Stardew Valley

File information

Last updated

Original upload

Created by

Amaryn12 and VileBeggar

Uploaded by

VileBeggar

Virus scan

Safe to use

26 comments

  1. Greenhood1012
    Greenhood1012
    • member
    • 0 kudos
    how do I get the first one you made I can't get the first one you added to work.
    1. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      The first new event? It should trigger in the Backwoods map (Northern exit of your farm) at any heart level above 2, between 9-10 pm on clear days Monday through Thursday.
  2. potatopumkin
    potatopumkin
    • member
    • 1 kudos
    Hey so since Yandere Sam is no longer maintained and doesn't work, I was wondering if I could use Yandere Samantha as a base and just replace the dialogues with lines from the other mod? I wouldn't ask if it was just for personal use, but I'd probably put a link to a dropbox with the file in the Yandere Sam comments page so I would technically be distributing it. If not, no worries.
    1. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      I have no problems with other people altering my work. You can freely edit my events and mess with the assets of this mod. The vast majority of the mod is Amaryn's work (I just added some events, edited some dialogue, and reformatted mod structure). If you want to post the mod though, I would really reach out to Amaryn12 (36maraluna on nexus).
    2. potatopumkin
      potatopumkin
      • member
      • 1 kudos
      Thank you! Yes, I was going to ask Amaryn12 next :)
  3. godgod90epic
    godgod90epic
    • member
    • 0 kudos
    Hey, does this work on mobile? If not, do you think you can make it work?
    1. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      I have no idea and no way of testing it for mobile. If it isn't working for mobile, I'm going to assume it's because I used the 1.24.0 content patcher format (found at the top of the mod's content.json) and mobile is a little behind on that from what I know. Using format 1.19.0 might work if mobile is failing to read the current content.json and the way I have content patcher load content from the mod. Going to post a version that potentially works.
    2. godgod90epic
      godgod90epic
      • member
      • 0 kudos
      Alright, thanks!
    3. godgod90epic
      godgod90epic
      • member
      • 0 kudos
      Ah, it unfortunately doesn't work also.
    4. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      I'm unfortunately not how to solve the issue in that case. Did you receive an error log at all when you attempted to load the mod?
    5. godgod90epic
      godgod90epic
      • member
      • 0 kudos
      No, it says it loaded correctly but I'm not getting the events nor the dialogue.
    6. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      Dialogue only changes in 2 heart intervals. 2,4,6+ the events have specific triggers as well. If you're not getting an error, it probably should be working fine, unless another dialogue mod is overwriting it.
    7. godgod90epic
      godgod90epic
      • member
      • 0 kudos
      Well, I tried it on PC too and it doesn't work. The only dialogue I have is the one for the Adarin Girl Mod.
    8. godgod90epic
      godgod90epic
      • member
      • 0 kudos
      Nevermind, it worked.
  4. VitamicDavid
    VitamicDavid
    • member
    • 1 kudos
    I don't know why many dialogs can't be triggered, is it because I have SVE installed?
    1. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      New dialogue only shows at heart levels 2, 4, 6, 8, 10. I never tested for SVE compatibility. I don't think SVE completely overhauls the dialogue lists of characters. There might be other minor incompatibilities from it though.
    2. VitamicDavid
      VitamicDavid
      • member
      • 1 kudos
      Well, I'd like to start a new playtest and maybe I'll give you some feedback.
    3. VitamicDavid
      VitamicDavid
      • member
      • 1 kudos
      Overall my playing experience, it can run with SVE. It's just that I don't know why SMPI can't read the courtship file, maybe it's because I translate the text?
    4. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      You have both MissCoriel's NPC Unique Courtship Response and Miss Coriel's Unique Courtship Response CORE correct? If you do have both, I'm not sure why the courtship file may not be reading properly. Do you receive an error log on load?
    5. VitamicDavid
      VitamicDavid
      • member
      • 1 kudos
      [Content Patcher] Error loading patch 'Yandere Samantha Dialogue Expansion > Courtship'. Technical details:
      StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'Data/default/Courtship/Courtship.json' from SMAPI\vile.yanderesamanthaexpansion.
       ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[CP] Yandere Samantha Dialogue Expansion\Data\default\Courtship\Courtship.json. This doesn't seem to be valid JSON.
      Technical details: After parsing a value an unexpected character was encountered: ". Path 'Changes[0].Entries.give_pendant', line 11, position 6.
         at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74
         at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 144
         --- End of inner exception stack trace ---
         at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 188
         at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
         at ContentPatcher.Framework.Patches.IncludePatch.UpdateContext(IContext context) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\IncludePatch.cs:line 106
      [Content Patcher] Error loading patch 'Yandere Samantha Dialogue Expansion > Courtship'. Technical details:
      StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'Data/default/Courtship/Courtship.json' from SMAPI\vile.yanderesamanthaexpansion.
       ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at D:\SteamLibrary\steamapps\common\Stardew Valley\Mods\[CP] Yandere Samantha Dialogue Expansion\Data\default\Courtship\Courtship.json. This doesn't seem to be valid JSON.
      Technical details: After parsing a value an unexpected character was encountered: ". Path 'Changes[0].Entries.give_pendant', line 11, position 6.
         at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74
         at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 144
         --- End of inner exception stack trace ---
         at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 188
         at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
         at ContentPatcher.Framework.Patches.IncludePatch.UpdateContext(IContext context) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\IncludePatch.cs:line 106


      Could it be because I deleted something during the translation process?
    6. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      It looks like it's having a difficult time with "birthdayLoveA" inside of the Courtship.json. My guess, is you may have accidentally removed one of the necessary checks inside of the line. Here is the full original line again (the bold text is the code snippets the game reads for expressions) You may have forgotten the comma as well, but I figure there would be more errors in that case.

       "birthdayLoveA": "This is too much!$8#$b#You really didn't have to go out of your way for me, @.$3#$b#Thank you so much! This means a lot to me.$4",


      The error code also says: "After parsing a value an unexpected character was encountered: ". Path 'Changes[0].Entries.give_pendant', line 11, position 6."

      It's possible there might just be something used within the translated line that the game isn't reading properly.
    7. VitamicDavid
      VitamicDavid
      • member
      • 1 kudos
      Turns out that was the case, I'll re-check it myself, thanks a lot!
    8. godgod90epic
      godgod90epic
      • member
      • 0 kudos
      .
  5. Licarys
    Licarys
    • supporter
    • 7 kudos
    Quizas traduzca esto xD
  6. Nagoikusa
    Nagoikusa
    • member
    • 0 kudos
    I use Google Translate.I would like to translate this mod into Japanese, is that okay?
    1. VileBeggar
      VileBeggar
      • premium
      • 7 kudos
      Yes, direct translations are okay. Please credit Amaryn12 as well.