If you’re having any issues please include your smapi log and as much information about when and where your issue occurred.
You can speed up getting a fix for your issue if you: 1) Link your smapi log (instructions on this at https://smapi.io/log) 2) Tell me where the issue occurred. What map? 3) Tell me when the issue occurred. What time of day? What were you doing in game right before it happened? 4) Is the issue you’re having also happening with other expansion mods. If your Durin’s Rest warp totem isn’t working, are your vanilla totems working? Are your RSV, ES, DTZZ, or MT warp totems working? 5) Link your smapi log!!!! (instructions on this at https://smapi.io/log)
Are you having problems with a quest breaking in Durin's Rest? It is extremely rare, but if it happens to you check out the wiki for a guide on how to resolve your issue!
1) Type "quest_list" (without the quotes) into the smapi console and then search in the list that pops up for the "Current ID" (which is the questID) of the quest which is breaking, for the quest that has the debug name found here.
2) Then type "debug completequest questID" (without the quotes) where the questID is the Current ID of the quest that is broken.
Vanilla-Style portraits are up and running! Come give it a try if you don't like the art style I used initially you might like what me and Rex came up with!
I guess most of these requirements aren't needed anymore today. See Stardew Valley Expanded: Before there was a whole bunch of mods needed to install that mod. Today there are 3 mods remaining of which one is SMAPI and one is contentpatcher.
I need to research how to do update the quests to 1.6 there's got to be a way to do it without quest framework. I think without warp network its basically dead in the water though. I could make some new maps and allow you to walk there.
Lots to think about... I've been away from modding for almost 2 years at this point so I've got a lot of catching up to do. I think I've basically fixed everything other than Durin's Rest. Which boy howdy is it a whole darn lot!
It's gonna get clearer as time goes on what exactly is being updated for 1.6 and what is made obsolete because while most aspects of the base requirements for SVE that were added by dependencies I'm sure there were parts that had to be cleverly redone in the new system. Or not! Maybe I'm wrong maybe its as easy as plug and play.
I just need a little time to wrap my head around all the changes... I'm sorry! :(
Someone in the SDV discord said the author of Quest Framework is making a new mod that serves the same purpose for 1.6 and warp network's maker said the 1.6 update should be up soon!
Just want to chime in and say, I hope we don't end up having to walk to Durin's Rest. The whole mod has this mysterious, otherworldly vibe to it, like being transported from Stardew Valley to another world. It's a major part of what I love about the mod. Being able to walk there would remove a lot of that sense of magic and mystery that comes with the mod.
I'm very happy to see that you want to update it. I thought it was fun and imaginative. The new weapons are very cool. I only wish there were more quests and lands to explore. Have you seen the mod called PIF. That may be a solution for you. It works with doors as warp points somehow. Like maybe the wizard has a quest to help his friend durin, and you aquire a magic door for have to find it in the woods or something. I know nothing of coding.
Is there a reason that prevents you from having it accessible via a boat like Ilsa, ginger Island and the like. Maybe a magic boat or mine cart that only appears under certain circumstances. Or using the app totems from SVE?
So as far as I can see there are the following Options:
1. Waiting for Updates (or making unofficial Updates) of: - Anti Social NPCs (Now has ingame support but could get an update like "train station" and so on to work as a point of intersection for older Mods to translate their requests to the new ingame modding engine.) - Content Code (Not shure if getting an update in the future.) - Quest framework (Not shure if getting an update in the future.) - Warp Network (Update planned? Not shure if still functioning and maybe also now with ingame modding engine support? I mean, "more warp points" and other mods like that one also don't need that mod anymore to work and still can warp you around. I guess mods will work without that mod today.)
Also maybe for the optional Mods: - Custom Decoration Areas (Won't be further developped by the author and maybe "Happy Home Designer" could be an option?) - Fix Categories in Recipes (Maybe bug was extincted in the new game version?) - PFMAutomate (Not shure if getting an update in the future but seems to be worked on lately.)
OR
2. Updating Durin's Rest completely to not need most of these mods anymore.
--------------------------------------------
I lately even got "Visit Jojacorp" to work again because of the fact that the required mods got an update. The mod itself I guess got an update in 2023 and itself is outdated but because of the working required mods it's still functioning. So all in all: Both Ways should work out.
The first version could take some time (IF someone could do that) but could be a short term answer. The second version could (maybe) take even more time but could be the long term way.
I just saw that there is a mod called 'MagicScepter'. i saw it on the github of 'Warp Network' in their conversation in the pull requests, while they were talking about how hard it is to fix the mod, they mentioned the Magicscepter mod as a possible substitute.
