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MindMeltMax

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MindMeltMax

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319 comments

  1. hlhlhlhkhkhk
    hlhlhlhkhkhk
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    [SMAPI]       - 自动化渔网Fishnets - Automate 1.1.1 because it requires mods which aren't installed (MindMeltMax.Fishnets).
    smapi shows that there is this error, what is going on?
    1. hlhlhlhkhkhk
      hlhlhlhkhkhk
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      我安装了 Fishnets,它仍然像这样显示
    2. hlhlhlhkhkhk
      hlhlhlhkhkhk
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      哦,我想我知道我做错了什么,我错误地以为我会把这个文件拖进来替换它。现在没有问题了。
  2. rinzukodas
    rinzukodas
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    Love the mod. Is there any way to make it compatible with CrabNet?
  3. prooJ
    prooJ
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    The Mod doesn't work for me. I play on mobile, is there a way to solve it?

    https://smapi.io/log/73763df56098497bbf70f9914d3c7970
  4. a10ft
    a10ft
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    Love this mod! 

    Any chance it could work with Automate?
    1. MindMeltMax
      MindMeltMax
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      Sure, you just need the optional file
  5. sanek33YT
    sanek33YT
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    Does fish in nets affect perfection? Or do we still need to catch all kinds of fish by hand?
    1. MindMeltMax
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      All fish caught with fish nets count towards the fish caught collection, and therefore also perfection
    2. sanek33YT
      sanek33YT
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      Yeah yay thank you. I don't like fishing but I love global mod, as a result the number of fish increased 4 times. Moreover, half of the places are far away. Thanks to you, I don’t have to spend a lot of time on fish)))
  6. froststar11
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    Hey! I just wanted to stop by and let you know that I love this mod so freaking much! It's cute and doesn't visually break immersion, it's implemented well, and it's become a staple in my daily farm life routine haha, I set like five of them up in town, up at the mountain lake, and at the beach, and just grab a few free fish while I make my rounds. It's been awesome, and this is one of my favorite mods now <3 Great work!
  7. BlackBlackYellow
    BlackBlackYellow
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    For people who cant find it in the crafting menu

    one of two things made it show up for me: reload the game again, or --> Mod-Options -> Fishnets --> change Texture Variant from (0) to (1)

    (Dont know what of the two actually did it for me, i did both, reloaded the game, and before loading my save changed it in the mod-options to see what i can do)
    1. Nuwance
      Nuwance
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      I still can't find it, even after following your 2 recommendations. This mod is currently broken.

      EDIT: Oh nvm, the mod is working. But gotta have a lvl 6 in Fishing first
    2. MindMeltMax
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      I've noticed the new sprites are a bit hard to find since they're smaller and aren't really shown on the mod page. I've uploaded a new image showing both how each sprite variant looks in the crafting menu vs how it looks when placed down. I hope this makes it easier to find.

      In any case, if you are fishing level 6 and don't see it in your crafting menu, reloading the save should fix it
  8. eyeinlight
    eyeinlight
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    Please tell me after learning Luremaster skill,what will affect the quality of the fish?And how to change the probability of quality。
    1. eyeinlight
      eyeinlight
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      I changed the probability of crab cage products, and the fishing net products were not affected
    2. MindMeltMax
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      Luremaster makes it so fish nets do not require bait, since you're talking about quality I assume you're using Walk Of Life/MARGO, which as stated in the description is not compatible. If you want different qualities you need this mod
    3. jencarlos812
      jencarlos812
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      Please write this "Luremaster Skill eliminates need for a Bait" in your Description page instead of I thought it was an error and came here to looking for solutions and randomly learned it was working as intended. Your description page needs to include every fine details of your Mod so that we as users won't bother you asking the same thing again and again. Thanks for mod and hoping you'll add the skill info as well.
    4. MindMeltMax
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      You're right, I've updated the description to be more descriptive about the object, how to obtain, and it's textures. I hope this makes it more clear.
      If you still feel it's missing something, please let me know and I'll add it
  9. Bond1265213
    Bond1265213
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    Hello, I like your mod very much, meanwhile there are few custom configuration mods about "Crab Pot" on the Internet, like as Better Crab Pots. Please allow me to make a small suggestion. I prefer to add two input parameters: inputBait and catchTime. To achieve that the fish species or quality caught by "Magic Bait" are better than normal bait, or have a shorter time.
    By the way, I really hope that the updated MOD can still support Stardew Valley V1.5.6 and SMAPI 3.15.0. In any case, thank you very much for bringing us the nice MOD.
    1. MindMeltMax
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      Hi, currently all baits have the same effects they would have on fishing rods. This means magic bait can catch fish from any season and weather. I don't really have any plans to change this in the near future.
      As for supporting older versions, the older versions of the mod should still work on that, but 2.0+ was designed for 1.6+ and backporting it would take a long time. Considering android is now also on 1.6+, I don't have any plans to work on that.
  10. shad0wr0n1n
    shad0wr0n1n
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    Hi MeltMax!

    Do you know if there is there a way to make the nets functional in the caves? 
    1. ChaosIncarnate91
      ChaosIncarnate91
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      If you are talking about using the nets in the mining caves on the levels where you can fish, I don't think it is possible to do it. AS I understand it any objects placed in them break because the caves aren't static part of the map. They aren't loaded constantly as you play the game, only when you are in them. So they would work while you have them loaded on that floor but leaving would break them.
    2. MindMeltMax
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      Correct, objects don't survive inside the mines overnight, neither do the fish nets. That's why it's blocked from being placed.