Hello, I really like your mod. English is not my native language, so I downloaded a translation mod provided by someone else. I noticed that their translation mod replaces files directly, rather than using the i18n system. After checking your mod, I saw that you’ve written the text directly into the code scripts. If you update your mod but the translation mod isn’t updated at the same time, using file replacements for localization could cause errors. Additionally, every time you update your mod, other translators would need to recheck all your code scripts to see if any text has been added or removed. This clearly makes it inconvenient for others to translate your mod. I apologize for modifying your code scripts without your permission in order to test if i18n would work, but I haven’t shared any of the content with anyone else. If you allow it, I’d be happy to provide you with a modified version of your mod that includes a separate i18n folder. With this version, others can easily add support for different languages by referring to the default.json file in the i18n folder.
Hello! I really like having Morris return to the valley, it's a great addition to the game, thanks for the mod! I translated your mod into Italian, can I post it?
Hello, I've finished the Japanese translation mod for myself, and since I'm here, can I publish it?It's a really nice mod and I appreciate it! I missed him so much when he was gone!
Hello. I was working on the Community Center, but I bought the Joja Membership, leaving the Bulletin Board for last. After that, I updated the Community Center to the Movie Theater. Then, I installed SVE (Stardew Valley Expanded), and when I went to JojaMart, Morris had left town. After that, I installed this mod, and went to the Bus Stop on a rainy day, but the first cutscene didn't trigger. Is there a solution? Thank you.
Apologies for the complexity of my explanation. I hosted Jojamat. But I did a little bit of the Community Center bundle. Morris has disappeared after I installed the SVE on my farm in year 6. My farm is now in year 7. I checked the trigger mod section and went to the bus stop on a rainy day, but I didn't see the Morris cutscene. Do I have to wait two weeks after installing the mod and then go to the bus stop on a rainy day?
Or maybe I went to Joja route and the mod didn't work? However, Morris was fine before I applied this mod, but after this mod, Morris suddenly disappeared. Do you know anything about this? I'm sorry to ask you this question
Hmm, I'm still not sure which route you went with, but:
If you completed the Joja route, this Morris won't appear at all (if you have SVE, then SVE's Morris should appear, but that's a separate Morris from mine)
If you completed the Community Center route, then you have to enter the bus stop, then wait at least two weeks, then enter it again on a rainy day for him to appear
If you haven't completed either route, or if you're still in year 1, he won't appear yet
If you think he should have appeared based on these conditions, post your SMAPI log for me to take a look. Instructions here: https://smapi.io/log
Hi, I understand that you are already tired of hearing about "Seasonal Outfits - Slightly Cuter Aesthetic", but hear me out pls xD You previously said, that you have used "slightly adjusted vanilla morris sprite". Could you tell me what was adjusted or is it even necessary? Your mod will work with any appearance mod if you simply delete custom appearance load from your code (I'm trying to do that myself atm)
I'll look into it! It was more difficult back in 1.5 (when this mod was first created), and when I updated it for 1.6 I tried to keep as much of the code the same as I could since it was so much work to update already, but now that things have settled down a bit I'll see if I can figure it out :)
I think if you just copied and renamed one of the Morris sprites and portraits from the vanilla Seasonal Outfits - Slightly Cuter Aesthetic mod (https://www.nexusmods.com/stardewvalley/mods/5450) and replaced the ones in this mod in the "Images" folder it would work. However, it wouldn't be seasonal (and I'm not sure about the Nose/No Nose part as that's an overlay). I haven't looked too much into it but there's a "SeasonalTemplate.json" inside the "Code" folder of the Seasonal Outfits - Slightly Cuter Aesthetic mod which might be a good starting place if anyone wants to attempt to change it.
It just occured to me that it might be possible to just duplicate the "Morris.json" file from Seasonal Outfits - Slightly Cuter Aesthetic and change the `"Target": "Characters/Morris",` to `"Target": "Portraits/Si_MR_Morris",`. I don't have a save where I can test this (and I'm not entirely sure how load order works here) but thought I'd share in case someone else wants to try.
