Stardew Valley

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Aimon111

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Aimon111

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About this mod

This mod changes the look of vanilla Sewers map, making it look more lively and realistic. There's also a couple of new events, quests, items and... secrets!

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This mod changes the look of vanilla Sewers map, making it look more lively and realistic. There's also a couple of new events, quests, items and... secrets!

Ever wished Sewers would be a more interesting place to explore and go by?
With this mod I tried my best to make this wish true!


This mod is mainly remap overhaul, it doesn't add any new items, fish or NPCs.
But here's a couple of new Sewer related events, vanilla NPC interactions and secrets. 

This mod adds:
  • Complete Sewers map overhaul
  • 9 new Sewers related events (they all are part of one questline)
  • New schedule for Krobus - (he won't be standing in one spot anymore)
  • New festivals related dialogues for Krobus
  • New lootable Garbage Waterring Puddles (garbage cans)
  • And of course, secrets!

To trigger some of events you'll need to bring special items and interact with some objects in Sewers (according to hints in events and dialogues). If you'll struggle with guessing what items and actions are needed, you can read this guide. (SPOILERS WARNING!)
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NOTE that there's two versions of mod:
  • 1st can be described as 'expansion' of sort - it not only changes the map but also adds events, schedules, dialogues and quests. For this one you'll  also need to install Farm Type Manager (FTM)
  • 2nd only changes the Sewers map itself and nothing more (in case you don't want anything besides the map).
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Everything as usual:

    • Install SMAPi, Content Patcher and all other required mods.
    • Unzip "Aimon's More Lively Sewer Overhaul" archive into Stardew\Mods folder.
    • Run the game using SMAPI.
    • Enjoy!

NOTE:
  • If you play 1.6 version - you only need Content Patcher and Farm Type Manager.
  • If you play 1.5.6 version - you need CP, FTM, CustomNpsExclusions and Extra Map layers.

Not required but additionally you can install those mods:
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  • Sewer steam overlay - Default\Less (make the steam texture more transparent). NOTE that setting to 'Less' will make Sewer map more dark due to hardcoded ambientlight logic.
  • New Krobus schedule (1.6 only) - enable if you want Krobus to stand in different spots in Sewer. NOTE that Krobus sprite may be buggy (since he isn't supposed to move in vanilla game).
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Compatible with other expansions like SVE, Ridgeside, East Scarp, DownTown Zuzu...
Compatible with Festival of the Mundane
Compatible with  Modular Gameplay Overhaul
Compatible with  Raffadax (Note that Raffadax trader won't be visible but will still be interactable)

Compatible with recolors like Earthy Recolor, VPR, Starblue, ect... (But they won't take effect on Sewer map tiles since I use my own custom tilesheets)
Compatible with NPC portraits and sprites mods.

Compatible with mods that add new fish into Sewers.
Compatible with Atelier Wildflour Crops and Forage 

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Not compatible with Underdark Sewer, Cleaner Sewer, Sewer Redone and any other mods that edit Sewer map.


 Used assets and resources:
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Spirit_Sewer.png tilesheet file is from Festival of the Mundane mod by MouseyPounds
Waterfall texture is from NYKNCK Waterfall Asset
Small strange vase in Krobus room is from Sebastian's Bong - Content Patcher mod 
Fire torches texture is from brullow's Fire Asset
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Source code of C# patches 

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