Hello, I send you here an update of the French translation of Blue Eggs and Mayo, with the missing Ostrich Mayo translation (here I thank my fellow translator Caranud for his watchfulness). https://smapi.io/json/none/31277fef3d8b49fcb1f6f8ff0a69393d Note that the PT translation hasn't been updated either. You may ask the translator to do it? If you update the mod, don't forget to include the Chinese and Turkish translation you've been sent in the comments :3 Take care <3
Hi there! I really love this mod and have been using it for a while! However, recently I´ve been having this issue on the log:
[Content Patcher] Can't apply data patch "(CP) BlueChickenProducts > EditData Data/FarmAnimals > entry #1" to Data/FarmAnimals: failed converting String value to the expected type 'StardewValley.GameData.FarmAnimals.FarmAnimalData': Error converting value "1/3/RF.JA.BlueChickenProducts_Blue_Egg/RF.JA.BlueChickenProducts_Large_Blue_Egg/cluck/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/7/4/null/641/800/Blue Chicken/Coop" to type 'StardewValley.GameData.FarmAnimals.FarmAnimalData'. Path ''..
I know nothing about programing, so I don't know what this could be about, could anyone help me? I do use the iOS, also english is not my first language, so sorry about any mistakes.
Thank you so much. I really appreciate that you had the thought to leave a comment. I'm glad that you have been enjoying my mod and I hope you have a good day :)
I was browsing in the comment section of Magical Crops and one of the posts included a fix. A reply also added a similar issue was found in your mod and figured it could be beneficial to you due to items not shipping for void and large void eggs. It's the one made by eraticpixel and a response from Karrora
Hello! I wanted to provide the Turkish translation. Thanks for the mod. 🤝
{ "BlueEgg_Name": "Mavi Yumurta", "BlueEgg_Description": "Mavi tavuklardan alınmış sıradan bir yumurta.", "BlueMayo_Name": "Mavi Mayonez", "BlueMayo_Description": "Tadı... mavi gibi.", "GoldenMayo_Name": "Altın Mayonez", "GoldenMayo_Description": "Bazı ülkelerde geleneksel bir lezzet. Altın dokunuşuyla daha da kremsi.", "OstrichMayo_Name": "Devekuşu Mayonezi", "OstrichMayo_Description": "Koca bir devekuşu yumurtasından yapılan devasa mayonez."}
Hello and thanks for your mod! I noticed that in the "Action" "Modify mayonnaise machine rules Blue(/Golden/Ostrich)" you use the field "MoveEntries" to put the entry to the top position.
Can I ask why you do so, what does it do in your use case, and when it's necessary to use it? I often tinker with content patcher but, even reading the "Moving list entries" guide section from github, I can't understand when it makes sense to use that field so I'm asking you because I noticed you used it.
Hi, so in machine rules, the order of the rules inside the machine entry determines what rule gets chosen to be used for an item. So in this example, the blue egg is an egg category item, so by default it can be used to make vanilla mayonnaise. If the blue egg could be used to make normal mayonnaise AND ALSO blue mayonnaise, then the item that it actually makes depends on the rule that comes FIRST in the list. (You can refer to the Data/Objects file in the game, or do `patch export data/objects` in order to get the full file with the additional modded rules.)
When you add a new entry to any list/model, such as adding a new rule to the machine, it always adds it to the bottom of the list. So if I didnt use MoveEntries, the blue mayonnaise rule would come AFTER the default egg/vanilla mayonnaise rule, and my blue eggs would just make normal mayonnaise. This is why I have to use MoveEntries to put the blue mayo rule at the top. You can see the results in the patch export.
I hope that helps! If you have more questions, I highly recommend joining the official stardew valley discord server. They have a channel dedicated to modding questions, and people always answer really quickly :)
I'll look into this. From looking at the mod page, I don't actually see if there's a way for me to add new animal products to the list? I'll ask the mod author about this. Thanks for the suggestion.
152 comments
I send you here an update of the French translation of Blue Eggs and Mayo, with the missing Ostrich Mayo translation (here I thank
my fellow translator Caranud for his watchfulness).
https://smapi.io/json/none/31277fef3d8b49fcb1f6f8ff0a69393d
Note that the PT translation hasn't been updated either. You may ask the translator to do it?
If you update the mod, don't forget to include the Chinese and Turkish translation you've been sent in the comments :3
Take care <3
[Content Patcher] Can't apply data patch "(CP) BlueChickenProducts > EditData Data/FarmAnimals > entry #1" to Data/FarmAnimals: failed converting String value to the expected type 'StardewValley.GameData.FarmAnimals.FarmAnimalData': Error converting value "1/3/RF.JA.BlueChickenProducts_Blue_Egg/RF.JA.BlueChickenProducts_Large_Blue_Egg/cluck/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/7/4/null/641/800/Blue Chicken/Coop" to type 'StardewValley.GameData.FarmAnimals.FarmAnimalData'. Path ''..
I know nothing about programing, so I don't know what this could be about, could anyone help me?
I do use the iOS, also english is not my first language, so sorry about any mistakes.
I've been using this mod for a long time, but I haven't been able to write down comments saying thank you.
I think it's a simple but very cool mod.
Thank you for making it.
{ "BlueEgg_Name": "Mavi Yumurta", "BlueEgg_Description": "Mavi tavuklardan alınmış sıradan bir yumurta.", "BlueMayo_Name": "Mavi Mayonez", "BlueMayo_Description": "Tadı... mavi gibi.", "GoldenMayo_Name": "Altın Mayonez", "GoldenMayo_Description": "Bazı ülkelerde geleneksel bir lezzet. Altın dokunuşuyla daha da kremsi.", "OstrichMayo_Name": "Devekuşu Mayonezi", "OstrichMayo_Description": "Koca bir devekuşu yumurtasından yapılan devasa mayonez."}
I noticed that in the "Action" "Modify mayonnaise machine rules Blue(/Golden/Ostrich)" you use the field "MoveEntries" to put the entry to the top position.
Can I ask why you do so, what does it do in your use case, and when it's necessary to use it?
I often tinker with content patcher but, even reading the "Moving list entries" guide section from github, I can't understand when it makes sense to use that field so I'm asking you because I noticed you used it.
When you add a new entry to any list/model, such as adding a new rule to the machine, it always adds it to the bottom of the list. So if I didnt use MoveEntries, the blue mayonnaise rule would come AFTER the default egg/vanilla mayonnaise rule, and my blue eggs would just make normal mayonnaise. This is why I have to use MoveEntries to put the blue mayo rule at the top. You can see the results in the patch export.
I hope that helps! If you have more questions, I highly recommend joining the official stardew valley discord server. They have a channel dedicated to modding questions, and people always answer really quickly :)
I managed to add my custom item successfully! :)