different for every game, with great replayability.
- It's fully compatible with multiplayer. You can explore the forest with your friends!
- Sadly, split-screen co-op is broken. Be assured that I am looking into a fix!
- Sadly, split-screen co-op is broken. Be assured that I am looking into a fix!
- The forest makes heavy use of luck modifiers and player combat levels, to create the best experience for everyone.
- The forest is highly configurable, all values and settings it uses for level generation, resource placements, monster strengths etc. are in a config file in the mod folder. While not recommended for everyone, I still encourage you to play around with the config.json in the mod folder.
⚡️ Compatibility with other mods
I am not actively testing compatibility myself, but I will add more mods as information from users piles up. Thanks to everyone who tests and reports these!
- Stardew Valley Expanded ✔️ Fully compatible.
- Expanded Woods ✔️ Fully compatible.
- Extended Minecart ✔️ Fully compatible.
- Save Anywhere ❌ Broken, nothing I can fix. Save Anywhere doesn't report save events correctly, causing crashes when used with DeepWoods.
- MTN2 ✔️ Fully compatible.
- MTN1 ⚠️Only compatible in singleplayer. Not compatible in multiplayer as it breaks the SMAPI network API. (If you use an old version of DeepWoods, 1.3-beta.17 and earlier, you can use the DeepWoodsMTNCompatibilityMod.1.0.0.zip for playing in multiplayer. Later versions rely on the SMAPI multiplayer API.)
- Even More Secret Woods ⚠️ Both mods edit the same section in the "Woods" map. It's possible to enter the Deep Woods, but when exiting you are trapped in a secret pathway belonging to the other mod. shiorinr made a patch that allows to exit the pathway: EvenMoreSecretWoodsPatchForDeepWoods.zip A readme with instructions is included in the file.
Version history
Please see the release notes on Github.
FAQ
Where can I find the entrance to the DeepWoods forest?
Minor spoiler:
Medium spoiler:
Vanilla: There is a secret area in the secret woods. The exit that leads to the DeepWoods forest is hidden there.
SVE: There is an exit marked with blue torches in the top left of the map.
Major spoiler:
Vanilla: Tile locations [29,24] and [29,25] are usually walls, but are now open. Tile locations [24, 32] to [28, 32] are warps to the DeepWoods forest. (Southern border.) See screenshot:

SVE: Same coordinates as Vanilla, but the map layout is different, so the location might not be obvious at first. If you walk to the top left of the map you should find the exit.
How deep does it go?
Minor spoiler:
Medium spoiler:
Major spoiler:
What does getting lost mean?
Minor spoiler:
Medium spoiler:
Major spoiler:
What dangers are lurking in the DeepWoods forest?
Minor spoiler:
Medium spoiler:
Major spoiler:
What perks and benefits can I find in the DeepWoods forest?
Minor spoiler:
Medium spoiler:
Major spoiler:
- A treasure (gold ore, iridium ore, diamonds and other high value minerals, very low chance for prismatic shards, rare artefacts...).
- A ginger bread house that can be chopped down with the axe for food items.
- An iridium tree (a tree that chopped down gives plenty of iridium ore).
- A lake with a random rare fish.
- A fountain that heals and increases your luck buff.
- A unicorn that gives a stardrop (once) and increases your luck buff as well as daily luck (be vary though: if you scare it away, the weather changes to storm and your luck drops to minimum).
- A sword in the stone that can only be pulled out by the very best.
Treasures might be turned into garbage dumps depending on your luck.
Some more questions that are spoilers by themselves already:
How to get the sword in the stone? Is it even possible?
Minor spoiler:
Medium spoiler:
Major spoiler:
- You need to have all skill levels maxed out.
- You need to have your luck buff set to 10. (This is impossible. In the next version this will be corrected to 8 which you can achieve with luck buffs. There are also things in the DeepWoods forest that allow you to achieve this.)
- Your daily luck needs to be 0.25 or higher (This is impossible. In the next version this will be corrected to 0.07 ("The spirits are very happy today!"))
- You need to have reached the bottom of the mines.
- You need to have completed the museum.
- You need to have completed the community center. (I have plans for Joja players to get the sword a different way.)
- You need to have all 4 candles lit on grandpa's grave.
How to not scare the unicorn?
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Medium spoiler:
Major spoiler:
Is it possible to get through the thorny bushes blocking exits in higher levels?
Minor spoiler:
Medium spoiler:
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How can I support you?
You enjoying my mod is already a huge motivation and great support. I am grateful for everyone who shows appreciation in whatever way they can!
However if you can, I'd be eternally grateful for support over on Ko-Fi or Patreon. Thank you so much!
Please note that the mod will always be free. Donations won't speed up progress or change in any way my priorities, or pace of work.
I will add more questions as they come.
Github: github.com/maxvollmer/DeepWoodsMod