If you have trouble with getting an infinite letter, try to disable FeTK, apparently it causes issues with MFM. Sadly I can't fix this on my end, sorry :(
I keep on getting this error despite having STF (the new alpha version). I use RRRR and SVE, got the letters from the wizard about the crops but never getting any cutscenes or anything other than the winter seeds through the mail.
[SMAPI] - Magical Crops 1.0.6 because it requires mods which aren't installed (Cherry.ShopTileFramework). [SMAPI] - STF for Magical Crops 1.0.6 because it requires mods which aren't installed (Cherry.ShopTileFramework).
For some reason, the Wizard just treats the King Parsnip as a gift and the quest won't complete. I do have SVE and Romanceable Rasmodius Redux Revamped installed, but I'm not sure if one of those would cause a conflict since I'm pretty sure SVE is compatible with this mod.
edit: Tried uninstalling RRRR and then giving a king parsnip to the wizard. Didn't work, still just took it as a gift
Having the same issue as well (SVE & RRRR) got an error code on start of day when King Parsnip was ready for harvest.
This mod failed in the GameLoop.DayStarted event. Technical details: TypeInitializationException: The type initializer for 'MagicalCrops.ParsnipKing' threw an exception. ---> SContentLoadException: Failed loading asset 'Assets/ParsnipKing/sitting.png' from SMAPI\shekurika.magicalcropscode: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 114 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at MagicalCrops.ParsnipKing..cctor() in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ParsnipKing.cs:line 20 --- End of inner exception stack trace --- at MagicalCrops.ParsnipKing..ctor(Vector2 position, HoeDirt hoeDirt) in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ParsnipKing.cs:line 57 at MagicalCrops.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ModEntry.cs:line 120 at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=4.0.8.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
So updating shop tile framework to it's alpha version fixes the issue with the shop, but as for where it's in the front room for SVE but I don't know it's whereabouts for base game, just look for a crate with seed packets on top of it
I got the letter for the first quest, but when I entered the tower nothing happened. The next day, The crate that sells the seeds appeared, but nothing was purchasable from it.
Hi, I tried to download the latest version and smapi said version is not compatible.
[SMAPI] These mods could not be added to your game. [SMAPI] - Magical Crops 1.0.5 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
Glad it is being worked on, past a dew cutscenes that had added context with this mod installed (some one in Ridgeside asks does the wizard trust us a lot), like ya he has be growing magical crops for him lol. Ill nab it when it is fully to CP. So happy this is coming back fully.
120 comments
[SMAPI] - Magical Crops 1.0.6 because it requires mods which aren't installed (Cherry.ShopTileFramework).
[SMAPI] - STF for Magical Crops 1.0.6 because it requires mods which aren't installed (Cherry.ShopTileFramework).
edit: Tried uninstalling RRRR and then giving a king parsnip to the wizard. Didn't work, still just took it as a gift
This mod failed in the GameLoop.DayStarted event. Technical details: TypeInitializationException: The type initializer for 'MagicalCrops.ParsnipKing' threw an exception.
---> SContentLoadException: Failed loading asset 'Assets/ParsnipKing/sitting.png' from SMAPI\shekurika.magicalcropscode: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 114
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at MagicalCrops.ParsnipKing..cctor() in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ParsnipKing.cs:line 20
--- End of inner exception stack trace ---
at MagicalCrops.ParsnipKing..ctor(Vector2 position, HoeDirt hoeDirt) in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ParsnipKing.cs:line 57
at MagicalCrops.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\shekurika\source\repos\MagicalCrops\MagicalCrops\ModEntry.cs:line 120
at StardewModdingAPI.Framework.Events.ManagedEvent`1[[StardewModdingAPI.Events.TimeChangedEventArgs, StardewModdingAPI, Version=4.0.8.0, Culture=neutral, PublicKeyToken=null]].Raise_PatchedBy<SinZ.Profiler>(ManagedEvent`1 this, TimeChangedEventArgs args)
Smapi Log: https://smapi.io/log/6df70950caa149d6a2bb0681687e461a
[SMAPI] These mods could not be added to your game.
[SMAPI] - Magical Crops 1.0.5 because it's no longer compatible. Please check for a new version at https://smapi.io/mods