Stardew Valley

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NoFogBob and PaulDunstan

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NoFogBob

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  1. NoFogBob
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    Come check out our Discord Server where you can ask questions and get help!

    https://discord.gg/XHEAdN7S6V
  2. NoFogBob
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    If you’re having any issues please include your smapi log and as much information about when and where your issue occurred. 

    You can speed up getting a fix for your issue if you:
    1) Link your smapi log (instructions on this at https://smapi.io/log)
    2) Tell me where the issue occurred. What map?
    3) Tell me when the issue occurred. What time of day? What were you doing in game right before it happened?
    4) Is the issue you’re having also happening with other expansion mods. If your Durin’s Rest warp totem isn’t working, are your vanilla totems working? Are your RSV, ES, DTZZ, or MT warp totems working?
    5) Link your smapi log!!!! (instructions on this at https://smapi.io/log)
  3. NoFogBob
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    Are you having problems with a quest breaking in Durin's Rest? It is extremely rare, but if it happens to you check out the wiki for a guide on how to resolve your issue!

    1) Type "quest_list" (without the quotes) into the smapi console and then search in the list that pops up for the "Current ID" (which is the questID) of the quest which is breaking, for the quest that has the debug name found here.

    2) Then type "debug completequest questID" (without the quotes) where the questID is the Current ID of the quest that is broken.
  4. NoFogBob
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    Vanilla-Style portraits are up and running! Come give it a try if you don't like the art style I used initially you might like what me and Rex came up with!

    Durin's Rest - Vanilla Style Portraits
  5. SweetPumpkinn
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    Is this mod compatible for 1.6 version?
  6. DragunDragon
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    The theme with dwarves is nice, but the execution is too confusing - it does not relate to the basic map and the dwarf from the mine or the volcano. Brewing is a whole production process - this is not that type of game, my friend, which is a pity because there are few drinks other than wine and vegetable juice in the game. The rest may be there, but it's more of a mod for other modders - to show off their modding skills, because for an ordinary player it's too complicated for what it adds. The comments section is more of a monologue by the creator and descriptions of what he used and technical details for modders, not players. It has very little to do with the base game, like an independent expansion. Only new drinks add something interesting, but their production is rather a factorio, the coal needed for production - another factory. Weak and poor weapons - not worth attention, brewing too complicated, the land of shadow people is very good and fits the game - explains where they come from. I wrote it down, and the comment will either get lost in the author's posts or it won't be there - the guy has lost his way as a moderator and she forgot how to play and why.
    1. NoFogBob
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      Weird energy reviewing a mod like you're a movie critique but okay...

      The "dwarf" in the mine is not a dwarf, that's just what people call him because they don't know what it is. She has big top of the head ears under the hood according to accepted lore. That's not a dwarf in my book, that's a Smoluanu. What I added are for sure lotr dwarves, unapologetically traditional. I like them, but I understand that you don't have to. That's fine, it is okay to not like stuff you know that right? You can just dislike something and move on. Like seeing your parents kiss, or accidentally making eye contact with your dog when it's taking a s#*!, or dropping your favorite jewelry into a pit of lava. "Well shucks that's not for me..." And then just go about your day.

      I like lord of the rings what can I say?

      I must say I'm a bit confused by the last bit. Who is "the guy" and am I the "she"? You're either calling me a she even though my name is Bob and you're bad mouthing Paul (which I wont have). Or you're gendering Paul as a she and I'm the moderator who's lost his way (moderator of what by the way?). I'm inclined to conclude that you must have mistyped or maybe there's a translation error. Actually... yeah re-reading it I think English must not be your first language with stuff like "the basic map" instead of "the base game" which is what I think you meant?

      Either way, I'm glad you got some fun out of the mod!

      Cheers and happy modding! :)
    2. Knaitoe
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      It's wild how you're trying to gatekeep what Stardew can and can't be. Also, you being confused at how to play doesn't make the mod convoluted.
    3. Kevcioo
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      Lol, weird comment. I love the mod.
    4. Rdowney0802
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      I was telling the creator of The mod Renamed Dwarves https://www.nexusmods.com/stardewvalley/mods/13515/?tab=description&jump_to_comment=137333500 that I like to think of the Smoluanu like the "Indians" or native Americans. A misidentified race. It would be cool if there was some dialogue on Durins rest where it is addressed. I hope to see you grow this mod a lot. I miss it in 1.6 and am happy to see you engaging with it again.
  7. mandie211
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    Will this be updated for 1.6? There are a lot of requirements that are not updating that are not optional... 
    1. Dodomane
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      I guess most of these requirements aren't needed anymore today.
      See Stardew Valley Expanded: Before there was a whole bunch of mods needed to install that mod.
      Today there are 3 mods remaining of which one is SMAPI and one is contentpatcher.

