About this mod
Put simply, you harvest more crops, regardless of farming level. It's one of the least used/edited fields, so I gave it more purpose. Highly configurable from 10% more to 500% more (with name denoting how much you'll get based on your farming level). Great companion mod to my Farming Level Affects Harvest.
- Requirements
- Permissions and credits
- Changelogs
It's very simple to add new crops if you want other crops, including modded crops, to also take advantage. If you want this to work with a modded crop, let me know which one and I'll look into it.
This mod is very similar to my Farming Level Affects Harvest mod, except your farming level has nothing to do with how much you get. This mod is more for people who don't necessarily want to have to have a high farming level (aka need to eat food as well) just to get a large crop yield.
Potential for severe game impact - Using this mod with my Farming Level Affects Harvest mod may severely impact game balance and cause performance issues for certain users during large harvests. They both increase the yield of your harvest, but this one does not consider your farming level, so there is a chance for a crop to give several hundred (or thousand) crops on harvest by itself. For example, those of you who do Ancient fruit only Greenhouses may want to consider keeping Ancient fruit to the lowest setting on one or both of my mods so as not to completely break the balance of the vanilla game.
Terms used:
- A hint - 10% increase
- Slight - 20% increase
- A tad - 30% increase
- A bit - 40% increase
- Some - 50% increase
- A fair amount - 60% increase
- Quite a bit - 70% increase
- Bountiful - 80% increase
- A lot - 90% increase
- Abundance - 100% increase
- Partial Insanity - 250% increase
- Full Insanity - 500% increase
Note - You can go much higher than 100% by editing the config. There is one other mod I've seen that increases the yield of one crop (I think it was carrots or something) by 400%, which is a 5x increase. I chose smaller values because, as you can see from the Potato comparison, 100% increase is A LOT. 44 -> 228. That's a 318% increase. I tried it with higher values and it lags the game because there were so many crops to harvest.
Config:
- Enabled - Whether the mod works. Default true.
- Ancient Fruit - A hint (10%)
- Coffee - Some (50%)
- Strawberry - A tad (30%)
- Garlic - Quite a bit (70%)
- Cauliflower - Slightly (20%)
- Potato - Bountiful (80%)
- Blueberry - Bountiful (80%)
- Starfruit - A hint (10%)
- Melon - A hint (10%)
- Tomato - A bit (40%)
- Broccoli - A fair amount (60%)
- Cranberries - Abundance (100%)
- Grape - A hint (10%)
- Pumpkin - A hint (10%)
- Pineapple - Slightly (20%)
- All other vanilla crops - A hint (10%)
Fun fact - Having Potatoes set to Abundance and harvesting potatoes in the Greenhouse will get you thousands of potatoes, which is very good money. That said, use as you will. This mod is to show that it CAN be done, not that it's a great idea.
If you have a suggestion, leave a Post and I'll respond when I can! :D
For those of you who want more straight forward config values, use the version Percentage Config under Optional Files. You only need one or the other, not both.
For those of you using the compatibility versions (such as SVE, Cornucopia, etc) - This mod will overwrite any changes that those mods make to the ExtraHarvestChance field in Data/Crops. Some of these mods, like Wildflour's Atelier Goods, also utilize the HarvestMaxIncreasePerFarmingLevel field which may cause your harvests to be much bigger than expected (though I don't really see this as being a bad thing). This mod does not modify the HarvestMaxIncreasePerFarmingLevel field at all, so YMMV (your mileage may vary) on how big your harvests are.
Translations:
Added the ability for you all to assist with config translations. To make things easier, you really only need to translate the crop names for everything and the config values for the main file and the Percentage file. Once you do that, I can apply those same config changes to all versions so you don't have to do so for each and every one.
To submit a translation, please post your updates to the Translations topic under FORUM so we can keep things organized and keep the discussions tab from getting overrun with translation files.
Thank you for any assistance you provide! If you assist, your name will appear in the credits section below!
Lastly, I want to thank everyone from my other mod for their suggestions on compatibilities and config settings. I've already added compatibilities for all modded crops that were asked for previously and provided a Percentage Config to start things off.
- Install the latest version of SMAPI and Content Patcher.
- Unzip the mod folder into Stardew Valley/Mods.
- Run the game using SMAPI.
- Compatible with...
- Stardew Valley 1.6 or later;
- Linux, macOS, and Windows;
- single-player and multiplayer
- Cornucopia - More Crops via the Optional download Configurable Extra Harvest Chance - Cornucopia
- Stardew Valley Expanded via the Optional download Configurable Extra Harvest Chance - SVE
- Lumisteria's Serene Meadow via Optional download Configurable Extra Harvest Chance - SereneMeadow
- Wildflour's Atelier Goods via Optional download Configurable Extra Harvest Chance - ateliercrops
- East Scarp via Optional download Configurable Extra Harvest Chance - EastScarp
- Cornucopia - More Flowers via Optional download Configure Extra Harvest Chance - CornucopiaFlowers
- Visit Mount Vapius via Optional download Configurable Extra Harvest Chance - MtVapius
- Magical Crops via Optional download Configurable Extra Harvest Chance - MagicalCrops
- Quaint Living - Flower Garden 2 via Optional download Configurable Extra Harvest Chance - Quaint
- Bonster's Combined Crops and Recipes via Optional download Configurable Extra Harvest Chancet - BFV
- Wildflour's Atelier Goods - An Artisan Goods Expansion via Optional download Configurable Extra Harvest Chance - ateliergoods
- Grapes of Ferngill via Optional download Configurable Extra Harvest Chance - ferngrapes
- Forage of Ferngill via Optional download Configurable Extra Harvest Chance - fernflowers and Configurable Extra Harvest Chance - fernroots
- Sunberry Village via Optional download Configurable Extra Harvest Chance - Sunberry
- No known mod conflicts.
Credits:
- kidhedera for the suggestion to add compatibilities for Lumisteria's Serene Meadow and Wildflour's Atelier Goods
- Pufuc and Olioster for the idea to create a version that had easier-to-remember/understand config terms
- DummyAccount03 for the suggestion to add compatibility for Stardew Valley Expanded
- DummyAccount03 and OliverCaleb for the suggestion to add compatibility for Cornucopia - More Crops
- Nephatrine for the suggestion on my More Giant Crop Locations mod to add compatibility for East Scarp
- TIANWANGDUNMOGU for translating the main file and percentage config optional file to Chinese
- Stavetskaya for the suggestion to add compatibilities for Visit Mount Vapius and Cornucopia - More Flowers
- CelesteTheBunny for the suggestion to add compatibility for Magical Crops
- badcomet for the suggestion to add compatibility for Quaint Living - Flower Garden 2
- 13000Bees for the suggestion to add compatibility for Bonster's Combined Crops and Recipes
- OldestDreamer for the suggestion to update the compatibility for Wildflour's Atelier Goods - An Artisan Goods Expansion
- badcomet for the suggestion to add the compatibility for Grapes of Ferngill and Forage of Ferngill
- Elle12345 for the suggestion to add the compatibility for Sunberry Village
Like this mod? Check out my other mods!