Maybe it's worth looking into? (i hope i'm not talking nonsense here, though the mods seems relatively similar)
I am very open to working with people to update this but I for sure can't do it alone. If you want to help or know someone who wants to help please reach out to me on DM by clicking my profile and pressing "Message"
>I'm very happy to see that you want to update it. I thought it was fun and imaginative. The new weapons are very cool. I only wish there were more quests and lands to explore. Have you seen the mod called PIF. That may be a solution for you. It works with doors as warp points somehow. Like maybe the wizard has a quest to help his friend durin, and you aquire a magic door for have to find it in the woods or something. I know nothing of coding.
+1. I agree with all of this.
Those are all fantastic ideas. I hope a coder who can assist the author will come through and get inspired by your post.
The theme with dwarves is nice, but the execution is too confusing - it does not relate to the basic map and the dwarf from the mine or the volcano. Brewing is a whole production process - this is not that type of game, my friend, which is a pity because there are few drinks other than wine and vegetable juice in the game. The rest may be there, but it's more of a mod for other modders - to show off their modding skills, because for an ordinary player it's too complicated for what it adds. The comments section is more of a monologue by the creator and descriptions of what he used and technical details for modders, not players. It has very little to do with the base game, like an independent expansion. Only new drinks add something interesting, but their production is rather a factorio, the coal needed for production - another factory. Weak and poor weapons - not worth attention, brewing too complicated, the land of shadow people is very good and fits the game - explains where they come from. I wrote it down, and the comment will either get lost in the author's posts or it won't be there - the guy has lost his way as a moderator and she forgot how to play and why.
Weird energy reviewing a mod like you're a movie critique but okay...
The "dwarf" in the mine is not a dwarf, that's just what people call him because they don't know what it is. She has big top of the head ears under the hood according to accepted lore. That's not a dwarf in my book, that's a Smoluanu. What I added are for sure lotr dwarves, unapologetically traditional. I like them, but I understand that you don't have to. That's fine, it is okay to not like stuff you know that right? You can just dislike something and move on. Like seeing your parents kiss, or accidentally making eye contact with your dog when it's taking a s#*!, or dropping your favorite jewelry into a pit of lava. "Well shucks that's not for me..." And then just go about your day.
I like lord of the rings what can I say?
I must say I'm a bit confused by the last bit. Who is "the guy" and am I the "she"? You're either calling me a she even though my name is Bob and you're bad mouthing Paul (which I wont have). Or you're gendering Paul as a she and I'm the moderator who's lost his way (moderator of what by the way?). I'm inclined to conclude that you must have mistyped or maybe there's a translation error. Actually... yeah re-reading it I think English must not be your first language with stuff like "the basic map" instead of "the base game" which is what I think you meant?
Either way, I'm glad you got some fun out of the mod!
I was telling the creator of The mod Renamed Dwarves https://www.nexusmods.com/stardewvalley/mods/13515/?tab=description&jump_to_comment=137333500 that I like to think of the Smoluanu like the "Indians" or native Americans. A misidentified race. It would be cool if there was some dialogue on Durins rest where it is addressed. I hope to see you grow this mod a lot. I miss it in 1.6 and am happy to see you engaging with it again.
You state multiple times that it's too complicated. Sorry that you can't fathom how to grasp simple concepts. NoFogBob went out of their way and made an AMAZING mod that I have loved ever since discovering it in its early days, even into the broken state it is now in 1.6. This is a well fleshed out addition to the game. The brewing system takes less than .5 seconds to understand the workings. The weapons are balanced. The characters a decently lore accurate. Again. Sorry you can't comprehend it. This is a lotr tribute essentially and you obviously haven't even heard of it. So why comment?
It feels a little bit like a child so I would want to have some role in it if anyone wants to revive this. There are so many working parts and I would need a lot of help to fix it for 1.6
Do you know of anyone who would be interested in helping fix it for 1.6? If you do, DM me on nexus by clicking on my profile and pressing "Message"
Hi is there any update to the time schedule of updating to 1.6? I've never used this mod before but it looks absolutely amazing & I'm tracking it for updates, hope to see it updated soon! Thank you
Thanks a lot for your mod! Just a quick question, r u still working on it? Since I found the latest update was almost a year ago. Frankly I'm a big fan of the dwarf stuff like in the Middle Earth and the Warhammer. It's really exciting for me to find a dwarf-related expansion in stardew valley. Losing this mod would be a tremendous loss for me.
