Stardew Valley

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shekurika and Asterisk555

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shekurika

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  1. shekurika
    shekurika
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    If you have trouble with getting an infinite letter, try to disable FeTK, apparently it causes issues with MFM. Sadly I can't fix this on my end, sorry :(
  2. Alyaena
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    I keep on getting this error despite having STF (the new alpha version). I use RRRR and SVE, got the letters from the wizard about the crops but never getting any cutscenes or anything other than the winter seeds through the mail.

    [SMAPI]       - Magical Crops 1.0.6 because it requires mods which aren't installed (Cherry.ShopTileFramework).
    [SMAPI]       - STF for Magical Crops 1.0.6 because it requires mods which aren't installed (Cherry.ShopTileFramework).
  3. AkakoHama
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    For some reason, the Wizard just treats the King Parsnip as a gift and the quest won't complete. I do have SVE and Romanceable Rasmodius Redux Revamped installed, but I'm not sure if one of those would cause a conflict since I'm pretty sure SVE is compatible with this mod.

    edit: Tried uninstalling RRRR and then giving a king parsnip to the wizard. Didn't work, still just took it as a gift
    1. RydelTheOtter
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      I'm having the same issue with the Balanced Fruit
    2. Kyllius672
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      Having the same issue as well (SVE & RRRR) got an error code on start of day when King Parsnip was ready for harvest.

      This mod failed in the GameLoop.DayStarted event. Technical details: TypeInitializationException: The type initializer for 'MagicalCrops.ParsnipKing' threw an exception.
      ---> SContentLoadException: Failed loading asset 'Assets/ParsnipKing/sitting.png' from SMAPI\shekurika.magicalcropscode: the specified path doesn't exist.
      at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319
      at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 114
      at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
      at MagicalCrops.ParsnipKing..cctor() in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ParsnipKing.cs:line 20
      --- End of inner exception stack trace ---
      at MagicalCrops.ParsnipKing..ctor(Vector2 position, HoeDirt hoeDirt) in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ParsnipKing.cs:line 57
      at MagicalCrops.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ModEntry.cs:line 120
      at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=4.0.8.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)


      Smapi Log:   https://smapi.io/log/6df70950caa149d6a2bb0681687e461a
    3. Erayd
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      Same problem. Do you have a solution?
    4. Mycenria
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      I just turned in the King Parsnip and have run into the same problem of him treating it as a gift. Has anyone been able to find a fix yet? :)
    5. beeplushiee
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      No idea tbh. I kept my other 2 king parsnips just in case it gets a fix and I need to re-give it to him. Hopefully it gets a fix soon tho (:
    6. Queensnw
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      I am having the same problem. In the mean time, I'm going to use CBJ Cheats to complete the mission. 
  4. gottabajablast
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    I went through the cutscene with the Wizard, and left without any seeds. The chest he pointed out also says it's empty.
    1. DogeLord1
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      Same thing for me
    2. WolfBear96
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      Same, tho it looks like there should be something collectable but it's not letting me 
    3. DogeLord1
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      So updating shop tile framework to it's alpha version fixes the issue with the shop, but as for where it's in the front room for SVE but I don't know it's whereabouts for base game, just look for a crate with seed packets on top of it
  5. royzenth
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    I got the letter for the first quest, but when I entered the tower nothing happened. The next day, The crate that sells the seeds appeared, but nothing was purchasable from it.
    1. DogeLord1
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      Updating Shop Tile Framework to it's alpha version fixes this issue
  6. mythSSK
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    Now that Shop Tile Framework's functionality is deprecated, will you be updating this mod to use the game's built-in shop data instead?
    1. DogeLord1
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      Using STF's alpha fixes the issue
  7. DogeLord1
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    If you use the shop tile framework alpha 1.0.10 then the shop for magical crops will work for the 1.6 update 
  8. pelolep
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    It doesn't look like I got the recipes for decorative cake, is there a console command I can use to try and force it?
    1. marilynsinister
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      I have a same problem
  9. Kyllius672
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    Hi, I tried to download the latest version and smapi said version is not compatible. 

    [SMAPI]       These mods could not be added to your game.
    [SMAPI]       - Magical Crops 1.0.5 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
    1. shekurika
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      uh damn, got the wrong file... should be fixed now
    2. Kyllius672
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      It's working now. Thanks!
  10. royzenth
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    Smapi is still saying this version is incompatible
  11. RubyRedChaos
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    Glad it is being worked on, past a dew cutscenes that had added context with this mod installed (some one in Ridgeside asks does the wizard trust us a lot), like ya he has be growing magical crops for him lol. Ill nab it when it is fully to CP. So happy this is coming back fully.