      For other requirements one could maybe ask Pathochikld (https://www.nexusmods.com/stardewvalley/users/1552317). This user at the moment does care about a whole bunch of required mods like "train station" (https://www.nexusmods.com/stardewvalley/mods/6183) and makes these compatible.

      Maybe also write something on the official Durin's Rest Discord:
      https://discord.gg/XHEAdN7S6V
    2. NoFogBob
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      I need to research how to do update the quests to 1.6 there's got to be a way to do it without quest framework. I think without warp network its basically dead in the water though. I could make some new maps and allow you to walk there. 

      Lots to think about... I've been away from modding for almost 2 years at this point so I've got a lot of catching up to do. I think I've basically fixed everything other than Durin's Rest. Which boy howdy is it a whole darn lot!

      It's gonna get clearer as time goes on what exactly is being updated for 1.6 and what is made obsolete because while most aspects of the base requirements for SVE that were added by dependencies I'm sure there were parts that had to be cleverly redone in the new system. Or not! Maybe I'm wrong maybe its as easy as plug and play.

      I just need a little time to wrap my head around all the changes... I'm sorry! :( 
    3. aestheticmeltdown
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      Someone in the SDV discord said the author of Quest Framework is making a new mod that serves the same purpose for 1.6 and warp network's maker said the 1.6 update should be up soon!
    4. Leon481
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      Just want to chime in and say, I hope we don't end up having to walk to Durin's Rest. The whole mod has this mysterious, otherworldly vibe to it, like being transported from Stardew Valley to another world. It's a major part of what I love about the mod. Being able to walk there would remove a lot of that sense of magic and mystery that comes with the mod.
    5. Rdowney0802
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      I'm very happy to see that you want to update it. I thought it was fun and imaginative. The new weapons are very cool. I only wish there were more quests and lands to explore. Have you seen the mod called PIF. That may be a solution for you. It works with doors as warp points somehow. Like maybe the wizard has a quest to help his friend durin, and you aquire a magic door for have to find it in the woods or something. I know nothing of coding.
    6. Rdowney0802
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      Is there a reason that prevents you from having it accessible via a boat like Ilsa, ginger Island and the like. Maybe a magic boat or mine cart that only appears under certain circumstances. Or using the app totems from SVE? 
  8. MrKillerXDD
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    Thanks a lot for your mod! Just a quick question, r u still working on it? Since I found the latest update was almost a year ago. 
    Frankly I'm a big fan of the dwarf stuff like in the Middle Earth and the Warhammer. It's really exciting for me to find a dwarf-related expansion in stardew valley. Losing this mod would be a tremendous loss for me.
    1. Quirinea
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      Looks bad. Last time NoFogBob has posted something is on 2nd May 2023. I left a bug report (of a crash) on 3rd May (call Murphy?) and there's been no reaction neither here nor on the Discord server. 

      I hope they're not been run over by a train or something...
    2. NomeNerdGaming
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      Thanks for that info Quirinea, my bday is may 2nd so I hope they didn't die on my bday.
    3. NoFogBob
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      Hi! Sorry for the late reply I've had some life stuff happen that required my full attention.

      But thankfully I was not hit by a train. I am still alive just had more pressing matters to attend to...

      I will be updating it for 1.6 but beyond that I am not sure if it will get any more updates without some fresh blood on the team. The team is me. I am moving as well on top of... everything else.... so I'm doing my best to get a grasp of what 1.6 added but I truly need some time to just read code and forums and more code and discord until I can get an idea of what it's going to take to update it for 1.6 I can't even really give a timeline. 

