Please let me know if you have any opinions or glitches!
Due to an eye disease, I have been working irregularly on updating the mod and replying to posts.
Version 5.5~ Additional elements of Pasture Area (Dumped Farm)
Spoiler:
Show
You will receive an mail if the minecart in the Pasture Area is already open and if Lewis has a friendship level of 6 or higher.
Read it and construction will begin to remove the rocks at the entrance to Dumped Farm. After a few days of construction, the "Rest Area" will be accessible.
If you go to Dumped Farm while the Rest Area is accessible and Luis' friendship level is at least 7 and Robin's friendship level is at least 5, there will be an event scene.
A few days after this event scene, Dumped Farm changes to "Restarted Farm". The specific change is that the "House" in that location becomes available for use. The appearance of the house can be changed in ModConfig. The house can also contain a bed. A mini-fridge can be placed in the kitchen to cook with the ingredients stored in it. Outside silos, shipping bins, scattered trash, and fences will be removed. The fixed background music outside and in the cave will be removed and replaced by the normal outdoor background music. The yellowish effect that was applied to the entire outside map is removed, making it appear as if it were a normal outdoor scene.
After being reborn as "Restarted Farm", there is an event scene when you visit Robin's house when she is home.
The farm facilities can be built on the "Restarted Farm". When you select Robin's construction menu, you will be given the option to choose where to build. Animals cannot be moved between locations.
After watching the Robin event scene above, visit Marnie's house when Marnie is home and you will see the event scene.
You will receive an mail when you have already watched the Robin and Marnie event above and Lewis friendship level is 8 or higher.
A few days after reading the mail, the "House" on the "Restarted Farm" will be upgraded. This is just an extra upgrade that adds a small second floor.
Rest Area There is nothing remarkable about it, but you will have a high probability of picking up "Cooking Category Items" from the trash. Many things could be installed on wide streets. (They must not obstruct the passage of cars. lol)
I added this mod midsave in the middle of spring - and now it is summer and all i can access is the map in the mountains with both outways blocked by boulders. No link to Afforestation area to (blocked). What are the conditions to open it?
Ok. Next day i saw an entrance through the quarry which let me into a little peace of the dam multimap. And after that i was swarmed with a lot of letters about all the maps inside of it....
For some reason all the warp points needing a rope were automatically working...
I am enjoying the addition of the dam to the game, especially the mystery of the dumped farm. I would like to note, if you build a barn there, don't try to impregnate your farm animals, as they will never have that baby. You'll just have to buy them all from Marnie. Eggs do hatch there, though. I hope that's not a spoiler. Thanks for all your hard work, and I hope you get better soon.
Hey, just wanted to say, I love the added locations, although a bit more decoration would be really really cool!
Also: I'm playing with SVE installed and a bush in the little forest area north of the farm blocks the entrance to the flooded cave, would it be possible in any way to fix that?
Thanks in advance if you're even reading this far <3
・If there are bushes at the entrance to the cave If you are creating a new game, no problem. If the data has already been created and this mod is installed later, the bushes may remain. In that case, use "Destroyable Bushes" or "Reset Terrain Features" (unofficial update), etc. to remove that bush.
Hello, may I ask if this is a new location, or if it's part of Stardew? I am curious where that new location is, if so, to ensure I have space for it in my main town as I currently run these which add locations to Pelican Town:
[CP East Scarp 1.6 [CP] Beach Additional Storage Space Area [CP] Beach Extension For Crab Pod Visit Mount Vapius Downtown Zuzu Lunna Astray Ridgeside Village Lost in the Woods Passerby Cemetery
I just want to make sure the entrance to this new location (If there is one) wouldn't overlap with any of mine.
The vanilla map that will be edited by this mod is only part of the “Mountain” and part of the “Railroad”.
[X] [CP East Scarp 1.6 [X] [CP] Beach Additional Storage Space Area [X] [CP] Beach Extension For Crab Pod [?] Visit Mount Vapius [X] Downtown Zuzu [?] Lunna Astray [X] Ridgeside Village [?] Lost in the Woods [?] Passerby Cemetery
The [X] mod can be used at the same time because the edited parts do not overlap. [?]. I don't know about the mod of [?] Please test it on your end and let me know if the mod does not work properly because of overlapping edits. We will update to add compatibility.
Passerby Cemetery is directly to the right of the mine entrance about 2 seconds away. Would this be a issue or a conflicting mod? thank you for the response. I will try it shortly, and get back to you.
Awesome mod :) How can I get to the Pasture and Afforestation area? I kinda get lost on the maps. I found the others so far with NoClip and just wanted to see if everything works but couldnt find the entrace for these two. Any help? Is it only possible to get there via unlocks/minecart or can I access from other maps too?
heyy love this mod :o, do you have any plans on making a world map for it in some way? actually im not sure how that would work since its kinda connected to the main map already :o
That would be awesome. I use the NPC Map Locations map and got minimaps of several mods already. Since this mod is pretty big it would be nice to have a minimap accessible for it if its doable :)
Hmmm, there was no problem with the log. I also checked the mod behavior and Robin was able to build at that location at any point after the farm restart.
Enter the following code in the SMAPI console patch summary "Tikamin557.dam"Could you then paste the text displayed in the console here? (This is a text with quite a few lines.)