Alternatively, maybe https://www.nexusmods.com/stardewvalley/mods/14983, though I have no experience with it.
Hi! I'm not personally too familiar with Portraiture, but from reading through its mod page, I think this is something you'd have to do on your end by finding the Morris portraits from the other Portraiture mods and renaming them to the portrait string that this mod uses ('Si_MR_Morris_Portrait'). I don't have a way to target those on my end unfortunately
Would you ever consider an SVE variant of this mod? Considering the Joja Route of that expansion gives him a house accessible from the train station, would you be willing to try a version of the mod that has him accessible from there and utilizing that schedule difference; along with changing his birthday to SVE's Spring 2?
Hi! The Marry Morris mod (which is a different Morris mod made by Yoshimax) was specifically designed to use the SVE version of Morris (house and all), so I decided to keep mine as is and avoid stepping on their toes, so to speak.
That's not to say that can't change in the future, but tbh it'd be a ton of work and I'm full up on other modding projects atm, so best to consider it off the table for now.
Thanks for the question! I hope you enjoy whichever mod you decide to use :)
I play on mobile and I have a question, is this mod compatible with Stardew Valley Reimagined 3? I have this question because I'm afraid I won't be able to access the cc attic. (sorry if some words are wrong I'm using the translator)
Hi! I haven't tested it with SVR 3, but it shouldn't break your game if you'd like to download and test it out. I'll see if I can check compat at some point too. If it isn't compatible (I assume you're using the 1.5 version to make it work on mobile) let me know and I'll see if I can help with that.
178 comments
If you update your mod but the translation mod isn’t updated at the same time, using file replacements for localization could cause errors. Additionally, every time you update your mod, other translators would need to recheck all your code scripts to see if any text has been added or removed. This clearly makes it inconvenient for others to translate your mod.
I apologize for modifying your code scripts without your permission in order to test if i18n would work, but I haven’t shared any of the content with anyone else. If you allow it, I’d be happy to provide you with a modified version of your mod that includes a separate i18n folder. With this version, others can easily add support for different languages by referring to the default.json file in the i18n folder.
I really like having Morris return to the valley, it's a great addition to the game, thanks for the mod!
I translated your mod into Italian, can I post it?
I am sure all Japanese miss Morris too!
Thank you very much for creating such a wonderful mod!
https://www.nexusmods.com/stardewvalley/mods/33591
Have you read the 'how to trigger mod' section in the mod description?
- If you completed the Joja route, this Morris won't appear at all (if you have SVE, then SVE's Morris should appear, but that's a separate Morris from mine)
- If you completed the Community Center route, then you have to enter the bus stop, then wait at least two weeks, then enter it again on a rainy day for him to appear
- If you haven't completed either route, or if you're still in year 1, he won't appear yet
If you think he should have appeared based on these conditions, post your SMAPI log for me to take a look. Instructions here: https://smapi.io/logYou previously said, that you have used "slightly adjusted vanilla morris sprite".
Could you tell me what was adjusted or is it even necessary? Your mod will work with any appearance mod if you simply delete custom appearance load from your code (I'm trying to do that myself atm)
Alternatively, maybe https://www.nexusmods.com/stardewvalley/mods/14983, though I have no experience with it.
I'm not personally too familiar with Portraiture, but from reading through its mod page, I think this is something you'd have to do on your end by finding the Morris portraits from the other Portraiture mods and renaming them to the portrait string that this mod uses ('Si_MR_Morris_Portrait'). I don't have a way to target those on my end unfortunately
That's not to say that can't change in the future, but tbh it'd be a ton of work and I'm full up on other modding projects atm, so best to consider it off the table for now.
Thanks for the question! I hope you enjoy whichever mod you decide to use :)
Marry Morris: https://www.nexusmods.com/stardewvalley/mods/12824
(sorry if some words are wrong I'm using the translator)