      I'm sorry I wish I had more than that for you after all this time. Please be patient as I screw my head back on straight...
    4. Quirinea
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      Welcome back! 
  9. Zylokoba
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    Dear  NoFogBoib,
    I wanted to use this comment to thank you for the update to 1.6. I have over 700 hours in this game, but without Durin's rest I wouldn't have as much desire to start again after 1.6. The dungeon, the merchants, the production chains.... Durin's Rest is a great mod. Many thanks for that. I'm looking forward to returning to the world of the dwarves as soon as the update is complete.
    Best whishes and keep the good work up!
    1. VikeKnight
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      oh, 🥺 I say the same, I really want to see this mod, thanks NoFogBob for this work, I hope you release a playable version of the mod in its current state while you think about what new things to add to it for later. ðŸ˜­ðŸ˜­ðŸ˜­










  10. smartars96
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    Does anyone know if this is 1.6 compatible? If not, would it get an update? I know the author was away for a while and don't want to rush them if they are thinking of working on it!
  11. 0Logophile0
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    Love the new brewing system! But would it be too much to ask to make it possible that Durin will accept quest items across multiple stacks? i.e. I made the 5 Dwarven Ale requested but 3 were silver quality and 2 were gold, and he kept telling me I needed to give him 5. :/

    I changed the "keepinputquality" settings in my local file to false, and that seems to help.
    1. NoFogBob
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      Hi! Sorry for the late reply I've had some life stuff happen that required my full attention.

      I am doing a find in files notepad++ search to find that because I have NO idea what you're talking about... part of the fun of modding is being like what the heck is that?!? 

      If you happen to remember would you mind pointing me in the right direction? What file did you change that in? The item?
    2. 0Logophile0
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      No worries! I completely understand!

      The field for "KeepInputQuality" is in [PFM] Durin's Rest/[PFM] Durin's Rest Machines/ProducerRules.json. I changed all of them to "False," which means that regardless of the quality level of the input, the output will always be generic. It's not a great fix because players lose the quality bonus when selling, but it worked for me at the time. 

      If you decide to go this route instead of allowing multi-stack inputs (like what the CC bundles do), then I'd suggest making a large BOLD note for players, lol. :D
  12. flyingpantsu
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    does this mod not have its own map like rsv? i use other expansion mod like rsv, sve, immersive farm 2, etc but i can't see the map when i warp there.

    edit: nevermind, tried with just durin's mod and can't see it either. it's a shame. was interested to play this with other big expansions but i just can't bear it when i can't see npcs on map lol. probably will try again someday with just this mod but for now i'll have to skip it
    1. NoFogBob
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      Hi! Sorry for the late reply I've had some life stuff happen that required my full attention.

      I tried to figure out the map but it's.... WAY beyond what I know how to do. After adding in heart events the map was the next thing on the list. But without any help I sadly think that's a pipe dream...
  13. Anschor
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    I have a problem with shopping.

    I'm very early in the game and just wanted to see if the mod works (it does). However when I go into the house with all the stores I encounter a problem.
    Some info:
    1) I triggered the scene where the one guy who wants salt.
    2) I can talk to the store owners behind the counter no problem. 
    3) The problem lies in trying to talk to them infront of the counter (you know to buy things)
    4) It works however, with the one up in the middle and some with some wiggeling
    5) The one who I think is a bank-lady doesn't work at all

    That's all I can give I hope you can help me with this thank you.
    1. masterkitcat
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      I think I might've encountered the same issue! I believe you need to buy things from the books in front of them rather than the npc. The really weird solution that worked on all six shops is using a noclip mod so you can phase through the counter to get to the books. I hope this helps you too!
    2. NoFogBob
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      Hi! Sorry for the late reply I've had some life stuff happen that required my full attention.

      If you right click on the counter in front of the vendor (it has a money symbol) you can access the vendor. I am a little confused with where the confused lies because that is how all vendors work in SDV do they not? You can't buy stuff from them by clicking on them, you click on the counter in front of them... I mean right? It's been ages since I played I might be wrong but I'm pretty sure all vendors require you to click on the counter not the npc...
  14. ashen1414
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    damnnn tiz iz gooodz ! But the town seems quiet @_@ bt da monsters are GOOD ! So none of the npcs hav any heart events ya?
    1. NoFogBob
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      Hi! Sorry for the late reply I've had some life stuff happen that required my full attention.

      Sorry yeah there are no heart events yet. It's not really something I have a talent for. Once I fix it for 1.6 I may start taking ideas!