Looks bad. Last time NoFogBob has posted something is on 2nd May 2023. I left a bug report (of a crash) on 3rd May (call Murphy?) and there's been no reaction neither here nor on the Discord server.
I hope they're not been run over by a train or something...
Hi! Sorry for the late reply I've had some life stuff happen that required my full attention.
But thankfully I was not hit by a train. I am still alive just had more pressing matters to attend to...
I will be updating it for 1.6 but beyond that I am not sure if it will get any more updates without some fresh blood on the team. The team is me. I am moving as well on top of... everything else.... so I'm doing my best to get a grasp of what 1.6 added but I truly need some time to just read code and forums and more code and discord until I can get an idea of what it's going to take to update it for 1.6 I can't even really give a timeline.
I'm sorry I wish I had more than that for you after all this time. Please be patient as I screw my head back on straight...
Dear NoFogBoib, I wanted to use this comment to thank you for the update to 1.6. I have over 700 hours in this game, but without Durin's rest I wouldn't have as much desire to start again after 1.6. The dungeon, the merchants, the production chains.... Durin's Rest is a great mod. Many thanks for that. I'm looking forward to returning to the world of the dwarves as soon as the update is complete. Best whishes and keep the good work up!
oh, 🥺 I say the same, I really want to see this mod, thanks NoFogBob for this work, I hope you release a playable version of the mod in its current state while you think about what new things to add to it for later. 😭😭😭
291 comments
For now the project is at a standstill, I will need help getting it up and running again in 1.6!
If you want to help or know someone who wants to help please reach out to me on DM by clicking my profile and pressing "Message"
https://discord.gg/XHEAdN7S6V
You can speed up getting a fix for your issue if you:
1) Link your smapi log (instructions on this at https://smapi.io/log)
2) Tell me where the issue occurred. What map?
3) Tell me when the issue occurred. What time of day? What were you doing in game right before it happened?
4) Is the issue you’re having also happening with other expansion mods. If your Durin’s Rest warp totem isn’t working, are your vanilla totems working? Are your RSV, ES, DTZZ, or MT warp totems working?
5) Link your smapi log!!!! (instructions on this at https://smapi.io/log)
1) Type "quest_list" (without the quotes) into the smapi console and then search in the list that pops up for the "Current ID" (which is the questID) of the quest which is breaking, for the quest that has the debug name found here.
2) Then type "debug completequest questID" (without the quotes) where the questID is the Current ID of the quest that is broken.
Durin's Rest - Vanilla Style Portraits
See Stardew Valley Expanded: Before there was a whole bunch of mods needed to install that mod.
Today there are 3 mods remaining of which one is SMAPI and one is contentpatcher.
For other requirements one could maybe ask Pathochikld (https://www.nexusmods.com/stardewvalley/users/1552317). This user at the moment does care about a whole bunch of required mods like "train station" (https://www.nexusmods.com/stardewvalley/mods/6183) and makes these compatible.
Maybe also write something on the official Durin's Rest Discord:
https://discord.gg/XHEAdN7S6V
Lots to think about... I've been away from modding for almost 2 years at this point so I've got a lot of catching up to do. I think I've basically fixed everything other than Durin's Rest. Which boy howdy is it a whole darn lot!
It's gonna get clearer as time goes on what exactly is being updated for 1.6 and what is made obsolete because while most aspects of the base requirements for SVE that were added by dependencies I'm sure there were parts that had to be cleverly redone in the new system. Or not! Maybe I'm wrong maybe its as easy as plug and play.
I just need a little time to wrap my head around all the changes... I'm sorry! :(
1. Waiting for Updates (or making unofficial Updates) of:
- Anti Social NPCs
(Now has ingame support but could get an update like "train station" and so on to work as a point of intersection for older Mods to translate their requests to the new ingame modding engine.)
- Content Code
(Not shure if getting an update in the future.)
- Quest framework
(Not shure if getting an update in the future.)
- Warp Network
(Update planned? Not shure if still functioning and maybe also now with ingame modding engine support? I mean, "more warp points" and other mods like that one also don't need that mod anymore to work and still can warp you around. I guess mods will work without that mod today.)
Also maybe for the optional Mods:
- Custom Decoration Areas
(Won't be further developped by the author and maybe "Happy Home Designer" could be an option?)
- Fix Categories in Recipes
(Maybe bug was extincted in the new game version?)
- PFMAutomate
(Not shure if getting an update in the future but seems to be worked on lately.)