Sorry! I didn't have enough words! You actually have to load the save and then enter the code into the console! It would be very clear if you could enter the code in Robin's house when Robin is actually inside the counter! (I have deleted my earlier post because it is too long.)
(Thx! I have saved the log contents and have deleted the post.) Looking at the logs, it appears that the changes that allow construction on the farm are working correctly. I also checked the "Building Stats" and it does not seem to be affected by the mod.
I have no idea why only Wizard can build there and Robin can't... It works fine in my environment, and the fact that others have not reported this problem leads me to believe that this problem is due to other mods... Do you use any other mods related to construction besides "Building Stats" ?
Also, try removing Dam mod once and reinstalling the latest version, just to be sure. (It would be easier if this would solve the problem...)
229 comments
Version 5.5~
Additional elements of Pasture Area (Dumped Farm)
- You will receive an mail if the minecart in the Pasture Area is already open and if Lewis has a friendship level of 6 or higher.
Read it and construction will begin to remove the rocks at the entrance to Dumped Farm.After a few days of construction, the "Rest Area" will be accessible.
- If you go to Dumped Farm while the Rest Area is accessible and Luis' friendship level is at least 7 and Robin's friendship level is at least 5, there will be an event scene.
A few days after this event scene, Dumped Farm changes to "Restarted Farm".The specific change is that the "House" in that location becomes available for use.
The appearance of the house can be changed in ModConfig.
The house can also contain a bed.
A mini-fridge can be placed in the kitchen to cook with the ingredients stored in it.
Outside silos, shipping bins, scattered trash, and fences will be removed.
The fixed background music outside and in the cave will be removed and replaced by the normal outdoor background music.
The yellowish effect that was applied to the entire outside map is removed, making it appear as if it were a normal outdoor scene.
- After being reborn as "Restarted Farm", there is an event scene when you visit Robin's house when she is home.
The farm facilities can be built on the "Restarted Farm".When you select Robin's construction menu, you will be given the option to choose where to build.
Animals cannot be moved between locations.
- You will receive an mail when you have already watched the Robin and Marnie event above and Lewis friendship level is 8 or higher.
A few days after reading the mail, the "House" on the "Restarted Farm" will be upgraded.This is just an extra upgrade that adds a small second floor.
Rest Area
There is nothing remarkable about it, but you will have a high probability of picking up "Cooking Category Items" from the trash.
Many things could be installed on wide streets. (They must not obstruct the passage of cars. lol)
For some reason all the warp points needing a rope were automatically working...
Thanks for all your hard work, and I hope you get better soon.
Glad you enjoyed it!
Also: I'm playing with SVE installed and a bush in the little forest area north of the farm blocks the entrance to the flooded cave, would it be possible in any way to fix that?
Thanks in advance if you're even reading this far <3
[CP East Scarp 1.6
[CP] Beach Additional Storage Space Area
[CP] Beach Extension For Crab Pod
Visit Mount Vapius
Downtown Zuzu
Lunna Astray
Ridgeside Village
Lost in the Woods
Passerby Cemetery
I just want to make sure the entrance to this new location (If there is one) wouldn't overlap with any of mine.
[X] [CP East Scarp 1.6
[X] [CP] Beach Additional Storage Space Area
[X] [CP] Beach Extension For Crab Pod
[?] Visit Mount Vapius
[X] Downtown Zuzu
[?] Lunna Astray
[X] Ridgeside Village
[?] Lost in the Woods
[?] Passerby Cemetery
The [X] mod can be used at the same time because the edited parts do not overlap.
[?]. I don't know about the mod of [?] Please test it on your end and let me know if the mod does not work properly because of overlapping edits. We will update to add compatibility.
thank you for the response. I will try it shortly, and get back to you.
https://smapi.io/json/i18n/b60c38acd3dd49edba405addb53ea993/edit
far with NoClip and just wanted to see if everything works but couldnt find the entrace for these two. Any help? Is it only possible to get there via unlocks/minecart or can I access from other maps too?
Certain conditions must be met in order to access them.
I also checked the mod behavior and Robin was able to build at that location at any point after the farm restart.
Enter the following code in the SMAPI console
patch summary "Tikamin557.dam"
Could you then paste the text displayed in the console here? (This is a text with quite a few lines.)You actually have to load the save and then enter the code into the console!
It would be very clear if you could enter the code in Robin's house when Robin is actually inside the counter!
(I have deleted my earlier post because it is too long.)
我通过其他模组将建筑转移给了法师,这样他就可以重新启动农场了。
Looking at the logs, it appears that the changes that allow construction on the farm are working correctly.
I also checked the "Building Stats" and it does not seem to be affected by the mod.
I have no idea why only Wizard can build there and Robin can't...
It works fine in my environment, and the fact that others have not reported this problem leads me to believe that this problem is due to other mods...
Do you use any other mods related to construction besides "Building Stats" ?
Also, try removing Dam mod once and reinstalling the latest version, just to be sure.
(It would be easier if this would solve the problem...)
我尝试删除“Dam”并重新安装,但不起作用。
我删除了树木移植(修复) mod,问题已经解决了。这似乎是这个模组的问题。
我为你找麻烦了,谢谢你的帮助。