[SMAPI] - 自动化渔网Fishnets - Automate 1.1.1 because it requires mods which aren't installed (MindMeltMax.Fishnets). smapi shows that there is this error, what is going on?
Yeah yay thank you. I don't like fishing but I love global mod, as a result the number of fish increased 4 times. Moreover, half of the places are far away. Thanks to you, I don’t have to spend a lot of time on fish)))
Hey! I just wanted to stop by and let you know that I love this mod so freaking much! It's cute and doesn't visually break immersion, it's implemented well, and it's become a staple in my daily farm life routine haha, I set like five of them up in town, up at the mountain lake, and at the beach, and just grab a few free fish while I make my rounds. It's been awesome, and this is one of my favorite mods now <3 Great work!
one of two things made it show up for me: reload the game again, or --> Mod-Options -> Fishnets --> change Texture Variant from (0) to (1)
(Dont know what of the two actually did it for me, i did both, reloaded the game, and before loading my save changed it in the mod-options to see what i can do)
I've noticed the new sprites are a bit hard to find since they're smaller and aren't really shown on the mod page. I've uploaded a new image showing both how each sprite variant looks in the crafting menu vs how it looks when placed down. I hope this makes it easier to find.
In any case, if you are fishing level 6 and don't see it in your crafting menu, reloading the save should fix it
Luremaster makes it so fish nets do not require bait, since you're talking about quality I assume you're using Walk Of Life/MARGO, which as stated in the description is not compatible. If you want different qualities you need this mod
Please write this "Luremaster Skill eliminates need for a Bait" in your Description page instead of I thought it was an error and came here to looking for solutions and randomly learned it was working as intended. Your description page needs to include every fine details of your Mod so that we as users won't bother you asking the same thing again and again. Thanks for mod and hoping you'll add the skill info as well.
You're right, I've updated the description to be more descriptive about the object, how to obtain, and it's textures. I hope this makes it more clear. If you still feel it's missing something, please let me know and I'll add it
Hello, I like your mod very much, meanwhile there are few custom configuration mods about "Crab Pot" on the Internet, like as Better Crab Pots. Please allow me to make a small suggestion. I prefer to add two input parameters: inputBait and catchTime. To achieve that the fish species or quality caught by "Magic Bait" are better than normal bait, or have a shorter time. By the way, I really hope that the updated MOD can still support Stardew Valley V1.5.6 and SMAPI 3.15.0. In any case, thank you very much for bringing us the nice MOD.
Hi, currently all baits have the same effects they would have on fishing rods. This means magic bait can catch fish from any season and weather. I don't really have any plans to change this in the near future. As for supporting older versions, the older versions of the mod should still work on that, but 2.0+ was designed for 1.6+ and backporting it would take a long time. Considering android is now also on 1.6+, I don't have any plans to work on that.
If you are talking about using the nets in the mining caves on the levels where you can fish, I don't think it is possible to do it. AS I understand it any objects placed in them break because the caves aren't static part of the map. They aren't loaded constantly as you play the game, only when you are in them. So they would work while you have them loaded on that floor but leaving would break them.
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smapi shows that there is this error, what is going on?
https://smapi.io/log/73763df56098497bbf70f9914d3c7970
Any chance it could work with Automate?
one of two things made it show up for me: reload the game again, or --> Mod-Options -> Fishnets --> change Texture Variant from (0) to (1)
(Dont know what of the two actually did it for me, i did both, reloaded the game, and before loading my save changed it in the mod-options to see what i can do)
EDIT: Oh nvm, the mod is working. But gotta have a lvl 6 in Fishing first
In any case, if you are fishing level 6 and don't see it in your crafting menu, reloading the save should fix it
If you still feel it's missing something, please let me know and I'll add it
By the way, I really hope that the updated MOD can still support Stardew Valley V1.5.6 and SMAPI 3.15.0. In any case, thank you very much for bringing us the nice MOD.
As for supporting older versions, the older versions of the mod should still work on that, but 2.0+ was designed for 1.6+ and backporting it would take a long time. Considering android is now also on 1.6+, I don't have any plans to work on that.
Do you know if there is there a way to make the nets functional in the caves?