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  1. LeFauxMatt
    LeFauxMatt
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    Should you encounter any difficulties with the mod, the best place to receive help is on the Stardew Valley Discord #modded-tech-support channel. Feel free to post there and ping me. My username there is LeFauxMatt.

    Be sure to upload your SMAPI log at https://smapi.io/log and share the link. Detailed instructions can be found directly on the page.
    Even in the absence of visible errors in your game, these logs are invaluable and often crucial for effective troubleshooting.
  2. TheodoreCI
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    why?

    [Better Chests] Tried to map a mod-provided API to interface 'StardewMods.Common.Services.Integrations.ToolbarIcons.IToolbarIconsApi', which isn't compatible with the actual mod API.

    Technical details: ArgumentException: Unhandled proxy/conversion method for info: ProxyInfo{target: TypeInfo{context: furyx639.ToolbarIcons, type: LeFauxMods.IconicFramework.ModApi, IconicFramework, Version=3.2.0.0, Culture=neutral, PublicKeyToken=null}, proxy: TypeInfo{context: furyx639.BetterChests, type: StardewMods.Common.Services.Integrations.ToolbarIcons.IToolbarIconsApi, BetterChests, Version=2.18.6.0, Culture=neutral, PublicKeyToken=null}}
    ---> ArgumentException: The IToolbarIconsApi interface defines method AddToolbarIcon which doesn't exist in the API or depends on an interface that cannot be mapped!
    at Nanoray.Pintail.ProxyManagerConfiguration`1.<>c.<.cctor>b__42_4(ProxyInfo`1 proxyInfo, MethodInfo proxyMethod)
    at Nanoray.Pintail.InterfaceOrDelegateProxyFactory`1.Prepare(ProxyManager`1 manager, String typeName)
    at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
    --- End of inner exception stack trace ---
    at Nanoray.Pintail.ProxyManager`1.ObtainProxyFactory(ProxyInfo`1 proxyInfo)
    at Nanoray.Pintail.IProxyManagerExtensions.ObtainProxy[Context,TProxy](IProxyManager`1 self, Object instance, Context targetContext, Context proxyContext)
    at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID) in SMAPI\Framework\ModHelpers\ModRegistryHelper.cs:line 135
  3. MrRaider67
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    I might just be dumb, but in your last screenshot you have it in a radial menu. How do I get that? I only see the items in my hotbar menu...
    1. darkphoenixff4
      darkphoenixff4
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      The radial menu is from another mod, Star Control - Better Gamepads.  Not sure if it works with K&M, though; as the title suggests, it's meant to improve the experience for controller users.
  4. cozmos44
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    Wonderful for android. Is there anyway to  change toolbar position in json setting? 
  5. Twist27272
    Twist27272
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    I am really enjoying this mod.  It works great for me.  I did wonder if you could add the Almanac mod?
  6. Bangjoga
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    hi, thank you for this mod. i have a tiny bit issue. whenever i turn spritemaster mod on, the toolbar displays wrong icons. it only shows the correct icons when i turn spritemaster off.
    i tried to parse my log, but don't know why it says error. so, i hope you don't mind if i upload it as it is, here.
    1. compare123
      compare123
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      I think with spritemaster mod the loading of the icons files is messed up and it loads the icons of the main mod and better chests instead of using the file of the content patcher mod, I solved it using the following steps:

      A_0. Close the game
      A_1. In the "[CP] Toolbar Icons" folder, go to "assets" folder and rename "icons.png" to "icons2.png"
      A_2. In the "[CP] Toolbar Icons" folder, open "content.json", and locate  these lines (should be around line 17):
      "Changes": [
      // Load Textures
      {
      "Action": "Load",
      "Target": "furyx639.ToolbarIconsCP/Icons",
      "FromFile": "assets/icons.png" <----- this is the line to change, put "icons2.png" instead of "icons.png"
      },

      A_3. OPTIONAL STEP, PROBABLY USELESS) in the "[CP] Toolbar Icons" folder, open "content.json" and put the Format to "1.30.3"

      With these 3 steps ALMOST all the icons were corrected.


      If you have better chests mod chance are other icons are wrong, for me only Stadew aquarium was still wrong and to correct it I did another couple of steps:
      B_1. In the "ToolbarIcons" folder, go to "assets" folder and copy icons.png to "[CP] Toolbar Icons/assets" folder and rename the file as "aquarium-icon.png"
      B_2. Open this file with an editor like paint and reduce the size to a 16x16 pixel size image centered on the fish icon (or the icon missing in your case), and remember to keep transparency when you save the image
      B_3. In the "[CP] Toolbar Icons" folder, open "content.json", and add these lines at the end of the file, just before the "]"  :
      ,
      // Stardew Aquarium
      {
      "Action": "EditImage",
      "Target": "furyx639.ToolbarIcons/Icons",
      "FromFile": "assets/aquarium-icon.png",
      "FromArea": {"X": 0, "Y": 0, "Width": 16, "Height": 16},
      "ToArea": {"X": 16, "Y": 0, "Width": 16, "Height": 16},
      "When": {
        "HasMod": "Cherry.StardewAquarium"
      }
      }

      B_4. (OPTIONAL STEP, PROBABLY USELESS) in the "[CP] Toolbar Icons" folder, open "manifest.json" and add these lines at the end of the file, just before the "]"  :
      ,
      {
      "UniqueID": "furyx639.BetterChests",
      "IsRequired": false,
      "MinimumVersion": "2.8.0"
      }

      N.B. Based on the icons missing in your case you should make appropriate changes in steps B_1,B_2 and edit the lines in step B_3 accordingly.
  7. lovdallbbq
    lovdallbbq
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    Most of my icons are incorrect, but the functionality exists and is usable.
  8. dudedrew
    dudedrew
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    Can this be updated to work with local split screen? Or atleast remove the error that it cant run on local spilt screen since player 1 can still use it?
  9. cb99
    cb99
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    Getting error using this mod. I think it has something to do with the generic mod config menu.

    https://smapi.io/log/e6de98ecf0aa4034bca936e533b4824d

    [Toolbar Icons] This mod failed in the GameLoop.SaveLoaded event. Technical details:
    InvalidOperationException: The 'Toolbar Icons' mod has already registered a config menu, so it can't do it again.
       at GenericModConfigMenu.Framework.Api.Register(IManifest mod, Action reset, Action save, Boolean titleScreenOnly) in C:\Programming\StardewValley\ModSource\GenericModConfigMenu\Framework\Api.cs:line 57
       at StardewMods.Common.Integrations.GenericModConfigMenu.GenericModConfigMenuIntegration.Register(IManifest mod, Action reset, Action save, Boolean titleScreenOnly) in X:\Repos\StardewMods\Common\Integrations\GenericModConfigMenu\GenericModConfigMenuIntegration.cs:line 42
       at StardewMods.ToolbarIcons.ToolbarIcons.OnSaveLoaded(Object sender, SaveLoadedEventArgs e) in X:\Repos\StardewMods\ToolbarIcons\ToolbarIcons.cs:line 440
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
  10. kjnewbee
    kjnewbee
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    Is it possible to add RSV special orders and task board, and a calendar? please.
  11. 13962665251
    13962665251
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    How to get the four icons on the right of the item column in the figure
    1. LeFauxMatt
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      Those four icons come from the mods Better Chests and Easy Access.
    2. 3365157032
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      I installed these two mods, but I don't have them in the game. How can I get these icons out