OR
2. Updating Durin's Rest completely to not need most of these mods anymore.
--------------------------------------------
I lately even got "Visit Jojacorp" to work again because of the fact that the required mods got an update. The mod itself I guess got an update in 2023 and itself is outdated but because of the working required mods it's still functioning.
So all in all: Both Ways should work out.
The first version could take some time (IF someone could do that) but could be a short term answer.
The second version could (maybe) take even more time but could be the long term way.
Maybe it's worth looking into? (i hope i'm not talking nonsense here, though the mods seems relatively similar)
+1. I agree with all of this.
Those are all fantastic ideas. I hope a coder who can assist the author will come through and get inspired by your post.
The theme with dwarves is nice, but the execution is too confusing - it does not relate to the basic map and the dwarf from the mine or the volcano. Brewing is a whole production process - this is not that type of game, my friend, which is a pity because there are few drinks other than wine and vegetable juice in the game. The rest may be there, but it's more of a mod for other modders - to show off their modding skills, because for an ordinary player it's too complicated for what it adds. The comments section is more of a monologue by the creator and descriptions of what he used and technical details for modders, not players. It has very little to do with the base game, like an independent expansion. Only new drinks add something interesting, but their production is rather a factorio, the coal needed for production - another factory. Weak and poor weapons - not worth attention, brewing too complicated, the land of shadow people is very good and fits the game - explains where they come from. I wrote it down, and the comment will either get lost in the author's posts or it won't be there - the guy has lost his way as a moderator and she forgot how to play and why.
The "dwarf" in the mine is not a dwarf, that's just what people call him because they don't know what it is. She has big top of the head ears under the hood according to accepted lore. That's not a dwarf in my book, that's a Smoluanu. What I added are for sure lotr dwarves, unapologetically traditional. I like them, but I understand that you don't have to. That's fine, it is okay to not like stuff you know that right? You can just dislike something and move on. Like seeing your parents kiss, or accidentally making eye contact with your dog when it's taking a s#*!, or dropping your favorite jewelry into a pit of lava. "Well shucks that's not for me..." And then just go about your day.
I like lord of the rings what can I say?
I must say I'm a bit confused by the last bit. Who is "the guy" and am I the "she"? You're either calling me a she even though my name is Bob and you're bad mouthing Paul (which I wont have). Or you're gendering Paul as a she and I'm the moderator who's lost his way (moderator of what by the way?). I'm inclined to conclude that you must have mistyped or maybe there's a translation error. Actually... yeah re-reading it I think English must not be your first language with stuff like "the basic map" instead of "the base game" which is what I think you meant?
Either way, I'm glad you got some fun out of the mod!
Cheers and happy modding! :)
Sorry that you can't fathom how to grasp simple concepts.
NoFogBob went out of their way and made an AMAZING mod that I have loved ever since discovering it in its early days, even into the broken state it is now in 1.6.
This is a well fleshed out addition to the game. The brewing system takes less than .5 seconds to understand the workings. The weapons are balanced. The characters a decently lore accurate.
Again. Sorry you can't comprehend it. This is a lotr tribute essentially and you obviously haven't even heard of it. So why comment?
I hope someone who knows how to code and help update this will find their way to you. Crossing fingers.
No pressure, just here to cheer you on.
I see how much work went into this mod and I'm so happy you made it.
Looking forward to the day it's ready.
Cheers.
Do you know of anyone who would be interested in helping fix it for 1.6? If you do, DM me on nexus by clicking on my profile and pressing "Message"
Frankly I'm a big fan of the dwarf stuff like in the Middle Earth and the Warhammer. It's really exciting for me to find a dwarf-related expansion in stardew valley. Losing this mod would be a tremendous loss for me.
I hope they're not been run over by a train or something...
But thankfully I was not hit by a train. I am still alive just had more pressing matters to attend to...
I will be updating it for 1.6 but beyond that I am not sure if it will get any more updates without some fresh blood on the team. The team is me. I am moving as well on top of... everything else.... so I'm doing my best to get a grasp of what 1.6 added but I truly need some time to just read code and forums and more code and discord until I can get an idea of what it's going to take to update it for 1.6 I can't even really give a timeline.
I'm sorry I wish I had more than that for you after all this time. Please be patient as I screw my head back on straight...
I wanted to use this comment to thank you for the update to 1.6. I have over 700 hours in this game, but without Durin's rest I wouldn't have as much desire to start again after 1.6. The dungeon, the merchants, the production chains.... Durin's Rest is a great mod. Many thanks for that. I'm looking forward to returning to the world of the dwarves as soon as the update is complete.
Best whishes and keep the good work up!