Stardew Valley

File information

Last updated

Original upload

Created by

WerewolfMaster and Nom0ri

Uploaded by

Nom0ri

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Safe to use

About this mod

WerewolfMaster's romanceable Wizard updated for 1.6!

Requirements
Permissions and credits
Translations
  • Spanish
  • Mandarin
  • French
Changelogs
THIS MOD IS NOT COMPATIBLE WITH SVE. 
PaintedParrot is the author of SVE compatible version of this mod. You can find it here.

I decided to update and temporarily maintain this amazing mod created by WerewolfMaster, at least until the author decides to come back.
You can find the full description on the original mod's page: 
Romanceable Rasmodius - Narrative Overhauled and Marriageable Wizard

Changes from the original:
  • Updated to the new CP format and Disposition (including spouse room and patio)
  • Squished the patio map (the old one clipped through cliffs)
  • Added name change to Rasmodius at specified number of hearts (configurable)
  • Converted the mod to i18n for the ease and maintainability of translation (unfortunately that means all the previous translations won't work as is)
  • Got rid of a few configs as they were either obsolete or implementable without the need for a toggle
  • Remade from scratch Tower and Basement maps in the style of the original
  • Darker flooring in the Tower and new spouse room to match

Event changes:
  • Most events remained unchanged, you can see their details in the original description.
  • 14 heart event is now just 2 parts. After reaching 14 hearts there is 20% chance Wizard will stop you when you leave the house. After this you need to go to the Railroad between 7pm and 12am. Perfection is no longer required. This event will end your day, so plan accordingly. But I highly recommend going there between 7pm and 8pm, for aesthetic reasons.

Config: 
"Sprite": [Vanilla | New | Disabled] - 2 options for the sprite and the ability to disable changes [default: Vanilla],
"Portrait": [true | false] - enable/disable portrait change [default: true],
"Wizard Babies": [true | false] - enable/disable magic looking kids if spouse is the Wizard [default: true],
"Portrait Mode": [2 | 9 Expressions] - there's no point to switch to 2, unless you want to have the "true" vanilla wizard [default: 9]
"Name Change Toggle":  [true | false] - enable/disable the name change at hearts specified below [default: true],
"Name Change Hearts": [0 - 8] - specify the point where the name changes to Rasmodius if above setting is enabled [default: 4],
"Edit House": [true | false] - enable/disable house edits (new rooms, etc) [default: true],
"House Color Variant": [Dark | Light] - change between the dark or light colors for the house and spouse room [default: Dark],
"Edit Basement": [true | false] - enable/disable the visual change to the basement, requires restart of the game or the lights will be weird [default: true]

Note to mod authors:
UniqueID was kept unchanged for compatibility with any checks dependent on RomRas that already exist

Credits:
WerewolfMaster & haywrites - for the original mod and blanket permission to update their mod in case of the modpocalypse